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    Roles - do they work?

    No. I don't believe that conclusion at all, but it was implied by others in a series of posts. Personally I don't think preference for one edition over another has anything to do with upbringing. I just love that people tried to sneak that ad hom in.
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    Ravenloft Campaigns: What’s the meta-point?

    I think people should relax a little. Irda is entitled to an opinion about Ravenloft, even if others here disagree. For my part, I can see how the whole demi plane thing is a little odd for some people, and how there may have been better ways to develop Ravenloft. Personally I love the demiplane...
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    D20 - Most Aesthetically Pleasing Die

    That is why I like the lower dice. It makes skill and natural ability more important than the roll of a die. What I mean is having the bigger range (1-20) gives randomness more importance. With a d6, d8, or even d10, it is much easier to rein in the randomness, and allow modifiers to have a...
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    Ravenloft Campaigns: What’s the meta-point?

    I don't know if there is a single theme running through each adventure; but there is an overall feel and atmosphere, and that has always been the most important thing in my ravenloft games. If there is a theme, in my opinion it would be trying to find safety and stablity in an unsafe and...
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    D20 - Most Aesthetically Pleasing Die

    I think the d20 places too much randomness into the game. I prefer games to be based on d6s and d10s.
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    Ravenloft Campaigns: What’s the meta-point?

    I am a little late to the discussion. Is it that you don't like the domain and lord structure; or that you don't feel the specific features laid out in the original matierial within that structure can go? Or did I miss your statement entirely. I suppose the argument for keeping things the way...
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    Roles - do they work?

    Boy did this thread take a turn. Spoiled brats like edition X and independant go-getters like edition Y. Clearly this has seriousl implications for the marketing department at wizards.
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    Roles - do they work?

    That is why I think it isn't a quality issue, but a taste issue. I liked the 3E multiclassing (but I am aware some disliked liked it and it had some balance issues). So I tend to have less fun making and playing characters in 4E. That doesn't make it a bad game though; it just doesn't have the...
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    Roles - do they work?

    It is the level of flexibility that is the issue for some people. I think the problem is, coming into 4E from 3E, some of us are unhappy with how much harder it is to customize your character. In 3E if you want the light spell, take a level in Wizard. In 4E multiclass isn't that straight...
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    Roles - do they work?

    You can tweak any game ot make it better. But aren't we dealing with RAW?
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    Murder in D&D...

    This is an interesting idea, kind of an analogy to organ trafficking.
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    Courtly Love!

    I made the same mistake.
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    Murder in D&D...

    this has always interested me. If the gods are granting spells and performing miracles, it is a little difficult to doubt them (The old Ravenloft novel Mordenheim tried to bring scientific doubt into a world of magic, but it didn't really work well). on the subject of ressurrection, there are...
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    Roles - do they work?

    I still what base classes; just would like class to govern things like HP, BAB, Feats and Skills. But want the powers to be easily customized. I don't think it would hurt team work as much as people think. Even in games like heroes, GURPS, etc people tend to consult one another during character...
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    Roles - do they work?

    I don't think so. Not if the game were designed around the concept of customizing powers. The powers themselves would just need to be balanced against one another, and they would have to remove any potential stacking problems. As long as you have characters you will have a team. But I would...
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    Gaming and Me

    Everyone needs to take a break once in a while; and there is nothing wrong with not gaming anymore if that is what you prefer. I have found that when I have big and exciting changes in my life (a new job, new city, etc) I tend to lose interest in gaming for a while (usually get my fix by reading...
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    Roles - do they work?

    I guess I would have prefered it if they ignored the role thing, and allowed you to purchase any powers you want. Maybe still have the base classes, but just have those serve as templates which you add the powers to (but if my fighter wants to buy a rogue power, let him). This would have made me...
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    Roles - do they work?

    but the strikers are still better at dishing out big damage than they are.
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    Roles - do they work?

    I think you have just unleashed a can of worms. :eek:
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    Roles - do they work?

    Except that the powers have built-in fluff. I think what you say is generally true. But why not just take out the fluff from the beginning then (or do it like savage world's did, where it refers to powers in a general way that allows you to put the fluff over it you want)?
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