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  1. TheCosmicKid

    D&D General No Fixed Location -- dynamically rearranging items, monsters, and other game elements in the interests of storytelling

    I'm currently preparing a dungeon that has a lot of hidden goodies. I thought about doing it this way, but I decided that it'd feel more authentic with an old-school approach. Here's what I did to mitigate some of the pitfalls Prakriti brought up: - The big reward is a magic item in four...
  2. TheCosmicKid

    Critical Role The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer

    Just seems like you're wasting a lot more of your own time, is all. Maybe find some activity you can feel more positive about and do that instead.
  3. TheCosmicKid

    Critical Role The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer

    You're sure spending a lot of time examining a product that you've already decided you're not going to buy.
  4. TheCosmicKid

    D&D General Replacing 1d20 with 3d6 is nearly pointless

    This is sort of true, but you have to be careful how you understand it. A 50% probability check on a d20 -- say, a +4 roll against a DC of 15 -- is still a 50% probability check on 3d6. Your odds of rolling an 11 are higher, but your odds of rolling an 11 or above are still the same. What the...
  5. TheCosmicKid

    D&D 5E (2014) Low Level Teleportation

    Not in 5E. At most, use a simple success-failure skill check here, just like if the character had tried to run across a narrow beam or climb a swinging rope ladder or whatever. There is no reason to add a whole new pre-declaration step to the round structure for this one particular type of...
  6. TheCosmicKid

    D&D 5E (2014) Features to support every stat for generic classes?

    Pillars of Eternity has a six-stat system that approaches your goals. Might improves all damage, even spells. Constitution does what it always does. Dexterity improves action speed. Perception improves all attack rolls (and you roll to attack with spells rather than force saving throws, a la...
  7. TheCosmicKid

    D&D General d&d is anti-medieval

    And as I recall, we know from his letters that Tolkien was aware of Howard's fiction, although does not seem to have given a whole lot of thought to it. EDIT: Robert E. Howard - Tolkien Gateway
  8. TheCosmicKid

    D&D General d&d is anti-medieval

    It gets worse. Depending on which medievalist you ask, "feudalism" (as described in typical fashion by the linked blog post) may not have existed anywhere. And even among those who are willing to cop to, say, the Norman French running things in roughly this fashion for a few generations, it's...
  9. TheCosmicKid

    D&D 5E (2014) What classes should be restricted?

    So is "animating dead bodies is a thing that happens". It's pretty inherently a part of D&D inasmuch as alignment is in general. The animate dead spell no longer has an [Evil] tag, but that's probably got more to do with such tags not existing anymore than a reevaluation of reanimation in...
  10. TheCosmicKid

    D&D 5E (2014) What classes should be restricted?

    Something was using them. A family of worms is going to go hungry because their dinner is out walking around.
  11. TheCosmicKid

    D&D 5E (2014) Making Goliaths More Mechanically Appealing

    I think I'd pick two of these three. You don't need to overload them. EDIT: Yeah, I like the speed buff, it defines them well. But I wouldn't invest effort into improving Stone's Endurance, since as has been noted previously it's kind of a boring ability (like a less exciting version of...
  12. TheCosmicKid

    D&D 5E (2014) Removing the HP Bloat

    I think for your purposes you just drop the modifier entirely and use the bare die every level. Maybe knock everyone down a die size/take 1 off the "average" roll. That should get you down to about half the hit points as before.
  13. TheCosmicKid

    D&D 5E (2014) Removing the HP Bloat

    If I'm divining your goals correctly, it seems like doubling all damage would be a mathematically less laborious way to get the same basic time-saving/threat-heightening effect. Your ideas about ability scores, hit points, and exhaustion are interesting. It might be redundant if you rolled...
  14. TheCosmicKid

    Pathfinder 2E Pathfinder 2E's reception?

    I was talking about alternative RPGs with one of my players the other day, and he asked what the overall reception of Pathfinder 2E was. I realized I hadn't been paying that much attention to that community since its release, and didn't know. So I'm asking here: what's the consensus? Not what...
  15. TheCosmicKid

    D&D 5E (2014) Making Goliaths More Mechanically Appealing

    IMC the goliaths in the book are just one subrace, the exile goliaths. There are also enclave goliaths. I'm away from my notes, but they're something like... +2 Str, +1 Int, +1 Cha proficient in History instead of Athletics Prodigious Memory (replaces Stone's Endurance): If you prepare spells...
  16. TheCosmicKid

    D&D General The Transition of a D&D World into the Industrial Era

    Or perhaps just too gentlemanly, a la Jonathan Strange.
  17. TheCosmicKid

    D&D General The Transition of a D&D World into the Industrial Era

    Maybe. Aluminum was very rare and valuable until we learned how to get it out of bauxite ore. Perhaps mithral is the same way and an industrial D&D setting has mithral soda cans.
  18. TheCosmicKid

    D&D General The Transition of a D&D World into the Industrial Era

    You certainly can characterize magic this way in a setting, but I wouldn't describe it as "the distinguishing feature". There are plenty of conceptions of magic where, yes, it is basically technology of another kind. You don't need to be a special person to nail a horseshoe over your door and...
  19. TheCosmicKid

    D&D 5E (2014) 5th edition monks

    Well, I, for one, can't wait until the day when WotC finally releases the Homeopath class. (It gets an ASI at level twelve quadrillion, and nothing else.)
  20. TheCosmicKid

    D&D General The Transition of a D&D World into the Industrial Era

    I suspect you'll want to posit some conservation laws which the D&D rules just abstract away (the same way they make peasant railguns possible), unless you want to change the setting from Industrial Revolution straight to Star Trek. For instance: undead donkeys. What if necromantic constructs...
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