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    Beast Switch is kind of badass.

    You say guinea pig, but all I see is Draco Malfoy the incredible bouncing ferret.
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    D&D 5E (2014) Setting stuff you'd like to see in the Dungeon Masters Guild

    I really like this interpretation of the setting, though I feel mixing a little bit of Breathe of the Wilds open desolation might work well too. I never ran Nentir Vale but I almost want to now.
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    D&D 4E D&D 4E Homebrew Rules & Changes - Looking for feedback

    Just chiming in that I love your tweak to Healing Surges. So nabbing that for the Dark Sun game I'm going to run. Might change it a bit (let players make an Endurance check to gain more), but the idea is fantastic and fixes some of 4e's "super hero" feel.
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    Any expeerience with Injury Cards in play?

    Well, these sure do look interesting. Been playing with some sort of Shock/Wound system for the Dark Sun game I'm gearing up to run (I was going with a sort of "health threshold" set up where if you drop below a certain amount of hp, possibly Constitution score, you can't heal those back until a...
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    D&D 4E New 4E: Divorcing Class and Role (and what is a controller?)

    I like breaking powers down by weapon type almost, Kobold Press did something like that for 5e that was pretty neat. I would say have a chunk of generic (possibly weaker but similar) powers that can be used with any weapon would be good as well. My biggest push was to make most powers "mod vs...
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    What are people homebrewing?

    Martial were an absolute pain to come up with anything "interesting" for. In the end I just decided "the heck with it" and made it sort of tinkery. Sure you'll have players that would squabble with you over it, but for what they are I think most work as a "you put effort into this instead of...
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    D&D 4E New 4E: Divorcing Class and Role (and what is a controller?)

    Some year I'll do this...some year. Maybe use the old Charop handbooks and cull everything down to 10ish powers per power source per level.
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    D&D 4E New 4E: Divorcing Class and Role (and what is a controller?)

    Most of these I tossed out on the spot honestly. Psion I'd probably tweak to some sort of "Gravity Well" effect. Designate a square that pulls X monsters in range Y to it at the end of your turn or something. Balancing stuff would be odd, but once it's "good" everything could be pretty neat.
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    D&D 4E New 4E: Divorcing Class and Role (and what is a controller?)

    Hmm, minor action ability usage would be interesting. Turning all the "bonus damage" from Strikers into relying on their Minor Action would be very interesting and could lead to some good choices between using a power and getting in the extra damage.
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    D&D 4E New 4E: Divorcing Class and Role (and what is a controller?)

    You know what "Controller" I found recently and think should have been the baseline for Controller's "thing"? The Protector Druid. The class' "Nature's Growth" Encounter Power gives direct "control" (shutting down a zone) by making it difficult terrain that lasts the entire encounter and...
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    Skill Utilities and Their Impact on Play

    On 4e and Skill Powers, in my home game I brought back "skill points" of old, sort of. In my system you gain two skill points (martials get an extra 1-2) at levels 2/6/10/12 etc that you can invest into any of your trained skills. This investment "unlocked' various Skill Powers based on the rank...
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    Unearthed Arcana Unearthed Arcana: Traps Revisited

    Ohh there certainly should be a negative consequence. You interacted with a powerful piece of magic, attempted to disrupt it, now "it" mutates, changing and reacting with the magic you used. DC increase is a given, but adding a new effect (different damage type, a push, paralyze, or mental...
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    The Ways of Dreams and Nightmares: New 5th Edition Domain, School, Sorcerous Origin, and Eldritch In

    Weird, I was just working on a 5e Dream patron for the Warlock.
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    D&D 5E (2014) Why not write spellbooks in Common?

    I smell a great minor campaign villain! Mine will probably scribe all their spells onto Magic playing cards one must Gather.
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    D&D 5E (2014) D&D 5.5e; Your wish for 5.5e update.

    I have; Barbarians, Fighters, Rangers, Rogues, Monks, and Paladins at my table all pick powers from their respective 4e classes. Math was tweaked a bit to fit 5e, but other than that it works "well" enough.
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    D&D 5E (2014) D&D 5.5e; Your wish for 5.5e update.

    Make the Battlemaster class either baseline for or have a straight equivalent of it for ALL non-casters. 5e would be a great edition if the non-casters weren't melee basic attack spammers again. Something to spice up the monotony would be nice. I houserule it easily enough (fighting styles are...
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    D&D 5E (2014) New Warlock Pacts: What are your concepts?

    I'd been toying with a "Candle" Pact that gets some sort of alterable "burst" since well...fire. Haven't though of much beyond that though. In terms of actual mechanics, I wrote this up taking insperation from the 4e Warlock's "Shadow Step" ability. I'm thinking there would be invocations...
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    60 More Fan Created D&D 5E Resources For Your Game!

    A lot of these links just take me a blank "vbulletin message" page.
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    D&D 5E (2014) Any thoughts on what we will be getting with the Warlock UA coming up?

    At this point if we don't get a "Cosmic" Warlock I might have to go and make one, ripping features from 4e's Star Pact and Cosmic Sorcerer. The Great Old One sort of did it, but 4e Star Pact had sooooooo much more flavor I feel.
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    D&D 5E (2014) Any thoughts on what we will be getting with the Warlock UA coming up?

    What if Vestiges were a pact option? Each of the current Patrons could have some really interesting interplay there. I'd like to see something like the Sun/Star Phase Sorcerer from 4e show up as a Warlock pact as well. There is something very eldritch about a Warlock having to watch the...
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