Covered! I thought the idea was good.
As for ships and castles and things like that, in D&D I prefer E6 which really helps keep things like ships important. Something else I have done in a higher level Eberron game was to explain how insanely expensive a flying ship was and how much a naval...
Another way to emulate the Black Company! Silent puts a wasp nest in a big sack. Then he unleashes them on some enemies in a bar (he cheated and used magic to protect his allies) but it would work overall.
I have had great success with flat plastic thread bobbins (probably not the right name) and small plastic screw top containers. Add masking tape and you can number scrolls and the players can later identify them and label them.
I had a leather dice bag that was starting to wear which I...
That would actually be a pretty cool character, alchemical stuff like acid, exploding jars, tanglefoot bags, etc would be pretty great. Heck, Pathfinder even has Alchemist bombs that can be thrown, re-flavoring that to be flung from a sling.
Setting a level cap on caster classes could be another (similar) option. Perhaps PCs can only take a caster class every 3 levels or every 2 for classes that don't get 9th level spells (like Bard).
Art of War is great, but I think it loses just a bit with fantasy. Almost all of it great and useful, but for the PCs (if they aren't actually commanding a whole army) I think the Black Company is better for emulation because it so often focuses on small units doing stuff. A few guys hunt down...
Climb the monsters. Fighting a giant? Climb up him and stab him in the base of the neck (something like +4d6 damage or more) with a hard climb check and an increased AC. Think Shadow of the Colossus or Legolas taking down an Oliphant in the LotR films.
Smoke can do a lot in a world without...
Well, you can use the terrain to do a lot. No, more than that. Seriously, tons of stuff.
Fight in a forest? Climb a tree and use a spear. Throw weapons/Shoot too! Roll rocks down a hill/mountain side. Swing from a tapestry. Use a fence or hedge as cover.
Get a rubber ball! Roll it down a hall...
For any kind of trimming of rules, I highly recommend E6 or possibly E8 in the PFRPG. You stop leveling at level 6, and every 5000 experience after that you gain 1 feat.
I have run E6 games in Pathfinder and I really like it. A build is less important because the characters can branch out...
This could work, but then it makes the game all about combat. When a system rewards completing a quest with the same experience as completing a level appropriate combat encounter- I don't really want to up the experience for a fight. I don't know if this would help encourage pressing on. You may...
This is so different from my tastes, I find the action packed combats of 4e and the 3.X line to be boring. I feel like I wait forever for my turn to come around and then I am done in a minute or two tops, so I resume my waiting. Maybe your group runs combat differently than is the typical, or my...
This idea has been covered, but this version did an excellent job. It doesn't feel like you are leaning towards one or the other, and more important, you aren't holding one up on a pedestal declaring all others inferior. I think my current game is like Breaking Bad given the choices. It isn't...
Awesome. This is what I would love to see more GMs using random encounters to build future plot points, or going back over random encounters to find an enemy to use for a new plot point.
I can't give @Radiating Gnome some xp right now, but that idea is pretty great. It can even lead to some great potential hooks when the plot with the sun is finished. Perhaps the chrono-fiends aren't actual fiends, but creatures that were trapped in a frozen timeline and were changed over the...
There have been a couple times the party in my game was beat up and almost ready to call it quits. If they decide to press on, it usually involved falling back on potions and loading up on defensive spells. Bear's Endurance can help get a few hit points to everyone, the Wizard decides burn a few...
74) Genealogies dating back hundreds of years. The dragon has been pulling strings and making subtle moves to influence how the mortal races have been breeding. The dragon is trying to find the perfect mix of traits before mating with a mortal to create a draconic Kwisatz Haderach. (Yay Dune!)
When something like seeing a dragon once a week becomes relevant (that dragon is now attacking) those don't feel like random encounters. Sure, that dragon may have been 5% chance roll, but now it is a plot point. These foreshadowing elements aren't true random encounters to me. I view random...
That is a good idea, it stops the players questioning physics, which rarely ever leads to anything good in a game. Plus, the multi-phase ritual ideas to return the sun can still be applied, just tweaked so that the sun is visible for only a small time period which increases with each artifact...
71) The dragon hides in a library, each book is a tiny little demiplane. The bookworm holes allow for travel between planes without exiting the shelves. The dragon's horde is hidden within the many planes as well.
The advanced template for Pathfinder allows for a fast modification to a monster to make a more powerful one. Here are some of the advancement rules for monsters for Pathfinder. I don't like the time spent in the building of a more power monsters. I would rather add the Advanced Template and use...