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  1. TheCosmicKid

    D&D 5E (2014) Assassinate and Greater Invisibility

    It's kind of an apples-and-oranges comparison. Looking at the available archetypes for the two classes, the fighter is expected to get a significant portion of its DPR from its subclass, while the rogue isn't. Assassinate is situational, but it's an extraordinary burst of damage for which other...
  2. TheCosmicKid

    D&D 5E (2014) 5 Years in: Concentration

    If I were writing a feat to grant double concentration, that's pretty much exactly how I'd have done it.
  3. TheCosmicKid

    D&D 5E (2014) Assassinate and Greater Invisibility

    I found it a little weird to be tracking initiative in a surprise round when most of the combatants aren't acting, especially when the "surprised" condition wears off on their turn in the middle of their round despite nothing else happening then. So I changed it to have surprised creatures not...
  4. TheCosmicKid

    D&D 5E (2014) 5 Years in: Concentration

    I think you just demonstrated that the sorcerer is already uniquely capable of concentrating on two spell effects at once through Twin Spell. And on the wizard side, enchanters get Split Enchantment.
  5. TheCosmicKid

    D&D 5E (2014) Nerfing Archery

    "There are dangerous squishy people in the back line, try to get them" seems like a pretty normal tactical situation, and one that occurs irrespective of specific rules.
  6. TheCosmicKid

    D&D 5E (2014) Nerfing Archery

    I'd remove the "Power Attack" part long before I removed that part. It's a convenience for me as DM not to have to worry about adjudicating cover, and and IMO sells the "cool factor" of the feat letting you thread arrows into narrow openings better than the big old number adjustment. The...
  7. TheCosmicKid

    "Your Class is Not Your Character": Is this a real problem?

    As long as you're going to Rome, anyway.
  8. TheCosmicKid

    D&D 5E (2014) Best on screen depiction of the sorcerer class

    Princess Elsa is my go-to example sorcerer these days.
  9. TheCosmicKid

    D&D 5E (2014) Assassins, Alignment, and Archetypes

    That is not my argument. I don't think your goal is bad; I think your goal is unclear. You have yet to give a straight answer to any of my questions about what you think gives your assassin a distinct identity. If you just put together everything that everyone referred to as an "assassin" in...
  10. TheCosmicKid

    D&D 5E (2014) Assassins, Alignment, and Archetypes

    I would take that trend as evidence that there is a real identity problem to be worked out.
  11. TheCosmicKid

    D&D 5E (2014) Assassins, Alignment, and Archetypes

    This is already covered by proficiency with martial weapons. Giving them a riposte ability doesn't just say "trained to fight", it says "trained to fight as well as a battlemaster". Put it this way: if you give the assassin a class feature at level X which triggers when they are attacked, then...
  12. TheCosmicKid

    D&D 5E (2014) Assassins, Alignment, and Archetypes

    I disagree. It makes the assassin reactively dangerous when they, perhaps more than any other class, should be proactively dangerous. An assassin, a "blade in the dark", is at their strongest when you have no idea they're there. If you're facing them and swinging a sword at them, that is...
  13. TheCosmicKid

    D&D 5E (2014) Assassins, Alignment, and Archetypes

    That's not what I'm getting at. We shouldn't look at Ezio's ability to slaughter small armies of mooks and conclude that that's what an assassin class should be good at. Some things like his lethal ripostes are mechanics of the game genre more than assassin abilities -- Kratos, Batman, Link, the...
  14. TheCosmicKid

    D&D 5E (2014) Assassins, Alignment, and Archetypes

    When assessing the characters' abilities we have to take into account the degree to which the Assassin's Creed games are single-player power fantasies, and D&D is not. The franchise itself presents a very different picture of assassins once it introduces multiplayer.
  15. TheCosmicKid

    D&D 5E (2014) Assassins, Alignment, and Archetypes

    AC. I'm working on a scholar class that "looks for weaknesses", and it makes Int checks vs AC because that's very conveniently the number that represents how many weaknesses the creature has.
  16. TheCosmicKid

    D&D 5E (2014) Assassins, Alignment, and Archetypes

    The morality of poison use highlights a divergence between D&D mechanics and reality. In D&D, a poisoned weapon just does some extra damage. Helps you win the fight faster. It's effectively no different than a smite or an enhancement bonus or whatever, and so logically wouldn't be any more...
  17. TheCosmicKid

    D&D 5E (2014) Assassins, Alignment, and Archetypes

    An alignment restriction is not a penalty. A 10th-level, say, wizard is exactly as functional if they are evil as if they are good. If you gave the wizard a bonus spell but said they had to be evil to use it, that would just make the evil wizard stronger than the good wizard, with no counterbalance.
  18. TheCosmicKid

    D&D 5E (2014) Assassins, Alignment, and Archetypes

    I've tried stacking effects like 4E shrouds and found them kind of frustrating in 5E play. It's just too slow when the average combat is about three to five rounds. I suggest instead a single, binary shroud effect. Especially if you can shroud multiple creatures at once -- nobody needs to track...
  19. TheCosmicKid

    D&D 5E (2014) Assassins, Alignment, and Archetypes

    Ezio Auditore: climbs things, jumps off things, sneaks around, and stabs people unexpectedly in various vital organs. You're absolutely right, he doesn't need explaining. His activities are so archetypal in fantasy and adventure fiction that D&D has long had a rogue class specifically to do...
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