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    Question about Druid wild shape ability

    Uh... no. Not going into Awaken :). I think the best way to handle this would be that magical beast rule that was said above. I don't recall any broken things with magical beasts. Thanks for the answers. Btw, I have already nerfed polymorphs in my game. They all have stat and natural armour...
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    Question about Druid wild shape ability

    Hrmmm... Wildshape gives the [Animal] type? Really? How legal it is for the druid to cast Natures Favour and Natures Avatar to himself when wildshaped? This would give him the nice bonus of +10 morale and +10 luck bonus to both attack and damage for 1min/level. How about shapechanged friends...
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    Issue with Wind Walk

    IMC, Windwalk does not work indoors at all. Have to be under open sky to use it. Ie, no wind to move you around indoors or underground.
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    2 Questions: Arcane Reach+Dimension Door / Epic quicken+metamagic for sorcerer

    Thank You very much. I will propably let the sorcerer in question to metamagic the spells that he quickens. It probably won't break the game and gives more leevay of what he could cast. Of course, the effective level must be within AQS limits.
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    2 Questions: Arcane Reach+Dimension Door / Epic quicken+metamagic for sorcerer

    Thanks :). Gonna relay these to the player in question.
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    Which are the best arcane touch spells...?

    Its wiz/sor 8th and bard 6th spell. Not available to divine casters at all if I recall correctly. It is originally from Book of vile darkness, but it was not an [evil] spell there. Now they have made it more accessible by reprinting it in Complete Divine.
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    Which are the best arcane touch spells...?

    I think Complete Divine includes Bestow Curse, Greater (8th level). That one is mighty powerful as it is will save and removable only by Wish/Miracle. Having one ability score as '1' or only 25% chance of doing anything on a round is pretty good.
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    2 Questions: Arcane Reach+Dimension Door / Epic quicken+metamagic for sorcerer

    Hi, and thanks for the opinions. If the situation would be like the 'discount' you say, then the Epic quicken would give the quickening of the spell 'free of charge'. Any other metamagic in addition to the quicken would make it a full-round action. At least this is how I understood it. On...
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    2 Questions: Arcane Reach+Dimension Door / Epic quicken+metamagic for sorcerer

    Hello again. I would like to have some kind of opinions (or RAW answers) to the following questions: 1) If a caster has Archmage PrC ability 'Arcane Reach' and a Dimension Door spell, can he 'touch' his groupmates within 30' to take them with him if he casts Dimension Door? Ie, the groupmates...
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    Question: Shapechange & Solar

    Thanks for the answers. It was as I was afraid of... yes, my campaign is very combat oriented, so the shapechange really affects it quite alot. Even if it is a 9th level spell, it surpasses many other (all?) 9th lvl spells in power. It is one spell that gives you a plethora of abilities. And...
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    Question: Shapechange & Solar

    Hello. A player in my group (wizard/EK/etcetc) uses Polymorphs and now Shapechange to transform into a form with good battle stats to do some fighting. What I would like to ask is that what properties does he exactly get from the following forms if he Shapechanges into them? Angel, Solar...
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    Blur + Displacement + Mirror Image?

    IMC, a caster can target as many images as he can cast missiles. Ie, if there is an opponent with 7 mirror images and the caster can cast 5 magic missiles with one go, he can target 5 of the 8 possible targets (and possibly hit the caster of mirror image too with one of the missiles). If an MM...
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    Blur + Displacement + Mirror Image?

    Bit OT, but the spell to combine with MI and Displacement is Improved Blink (5th lvl wiz/sorc, from Complete Divine(?)). That gives additional 50 % miss chance to the wizard that stacks with MI and Dispc. If possible, Ghost Form (Tome&Blood) could make the situation even better, with additional...
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    [Complete Divine] Radiant Servant of Pelor is too powerful.

    16th druid in my campaign opted for 4 levels of Natures Warrior (5 lvl PrC from Complete Warrior). That way he gets 4 attacks before epic levels. (Ie, +16 BAB at 20th level). Because his wildshape ability continues as with druid when taking NW, he does not lose any druid special abilities...
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    Sweeping Attacks

    Check out Warhulk PrC from Miniature Handbgook. At level 4 (I think) he can attack 3 targets next to each other with each of his attacks in his attack routine. (IE, if he has high bab, that could be 4 attacks) At level 10, he can attack as whirlwind attack with each of his attacks in his...
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    Epic DR help!

    For epic play, just get a +1 weapon with 9 bane effects (+10 weapon in all). Then just get a scabbard of Magic weapon or ask the party mage to cast magic weapon on your weapon every morning. That way it is +5 weapon with bane for many monster types. Ie, +7 vs most of the general types. Easy...
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    Overpowered/Underpowered Spells?

    Well, TS really is not that much overpowered. And the players are, after all, CR 21 at the moment (19th level, +3 LA races). So 3 strikes / day are not gamebreaking in any way :). And rods are in effect wondorous magical items and they can be made as any item in any slot (or slotless, with the...
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    Overpowered/Underpowered Spells?

    True strike is kinda.... ergh. Almost everyone in my campaign, especially fighter types, have taken 1 level of specialist wizard (Diviner) to get access to 1-3 + true strikes /day. And, of course, everyone has bought the lesser metamagic thingy (quicken), so they can use it whenever they like...
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    Casting a spell inside an Antimagic zone

    Yeah, thats why any touch attacks (like Harm) in AMF are really not so tough, as they are instant spells and during that instant, nothing happens in AMF. This prevents things like cleric with permanent AMF going around and Harming things to dead. Of course, I have never gotten really good...
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    Casting a spell inside an Antimagic zone

    No, AMF cuts the Line of Effect. That way a mage can not cast spell out of it as he does not have Line of Effect to anywhere. On the other hand, if the spell is touch or personal or self, he can cast the spell as no Line of Effect is needed. Activating some magic items probably would work too...
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