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    So, about Expertise...

    Especially as it's an untyped bonus it appears obvious that it's designed to fix the math flaw.
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    Is "Shield" too powerful?

    I agree, I went down the path of math with KD, I thought we could mathematically demonstrate that shield isn't that powerful. The comparisons to second chance are kind of a boondoggle since even if someone convinces him that shield is roughly equivalent to second chance it's not a level 2...
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    So, about Expertise...

    ahhh, I see said the blind man. Obviously not the intent, and clearly not going to be allowed by many DM's. I'm sure the errata will eventually pick this up in any event. Thanks for the link. B
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    So, about Expertise...

    This is not the same as at-wills are basic attacks. A basic attack is a particular at-will. At-wills are not basic attacks, and thus when it says "make a basic attack" you can only make a basic attack not use a different at will power with the exception of magic missile (and eldritch blast if...
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    Blinding Barrage: interpretation vs literal reading

    Split the tree: fire two arrows at once, roll twice, apply higher roll to both targets... somehow firing two arrows at once is more accurate than firing a single arrow. Maybe not Xena, but suddenly men in tights springs to mind.
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    Blinding Barrage: interpretation vs literal reading

    Exactly. It's partly to balance a thrown weapon build and allow this kind of power to be effectively used on an equal footing for both. The dnd realist... can suspend disbelief as to flying monsters, walking undead, instantly removing grievous wounds, invisibility, teleportation, massive...
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    So, about Expertise...

    The only at will that counts as a basic attack is magic missile as far as I know. Basic attacks are melee/ranged attacks made without use of a power. The attack at the end of a charge, some attacks granted by warlord powers, and opportunity attacks being the only examples of basic attacks in...
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    Offhand Staff of Ruin: Yea or Nea?

    Definitely Nay. Using it as an implement in one hand is fine but using it to modify the power of a separate implement is ridiculous. Implements/Enhancements don't stack. This staff's power is that it does 2x enhancement bonus to attacks made with it. You can use two implements, but only...
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    Is "Shield" too powerful?

    Because probability is not linear it's quite possible that in 2 separate encounters a wizard faced with 14 ATT in both might be hit 10 times and 4 times. Your methodology doesn't account for the fact that random distribution favors the utility of second chance. actually it boils down to you...
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    Wizard Woes

    do you give up anything to get the regional bonus? Pretty sure my DM would not allow this. Seems like a pretty sweet bonus. hellfire blood is one of the best feats in heroic tier. It's pretty hard to get a +1 to ATT in this game and it gives it to dmg as well which sort of puts it over the...
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    Grading Daily Powers

    Came late to this party but it's an interesting read and I thought I would chime in: Armor can kill minions like no other power except possibly sphere. Coupled with the curse powers (especially fey) you can sometimes run into a clump of minions, cursing the one with the lowest initiative, each...
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    Magic Item Wish List????

    This is one of the things I like least about 4e. Since monster attacks and defenses are going up about 1 every level and pc's are going up about 4-5 every 8 levels, there's almost a necessity to give the players magic weapons and armor to compensate or expect them to lag behind the bad guys in...
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    What are the most worthless feats (Heroic)?

    Depends on how you distribute your stats. I made an eladrin staff wizard with 16-14-13-13-12-8, this yielded: 18 Int* 14 Con 13 Wis 13 Cha 14 Dex* 08 Str * after racial adjustment I don't think I hosed my character that much by spreading my stats a little thin and I pumped Wis and Int at level...
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    Is "Shield" too powerful?

    You're kind of obtuse. Because you don't actually know the chance that a character will be hit by an attack, (we've been using 50% but that's not the correct number just an estimation) but you do know the exact chance that shield is going to come into play on any attack using attacks is better...
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    Wizard Woes

    If you're not a human picking at wills with a mage is pretty tough. I'm currently running ray of frost and scorching burst. I think it's a mistake for any wizard to not have either scorching or thunderwave. I have frequently longed for thunderwave in encounters where I get multiple melee...
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    Wizard Woes

    Some great powers and an interesting take but some of these are VERY powerful. Switching/adding energy types is very problematic when coupled with feats. Frosty-flaming sphere coupled with winter touched and lasting frost is way way too powerful. I have the highest ac in the party with my...
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    Is "Shield" too powerful?

    Why is it you're so unable to grasp the concept that by ignoring attacks you increase error in you calculation? You also use this as a method to drop the probability for the attacks to be outside shields abilities out of the equation. The water is only muddied here by your desire to muddy it...
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    Is "Shield" too powerful?

    If you read further in my post I went back and read what he was saying more carefully and I figured out what he meant. I was just too lazy to go back and edit the first half of my post. See my post above, where I do account for this. If you are targeted by 8 attacks with a 50% chance to hit...
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    Is "Shield" too powerful?

    even if this example was correct which it's not you're ignoring more then 1/3 of the outcomes. This is a horrible interpretation of what is being said. First of all, pc's are rarely knocked unconscious by 2 hits. So if you only get hit twice in an encounter neither power matters very much...
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    Is "Shield" too powerful?

    This is problematic in that you're instantly discounting all the combats where shield never has a chance to be used. not my math, just a rough number that I used to demonstrate the other calculations. In most combats I have seen, the monsters usually need to roll about a 8-12 in order to hit...
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