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  1. TheCosmicKid

    D&D General The Transition of a D&D World into the Industrial Era

    For the record: ECT as practiced today does have some well tested clinical uses and is not quackery. But obviously there are a lot of bad things you can do by running an electrical current through the human body if you do it haphazardly. That's what you meant, right?
  2. TheCosmicKid

    D&D General The Transition of a D&D World into the Industrial Era

    One could say that the definition of industrial revolution is the discovery of ways to mass produced that which had previously required intensive individual labor. And one of the more important tricks to this accomplishment is the standardization of measures and practices. So I think it's safe...
  3. TheCosmicKid

    D&D General The Transition of a D&D World into the Industrial Era

    I've seen magic vs technology so often now I personally would be much more interested in a subversion: What if magic played nice with progress for once? What if the scientific method was used to break radical new ground in spellcraft? What if the printing press revolutionized the production and...
  4. TheCosmicKid

    AD&D 2E Which is the better fantasy rpg and why: D&D 5e or Pathfinder 2e?

    Yeah, 4E wasn't a bomb. But you seem not to be too happy with the decision-making process that Hasbro used to flip the edition switch, and that doesn't make sense to me. There were internal expectations that 4E wasn't meeting, okay: somebody at Hasbro thought the brand could be more profitable...
  5. TheCosmicKid

    D&D 5E (2014) Let's Build A Better Psion

    Given the flavor and the history of the class in previous editions, the psion seems like a natural place to let the player choose the key ability score for casting. Perhaps with a modest benefit to add some spice to the choice. Not like full subclasses, more like fighting styles. Spitballing...
  6. TheCosmicKid

    D&D 5E (2014) Damage on a missed attack roll

    "Decisive" sounds just fine to me. It's very useful for guaranteeing damage to finish off badly injured targets and mooks. That's a property beyond mere DPR math (although Precision Strike is also good in the same circumstance).
  7. TheCosmicKid

    D&D 5E (2014) Damage on a missed attack roll

    You're on to something. Note that although plenty of spells are save-for-half, no cantrips are. 5E's attitude appears to be that this sort of reliability requires resource expenditure. Or, perhaps more likely, it's the reverse: resource expenditure requires extra reliability so you don't get so...
  8. TheCosmicKid

    D&D 5E (2014) D&D Gem Dragons Are Officially Back

    I just assume the different dragon species have different ranges. IMC the part of the world where the PCs live is inhabited mostly by green and black dragons, with bronzes in the sea and silvers in the mountains. Reds and greys can sometimes wander into the region, but the party would have to...
  9. TheCosmicKid

    D&D 5E (2014) D&D Gem Dragons Are Officially Back

    I don't think they're so beholden to the exact style we see in Volo's and Mordenkainen's not to consider deviating from it. Especially not for the game's marquee monster. Or you can think of it this way: just as Mordenkainen's has separate chapters for fiends, gith, elves, and dwarves, a...
  10. TheCosmicKid

    D&D 5E (2014) D&D Gem Dragons Are Officially Back

    Gem dragons in their previous incarnations have felt a little bit "grid-filling" to me. Their identities and personalities haven't really stuck with me the same way as their cousins': I can tell you off the top of my head what's the deal with all of the Big Ten and even a lot of the spinoff...
  11. TheCosmicKid

    D&D 5E (2014) Norse Realm: Vættir

    Standard warning that nothing Yaarel posts should be taken as representative of the consensus scholarly understanding of Norse culture, religion, or mythology. In this particular case, I suspect most people read up on both the literature and D&D would question the lack of poison damage in this...
  12. TheCosmicKid

    D&D 5E (2014) Mechanics you don't want to see, ever

    So, bards, basically. Bards are solid characters in 5E, but I've yet to encounter a problem with one rendering the rest of the party obsolete. The primary reason for this is the action economy: even if a bard has the option to do anything, they can still only do one thing per turn. (This is...
  13. TheCosmicKid

    D&D 5E (2014) Mechanics you don't want to see, ever

    That's... not actually how those classes work in play unless they're very badly designed indeed. Your chief error is in the phrase "all the time". Central to the mechanics of something like a factotum or a binder or an incarnate is that you don't have every ability all the time: you have to pick...
  14. TheCosmicKid

    D&D General Are dragons wings too small/little?

    That seems to be the direction in which contemporary fashion of dragon design is going. You see similar in Skyrim's dragons and Peter Jackson's Smaug. For that matter, Todd Lockwood's (gorgeous) dragon designs for this game have a lot of the same anatomical proportions, just with the extra...
  15. TheCosmicKid

    D&D General Are dragons wings too small/little?

    Simplified theory: Young dragons can fly without issue. Old dragons can fly because they've flown their whole lives and aren't about to let a little physics tell them what they can and can't do.
  16. TheCosmicKid

    D&D General Are dragons wings too small/little?

    I think we're pretty much on the same page here. For the largest dragons, I suspect if you sat down and ran the numbers (which I have not) you might still need to do some fudging to avoid the hummingbird-or-feather problem, but anything south of Quetzalcoatlus in dimensions is clearly at least...
  17. TheCosmicKid

    Unearthed Arcana New UA: 43 D&D Class Feature Variants

    Well, to be fair, the triggering character has also ended their movement, so they're not gonna be provoking anyway...
  18. TheCosmicKid

    Unearthed Arcana New UA: 43 D&D Class Feature Variants

    The rogue is currently the only viable sniper, in the sense of a "one shot one kill" guy. Every other martial character achieves high damage with multiple attacks.
  19. TheCosmicKid

    D&D General Are dragons wings too small/little?

    Eh, it depends how much heavier than air. Feathers are heavier than air, but they still float around a lot.
  20. TheCosmicKid

    D&D General Are dragons wings too small/little?

    I think there's a place to meet in the middle here. I'm fine with saying that dragons are lighter than you might expect for a creature of their size: they're titanium and carbon fiber as opposed to the steel of something like a giant. But no, blowing away in the wind would be rather undignified.
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