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    Fighters didn't matter after 11th level?

    Actually I am not talking about players who gimp for role play reasons. I am talking about people who come to the table with a more competitve spirit. Or who simply want to be rewarded for creating good builds. I am not saying this is for everyone. But my point is, a perfectly balanced game...
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    Fighters didn't matter after 11th level?

    I disagree. This is a valid approach to RPG design. It is the one 4E took and succesfully achieved. But it isn't the only consideration when designing an RPG. Many gamers prefer the possibility of sub optimal choices, because they want their character creation choices to matter and have an...
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    Fighters didn't matter after 11th level?

    But this is at least an area where fighters have something of an advantage. Where a wizard can only cast one spell, the fighter can attack multiple times as a full move. True. But the point is, the summoner needs to summon before combat, or pull of the summons really fast and not have his...
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    Fighters didn't matter after 11th level?

    In the lair example, both would not be alone. They would both have minions or followers. But he only gets one cast each round. The point is, both a single fighter and a single wizard in the isolated case are going to fall quick. Even if he squeezes off the summon, he will fall the next round...
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    Fighters didn't matter after 11th level?

    I agree attacking a wizard in his own lair isn't going to be easy. But then, he is probably going to have minions in place as well. Don't get me wrong; wizards make great opponents in 3E because magic is so versatile, and the game favors spells at higher level (this is something I don't have a...
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    Fighters didn't matter after 11th level?

    Again, swarming is going to drop the wizard more often than the fighter, before he can do anything effective. But it is moot anyways, since the DM is going to stack things to make the encounter challenging. He has to, because combat likethis against a sigle opponent that is a PC class and Race...
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    Fighters didn't matter after 11th level?

    This depends entirely on the circumstances of the encounter. If he knows the party is coming or if he is suprised. If you want the encounter to be remotely challenging you will make sure he has his protections in place. But then, if you want the fighter to be a challenge, you would make sure he...
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    Fighters didn't matter after 11th level?

    In 3E, the HP really hurt spell casters one against a party. Depending on how initiative goes, the wizard could get pretty creamed. 4 PCs can easily swarm a high 14th level wizard. This all boils down to DM tactics with the wizard. I have seen a lot of wizard villains chopped down by a swarm in...
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    Fighters didn't matter after 11th level?

    Actually my favorite class in 3E was fighter, and in 4e my least favorite was fighter. I love fighters. I had a blast playing them in 3E. Once in a while I like playing a wizard too. But I thought the overall blend of sword in steel in 3E rocked. But I do agree it needed a few fixes. Just don't...
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    Fighters didn't matter after 11th level?

    In a party v. party sure. But if your party is facing monsters, they are less likely to be able to tumble and evade the fighters. Even in such instances, you never face a party exactly your own level. A party of 17th level characters is better suited to face a party of 13th or 14th level...
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    Does 4th edition hinder roleplaying?

    Oh, we'll wipe that smile off his face, and make him cry into his dice bag. Its enough to make you write a gamebook called BADWRONGFUN, with six optional rules for every mechanic.
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    Professional GM: Methodology and Theory

    I appologize. I read it. The mask is a little creepy I think. For battles I think putting on the right background music, and forcing people to act fast is key (I give people six seconds, counted down in my head, then move on to the next player.)
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    Does 4th edition hinder roleplaying?

    To think, some loser is having a blast playing an edition of D&D with his friends, blissfully unaware of the criticisms on this board.
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    Fighters didn't matter after 11th level?

    1) They still do. A flying wizard is plenty easy to hit, by a challenging foe. That and dimension door just put the wizard on the run, they gain him time. Stoneskin is cool (unless the enemies have adamantine) but it isn't a certain thing against high level opponents that can dish out lots of...
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    Professional GM: Methodology and Theory

    This was a long post, so I admit to skimming rather than reading in depth. But it seems like you are trying to come up with a way making money off your GMing skills. If this is the case, I think the biggest obstacles are 1) when so many talented GMS are willing to do it for free, why would...
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    Fighters didn't matter after 11th level?

    This is a great spell, but it is also 9th level. So it isn't going to happen every combat. But hey, one of the fun things about being a wizard is going spells like shapechange.
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    Fighters didn't matter after 11th level?

    1) A dragon or giant is much more than a meat shield, they do a staggering amount of damage. 2) But you don't want overall beefiness, you still want someone slinging spells in the background. Parties need a balance, a fighter polymorphed into a dragon, is a much better tactical choice than...
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    Fighters didn't matter after 11th level?

    Wizards without fighters to protect them, are going to have a hard time casting spells in the first place. Something I learned early on in 3e was you must use concentration checks and add the damage to the DC when dealing with wizards. This is a real important balancing factor. And it means...
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    Fighters didn't matter after 11th level?

    There are much better uses of polymorph. Why polymorph into a meatshield when you can polymorph into a dragon or giant? The problem with polymorphing into a meatshield is that you just create another fighter on the battefield and lose the spellcaster casting spells against the enemy. Why not...
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    Does 4th edition hinder roleplaying?

    Well, I think it is fair to say the game, especially after 3.5 was released, but even with 3.0, heavily favored the use of miniatures and a grid. Nothing wrong with minis, but I sometimes get nostalgic for AD&D, because it worked so well without them. Especially if I am playing a horror RPG.
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