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  1. Xyl

    Armor Class (Reverse Engineering)

    We have a photo of part of the rules of armor: http://picasaweb.google.com/kennon.bauman/CoreBookPages/photo#5173151936740774530 Light armor = armor bonus + Dex/Int mod (highest) + shield + ??? Heavy armor = armor bonus + shield + ???
  2. Xyl

    Which class will be the faveorite wrt multiclassing dips?

    My guess is that multiclassing as we know it is gone. The class you take at first level determines your defense bonuses, attack bonuses, trained skills, hit points, and so on. If you take the Class Training feat, it gives you the ability to learn powers from a second class, but your total number...
  3. Xyl

    low level solo monsters?

    Monstrous scorpion would make an interesting low-level solo monster. And really, who wants to fight more than one? :D
  4. Xyl

    D&D 4E Non-Euclidean Geometry in 4E?

    I hope this puts the nail in the coffin of the "game rules are physics of the game world" argument.
  5. Xyl

    What classes will be in the martial power book?

    I can definitely imagine a martial controller character. You see them fairly often in anime. I can hear people going "OMG ANIME!" already. One of the common archetypes in fighting-oriented anime is the fighter who can manipulate earth and/or air. He can smash a fist into the ground to break it...
  6. Xyl

    Game rules are not the physics of the game world

    You can run a simulation of the real world! People do it all the time - weather prediction, wargames, and even games like SimCity are all simulations of the real world. They aren't perfectly accurate simulations, but they are simulations, and all of them are simpler than the thing they simulate...
  7. Xyl

    Game rules are not the physics of the game world

    I'll explain the true physics of the D&D setting of your choice, if and only if you first explain the true physics of the world we live in. (Hint: Relativity and quantum mechanics are only approximations.)
  8. Xyl

    D&D 5E (2014) What will be the next major preview from Bill Salvesick?

    I'd like to see a section from the DMG, something that gives real DMing advice - for example, how to design a quest.
  9. Xyl

    Game rules are not the physics of the game world

    Well said, and I 100% agree.
  10. Xyl

    Game rules are not the physics of the game world

    How come these arguments never spring up about, say, Risk? Or to take an RPG example, what about D20 Modern? It's set in something close to the real world - should its rules be taken as the physics of the game?
  11. Xyl

    New Article: Death and Dying

    I generally have monsters die at 0 hp in my game, too. I'm curious what the difference between the "use it now" rules and the actual 4e rules are. Obviously they changed it from -1/2 to -1/4. I'm guessing that the roll d20 thing is actually a saving throw every round (fail = worsen, succeed =...
  12. Xyl

    Confused about NPC/Monster generation

    The virtual game table won't handle the rules. That's the DM's job.
  13. Xyl

    Confused about NPC/Monster generation

    (snip: mearls post) *APPLAUSE*
  14. Xyl

    Confused about NPC/Monster generation

    Of course all level 26 elite soldiers don't have the same numbers as the Pit Fiend. That's why I used the word range. Making strawman arguments doesn't help your case. One of the big problems with making monsters in 3.x was that changing one number (such as its Strength or Hit Dice) required...
  15. Xyl

    Confused about NPC/Monster generation

    Way too complicated. From a blog report about a DM creating monsters on the fly, and assurances that all the major monster stats are independent, the process of creating a monster most likely looks like this: Come up with a concept. Decide the monster's role, type, and level. Look up that...
  16. Xyl

    D&D 4E How would you handle the basic stat conception in 4E?

    http://www.wizards.com/default.asp?x=dnd/dd/20060120a Olympic-class stats are much higher than most people think...
  17. Xyl

    Confused about NPC/Monster generation

    AC for players almost certainly includes a bonus of 1/2 level, and probably a class-based bonus as well. In game-world terms, well-trained people are better at dodging, deflecting blows, guarding the weak points of their armor, and so on. Even though the mercenary leader, his minions, and the...
  18. Xyl

    D&D 4E Dungeons of Dread Preview 1 - 4e stuff!

    It wasn't an accusation; it's just that that was the first image to pop to mind when I saw the new hydra. :D
  19. Xyl

    D&D 4E Dungeons of Dread Preview 1 - 4e stuff!

    The new hydra reminds me of something...
  20. Xyl

    D&D 4E 4e Design Themes

    Magic item levels were introduced in the Magic Item Compendium for 3.5e. They're a guide to the level of player character for which having the item is balanced; they don't set a minimum level. Basically, they're a tool for the DM, like monster levels.
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