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    3e to 4e. Whaddaya got to gain? Whaddaya got to lose?

    I've got a better game than either 3e or 4e. It's called AD&D Second Edition and it rocks on toast. Plus, I already own a ton of the books. And those I don't own are really cheap. Switching means spending over $100 on books that will get new versions next Summer. And judging by the...
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    Did you retire characters at name level?

    We quit at level 15 cuz everything broke down with the game after that. We played 2e edition and it didn't really have name levels.
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    AD&D style FRPG into the oWOD d10 system

    Hey, if they were created during play then they were worth it. You should check out GURPS Martial Arts too. They list dozens of real world styles with a GURPS system tying them all together. It's not supernatural stuff IIRC, but they might have another book on those too.
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    GSL FAQ up

    Can 3rd party publishers declare some of their GSL content as "limited open content" meaning it is open exclusively to other products also published under the GSL?
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    how to describe "Greyhawk" to a new player?

    I think this is why 4e campaign setting construction is pure gold. I grew upon 2e, but this is old school and the way I was taught to play in those 2e setting in the first place. (never read any FR novels, but an FR fan) - spikey
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    Where am I going with this.

    I agree. You could have an isolated city like they did in Iceland, but because it is a city you'll want lots of city supporting civilization. Towns, villages, and farmland. That's the kind of stuff you'll find in practically every D&D adventure module anyways, so I don't think you'll have a...
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    GSL FAQ up

    Also, I noticed in the FAQ Wizards is going to be using product line as a legal term, so it appears as if any product line in its entirety is either under a GSL or not. This is far more reaching than what I had thought, but it could backfire if gaming companies refuse to legally define their...
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    Dragonbon are?

    The only honest answer has to be Tofu. Dragonborn are whatever I want them to be, but the have to be something. No one eats tofu by itself.
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    GSL FAQ up

    Cross posted from the thread in the 4e News Forum (That's where that guy you're talking about posted)
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    The new multiclassing: comboclassing

    The muffin man has it right. Multiclassing isn't about defining the class, it's about shifting the entire role of the class into another. It means retraining from 1st level again in a different profession. It should be easier than ever to make a new class as one wishes it to be under 4e...
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    Save my Game! Ancient Door Puzzle Needed

    Make it a trick door like one that slides up, but has a handle on it. Or hide the door among a series of other doors. For instance, an octagonal room with 7 doors sealed shut, but the real door to the vault is the slab stone floor. Or tie it to the Quori and the realm of dreams, like anyone...
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    Complete Dungeons of Dread Photo Gallery

    Does anyone know what paints we should use, if we want to paint over the plastics ourselves?
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    Give me a setting... that I can dig.

    I like it. We steal from everywhere and make a patch quilt setting, but that isn't for everybody. It's just easier to steal things you already know are cool. Plus, I can swap stuff out for my players' tastes.
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    To all the other "simulationists" out there...

    You can do this in 2e AD&D too. I know we did. Things did get out of hand with all the additional books and the notion that they were all balanced. But it was the Skills & Powers stuff and the other Options books where I think the rules took over. It became less about roleplaying and more...
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    Magical items

    Or better yet, magic items are unknown. If you go looking for one, it isn't there as the list in the DMG is only a set of suggestions. There are no generic items. Each is specific. Sure, you might be able to hunt down a potion or wand, but who's to say it does what you need it too? Time...
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    Magical items

    I disliked 3e's magic item method too. It seemed like the DMG was a shopping list where each player could pick exactly the item desired and hold it over the DM to allow it. I mean, it's within the wealth guidelines right? It took zero imagination and sadly inspired only a little. Magic items...
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    Okay, where do you stand on diagonal movement?

    Does anyone make a 4'x6' battlemap with hexes on one side and alternating squares (hex-like positioning) on the other?
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    Should the DMG be the cheapest core book?

    The DMG is the book I'm really looking forward to. I think it shows a peek at how the developers believe the game can best be played. I'm hoping or lots of DM useful content without filling the pages with game rules or adventure ideas.
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    Hit Points, Healing, "Realism" and the Missing Piece of the Puzzle

    Vann got it right. The new game is free of such consequences as injury, death, or recovery.
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    D&D eXPerience: Core Mechanics (now compiled in 1st post!)

    Thanks to TerraDave for compiling all of this.
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