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  1. J

    D&D 5E (2014) Warlocks seem pointless

    And at level 3, I would know that how, exactly? I had not yet met the Red Wizard (or any other wizard) at that point. We had certainly never stumbled across any spellbooks, unless the DM failed to mention them.
  2. J

    D&D 5E (2014) One With Shadows invocation

    Hiding and making a Stealth roll are not equivalent. In other words, not every Stealth check is an attempt to Hide. You can make a Stealth check to be silent without needing to spend an action. The Hide action only applies when you are trying to get out of sight, which in this case is already...
  3. J

    D&D 5E (2014) EXP options That we use.

    You're going to get a slightly different answer from every single DM because this really depends on the group and the type of campaign that's being played. The first thing you have to do is answer a few questions: Where does the campaign fall on the story-based vs sandbox spectrum? If it's a...
  4. J

    D&D 5E (2014) POTION OF FLYING

    Mearls is NOT the official word; Crawford is. In fact, Mearls' tweets have been overturned by Crawford on many occasions. I'm pretty sure there's no such thing as a potion that casts a concentration spell on you and requires you to maintain concentration. If there is, it's probably a typo. But...
  5. J

    D&D 5E (2014) Warlocks seem pointless

    This is definitely a point to consider. I had actually planned to take the Tome Pact on a warlock, but we were playing HotDQ, and it struck me that this published campaign was not very likely to have included a lot of spellbooks among its loot.
  6. J

    D&D 5E (2014) The fall from grace of the longsword

    Obviously, the physical shape and cultural resonance of the longsword make it the easiest weapon to enchant. Magic is an art, not a science, and the rules and reasons behind things are not always completely logical.
  7. J

    D&D 5E (2014) No Support healer type setting.

    Seems to me, if you want a game without healers, all you have to do is remove the spells that restore hit points. Bards, druids, rangers, paladins, and even clerics can all function quite well without being able to heal. I think you'd be doing your players (and the genre) a disservice by...
  8. J

    D&D 5E (2014) The fall from grace of the longsword

    Depending on the campaign, a semi-mechanical advantage might be that longswords are more likely to be enchanted than other one-handed weapons. If your DM is rolling random loot, this is definitely the case.
  9. J

    D&D 5E (2014) Magic Items in 5e... Lackluster?

    Let's not forget that this is a core book. In past editions, the crazy-weird stuff never came out in the core books, either. So anyone claiming that these items are boring is only highlighting his own lack of patience and ingenuity. In fact, all you have to do is Google "D&D Marvelous Magic,"...
  10. J

    D&D 5E (2014) Warlocks seem pointless

    The Chain Pact familiar has at-will flight and invisibility, and the warlock can share its senses at infinite range. Plus, if it does get caught, the warlock can poof it and make it reappear next to him. Even if it gets killed, he can just summon another one at little expense. Picking locks is...
  11. J

    D&D 5E (2014) Magic Items in 5e... Lackluster?

    One might reply that if a player wants to do "funky stuff" and not rely on the DM (or random chance) for the proper items, that player could always roll a wizard instead of a fighter. In fact, it could be argued that this is a major selling point for the wizard class.
  12. J

    D&D 5E (2014) Druids and metal armor

    If the metal-wearer wins, does it mean he can create a new druidic order that's not quite so fussy about which life-saving protective gear it's OK to use?
  13. J

    D&D 5E (2014) Warlocks seem pointless

    As long as you bear in mind that viability is not always measured in sheer damage. It's something optimizers seem to have trouble remembering, but in the warlock's case I think it's a hugely important concept. There are many ways for a warlock to excel, and while murder can certainly be one of...
  14. J

    D&D 5E (2014) Magic Items in 5e... Lackluster?

    You are confusing narrative and character development. Narrative is what happens to the character. Character development is how the character reacts to those events, by learning and growing, by becoming bitter and mean, by remaining static, etc. The discovery of magic items is generally a...
  15. J

    D&D 5E (2014) Druid WILD SHAPE !

    If you are Circle of the Land, you do not ever go beyond CR1. If you are Circle of the Moon, your maximum CR is one-third of your druid level, rounded down.
  16. J

    D&D 5E (2014) Druids and metal armor

    No, D&D used to be heavily based on enforced tropes, and players have become less and less tolerant of it. Race/class restrictions? Gone. Class alignment restrictions? Gone. Inability to play as a drow (because IRREDEEMABLY EVIL!)? Gone. This truly is just about the only mechanically...
  17. J

    D&D 5E (2014) Uncanny Dodge vs FIREBALL

    Invisibility does not revolve solely around attacks. Hiding creatures can be revealed in many ways other than attacking. Normal invisibility breaks on casting a spell of any kind, including fireball. Not a problem. You become unhidden if you make noise, as a spell with a verbal component...
  18. J

    D&D 5E (2014) Warlocks seem pointless

    You're getting tripped up by what you assume the intention is, and I think you are mistaken about the intention. As I see it, no warlock is supposed to ignore Eldritch Blast. It is one of the class's iconic, defining features. In general, subclass abilities do not outshine or replace class...
  19. J

    D&D 5E (2014) Warlocks seem pointless

    I'm assuming you have no problem with a fighter who uses the Archery fighting style, but is still quite good at melee fighting with a finesse weapon. His melee will never be as "optimal" as a great weapon fighter's -- or his own archery -- but it's far from a waste.
  20. J

    D&D 5E (2014) Druids and metal armor

    First, editors do not just "slip things into" books. Not if they want to keep their jobs. Every significant change must be reviewed by the writer/designer they are working with. (And yes, this would count as a very significant change!) In fact, I would expect an editor to question this...
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