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  1. J

    D&D 5E (2014) No Armor: Addiing Proficiency to AC

    I think a much more practical approach would be to have enchanted clothing that acts as armor. You don't even have to monkey with proficiencies this way; just say that the classes with heavier proficiency are better at getting the most out of their defensive enchantments. It's kind of like the...
  2. J

    D&D 5E (2014) General Feats Discussion

    Don't know if you've actually looked at the Monster Manual, but pretty much ALL fiends are resistant to a broad spectrum of damage types -- nearly always fire, cold, and lightning at the very least. So if fiends of any kind appear in your campaign with any frequency, it's a very important feat...
  3. J

    D&D 5E (2014) What Magic Item do you want to see most in the DMG?

    I like how the Gauntlets of Ogre Power set your Str at 19 rather than giving a bonus. That's a great way to avoid item cheese. So more stuff like that, I guess. I like items that let you skirt various limitations. I'd like to see a rare item that lets you concentrate on two spells at once, for...
  4. J

    D&D 5E (2014) The Case for a Magic Item Shop?

    My question is, if you didn't have a need or a plan for all that gold, why did you bother collecting it in the first place?
  5. J

    D&D 5E (2014) Woo Hoo, Invisibility Stopped It's Downward Spiral

    I agree, 4e invisibility was the worst! So many utility spells were a big disappointment. It's nice to get some of the good old "magical" magic back, if that makes any sense.
  6. J

    D&D 5E (2014) Sell me on Wizards

    This sort of thing drives me crazy. Not just with the sleep spell, but even more so when subduing enemies to interrogate them. So many players think it's a great idea to try to get information out of an enemy, but then they wring their hands and suddenly remember their pristine alignment when...
  7. J

    D&D 5E (2014) DM purposely gimping my Warlock

    A competent DM doesn't need to have in-game experience with every rule. As you are no doubt implying with your loaded question, very few people have that kind of experience in any edition, let alone a new one. What a competent DM needs is a basic knowledge of the classes his players are...
  8. J

    D&D 5E (2014) Deck of Many Things Preview

    Isn't it funny how an item that's supposed to be super-duper rare turns up so darned often, especially in the campaigns of fresh new players?
  9. J

    D&D 5E (2014) [MERGED] Various crossbow/dual-wielding threads

    ^^ That. Plus, you do not get any AC benefit from Dual Wielder because a crossbow is not a melee weapon.
  10. J

    House rule for overnight healing: opinions wanted

    I feel like a reminder is in order here: lost hit points =/= wounds. Not even remotely. I know the whole "slow healing" movement is an attempt to make fantasy healing more logical and realistic, but it misses the point that, despite the fact that spells are called cure wounds and whatnot, most...
  11. J

    D&D 5E (2014) What's a wizard to do?

    I haven't played to very high levels yet, but I get the impression that your specialty is a much more important choice than you might initially think. As a diviner, your strengths are going to lie in swinging the "luck factor" in your party's direction, and of course reconnaissance, research...
  12. J

    D&D 5E (2014) Blade Ward cantrip

    Guidance and resistance are both concentration cantrips, much to the chagrin of Tome Pact warlocks everywhere who are fond of their hex spell.
  13. J

    D&D 5E (2014) So, thoughts on the Paladin now?

    Yes, this is as it should be. Someone with healing and strong defensive abilities shouldn't expect to maintain the same DPR as a pure damage-dealing build.
  14. J

    D&D 5E (2014) Ghouls and Ghasts

    I don't know why everyone's so eager to assume these are errors. The formulas they give are guidelines, not hard-and-fast rules. I, for one, am extremely glad every monster doesn't fit into a prescriptive little box. That would be boring, lazy design.
  15. J

    D&D 5E (2014) Blade Ward cantrip

    Note that claws and bites and such do count as weapon attacks. Even so, this cantrip is terrible. Do Not Use.
  16. J

    D&D 5E (2014) Encounter difficulty: how to fix it.

    Right, like I said, that's absurd. I'm not using those rules.
  17. J

    D&D 5E (2014) Encounter difficulty: how to fix it.

    EDIT: Ohh. Those guidelines look complicated and stupid. I think my real issue is with the update. That's preposterous! Why would a more difficult encounter not result in a higher XP reward?! "Work in progress," indeed! I will be using the July 7 guidelines, thank you very much.
  18. J

    D&D 5E (2014) Encounter difficulty: how to fix it.

    Are we all reading the same guidelines? The article I've been using says if the PCs are outnumbered 3 to 1, it's only double the XP. If there's been an update to that, it's no wonder I'm confused!
  19. J

    D&D 5E (2014) Encounter difficulty: how to fix it.

    I don't understand what you're saying here. What do you mean by "let's try a party of X?" Are you talking about the number of PCs? The number of goblins? The level of the PCs? When I calculate using the official method, I get 14. I don't understand the magic that happened for you to get that...
  20. J

    D&D 5E (2014) Flanking

    The benefits of a mob are that you and a bunch of friends are all beating down the same poor schmuck. Do you really need more than that? How about the fact that you don't all have to attack the guy you're surrounding? Some of you can attack while others use the Help action to grant advantage...
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