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  1. CM

    D&D 5E (2014) Pre-Order DLC comes to D&D with D&D Beyond and Xanathar's Guide to Everything pre-order

    I demand Curse withdraw this offer of free content immediately!
  2. CM

    D&D 5E (2014) Protection Domain Reworked

    Not the original, but along the same theme, here's a Guardian domain I created shortly before this UA was published, in case you don't get a response. Feel free to ignore otherwise. Guardian Domain Gods like Helm and Torm are sworn protectors. Some are guardians of another being, place, or...
  3. CM

    Divine Prayerbooks

    While perusing 2e books for material to convert, Prayers from the Faithful was particularly useful. To those unfamiliar, it's a catalog of Faerûnian holy books dedicated to specific gods of the Forgotten Realms, each containing unique spells and abilities. That got me thinking. In 5e, divine...
  4. CM

    D&D 5E (2014) What non-combat abilities should fighters have?

    Let them trade an ASI for a second background. Then your character can be both a gentleman and a scholar. :p
  5. CM

    D&D 5E (2014) What non-combat abilities should fighters have?

    Not having read the entire thread... Provide more feats with a nice swath of common-themed non-combat abilities (I know, I know, not all games use feats).
  6. CM

    D&D 5E (2014) Are You Planning on Subscribing to D&D Beyond

    Absolutely. Just the ability to collect and distribute my homebrew content alone is worth the price of admission.
  7. CM

    D&D 5E (2014) hand use rules of D&D: object interaction, spellcasting focus and components

    I just let casters cast, regardless of whether their hands are occupied with weapons/shields. IMO all you need are a few gestures with the hand/fingers , even if it's got a weapon in it. The world hasn't ended yet. Now if their hands were tied or manacled or severed it might be a different story.
  8. CM

    D&D 5E (2014) Do you want psionics in your D&D?

    In a setting like Dark Sun: Yes, absolutely. In a setting like FR: Yes, but extremely rare.
  9. CM

    D&D 5E (2014) A question for fellow long time Forgotten Realms fans.

    FR was always a kitchen sink setting. I don't see how throwing in the bathroom sink as well is going to harm anything.
  10. CM

    D&D 5E (2014) Waterball, the spell - what level should it be?

    Shatter and Fireball should do some pretty horrific things to structures too, but they don't seem to be a problem? We just don't have any real-world physics measurements of the forces they apply to compare against. Edit: You could also reduce the density of the water. Make it equivalent to a...
  11. CM

    D&D 5E (2014) Waterball, the spell - what level should it be?

    I'd have the water last only one round, and put it at 2nd or 3rd depending on how strong the push is.
  12. CM

    The New D&D Adventure Is - Tomb of Annihilation!

    It has the D&D logo on it, so it leads me to believe it may be more than just interesting artwork.
  13. CM

    D&D 5E (2014) Musical instrument tool proficiency and performance skill proficiency

    I've been considering ditching tools as proficiencies, and rolling them into the normal proficiency list much like 3e's category skills (craft, profession, perform) I'd rename it to 'Entertainment' and give anyone proficient a number of trained modes of performance equal to their Int bonus plus...
  14. CM

    Check Out Modiphius' Star Trek Miniatures!

    He's watching the results of a "1" on his Warp Core Engineering check.
  15. CM

    D&D 5E (2014) New Deities Moving Into Forgotten Realms

    As has been mentioned, FR has a number of "interloper gods" already, like Oghma, Tyr, the Mulhorandi pantheon, and formerly, Tyche. Loviatar, Talona, and Mielikki are also all Finnish gods, although I don't think FR considers them as actual interlopers. Gond would be the primary FR god of craft...
  16. CM

    Check Out Modiphius' Star Trek Miniatures!

    They're Late-DS9/TNG-movie-era uniforms (gray shoulders, red/gold/blue undershirt), but for some reason they have pronounced vertical lines not evident on the real uniforms.
  17. CM

    D&D 5E (2014) Cube of Force Conundrum

    Glad to see we aren't the only ones with varied opinions on the subject. Probably going with the LOS blocking interpretation.
  18. CM

    D&D 5E (2014) Cube of Force Conundrum

    An issue has come up in my campaign regarding the Cube of Force's 4th function: "Spell effects can't pass through the barrier." First, everyone in the group agrees that in this mode, the cube prevents spells from taking effect on creatures on the opposite side of its barrier. So someone inside...
  19. CM

    D&D 5E (2014) Ranged party member keeps running off the map

    Had a similar situation running a game in the Fallout setting. One player, the ex-military guy playing the ex-military sniper (obviously) tried to be 300 yards away from the party in defilade on a hill or behind a brick wall. Doesn't work so well when the rest of the party is attempting to clear...
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