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  1. Argyle King

    D&D 5E (2024) New Jeremy Crawford Interviews

    How would what I suggested be incompatible with the rules? I'm using building blocks that already exist within the framework of the game.
  2. Argyle King

    D&D 5E (2024) New Jeremy Crawford Interviews

    No, because there are already examples of how to do that within the framework of 5e. None of the upcasting concerns or much of anything you mentioned applies. There are essentially 3 questions: - What amount of points can be spent in one turn? -On what can those points be spent? -What are the...
  3. Argyle King

    D&D 5E (2024) New Jeremy Crawford Interviews

    Completely changing how backgrounds work; feats going from "optional" to baked in to character creation; an overhaul of class & species... That's 3 out of 3 building blocks for character creation. I'm not so sure I would categorize that as "tweaks." Perhaps it isn't a full engine rebuild, but...
  4. Argyle King

    D&D 5E (2024) New Jeremy Crawford Interviews

    I don't see it as any more effort than the rebuild that occured. I'd argue that it's less effort because there's zero requirement to deal with spell slots at all. It's more like changing the oil and realizing that you might want to use a funnel. Even if it did turn out to be an engine...
  5. Argyle King

    D&D 5E (2024) New Jeremy Crawford Interviews

    I would have preferred to make the other smites work more like Divine Smite. You could have had a basic Smite chassis and then be able to spend resources (that are not spell slots) to power and modify the divine power being channeled into an attack. As said previously, looking at how the monk...
  6. Argyle King

    D&D 5E (2024) New Jeremy Crawford Interviews

    Warlocks are spellcasters, yet function different. Monks can produce spell-like effects. Clerics have channel divinity. Etc, etc. Those classes (especially the warlock) appear to be well liked, so there are examples of successfully doing things differently with mechanics to produce a...
  7. Argyle King

    D&D 5E (2024) New Jeremy Crawford Interviews

    From a mechanics perspective, it makes sense in that I understand how it works. I wouldn't say that the current approach is the best approach though. 5e24 could have presented the paladin as something with its own identity by embracing more of what the paladin was already doing and taking...
  8. Argyle King

    D&D 5E (2024) New Jeremy Crawford Interviews

    Yes and no. For the Monk, they can be used for abilities that aren't spells. Using that concept for paladins could function a little bit more like how 4th Edition Psionics worked, but with paladin fluff.
  9. Argyle King

    D&D 5E (2024) New Jeremy Crawford Interviews

    Question: Instead of looking at spellcasters for how to "improve" the paladin, why not take some inspiration from the monk? Smite could have been powered by a limited pool of "piety points." If you want a handful of actual spells, have those also powered by the points -in the same way the 4...
  10. Argyle King

    D&D 5E (2024) New Jeremy Crawford Interviews

    For me, the two half-races were a way to explore the struggles of mixed heritages; as well, they both represented different reflections of humanity and the variety of things that someone with mixed heritage faces when navigating life. Being a mix of both while situationally neither is a unique...
  11. Argyle King

    D&D General Do You Use a DM Screen?

    I like the idea of using a screen. However, I've found that it creates a barrier to being able to interact with players. I prefer to not use one.
  12. Argyle King

    D&D 5E (2024) D&D species article

    Going the other way, you could question why there are any mechanics for species at all. Isn't it enough to say you look like a dwarf?
  13. Argyle King

    D&D 5E (2024) D&D species article

    Post in thread 'D&D species article' D&D (2024) - D&D species article
  14. Argyle King

    D&D 5E (2024) The 10 Species in "Your Ideal 2024 PHB"

    Human Elf Half-Elf Dwarf Lizardfolk Tabaxi Grippli Gnome Halfling Half-Orc
  15. Argyle King

    D&D General What Races/Species do you think are missing from Dungeons and Dragons?

    •Ibixian •Penguin-folk •Sentient Rubber Tires
  16. Argyle King

    D&D 5E (2024) D&D species article

    I've explained my viewpoint with previous comments. This upcoming change is something that I feel marginalizes an experience with which I can relate. I understand that you have decided that -from your point of view- it does not marginalize the experiences to which I can relate. I agree that...
  17. Argyle King

    D&D 5E (2024) D&D species article

    Perhaps ...or it could be taken as subjectively selective DEI that marginalizes the life experiences of some of the audience. Overall, my own subjective opinion is that the 5e24 approach to species and background leaves a lot to be desired and is a step in the wrong direction. While that is...
  18. Argyle King

    D&D 5E (2024) D&D species article

    From my understanding, those other games offer character creation components that allow for mixed ancestry to have more significance a palette swap or CoD skin.
  19. Argyle King

    D&D 5E (2024) D&D species article

    I understand how the goliath thing makes sense -to an extent. (Personally, I would have approached it differently, but that's a different conversation.) While I understand it, it's a little weird that tieflings are forever changed due to a bloodpact made generations ago, goliaths vary depending...
  20. Argyle King

    D&D 5E (2024) D&D species article

    Ok, so then why do those other choices continue to get mechanical support? To an extent, I understand your point of view. From an overall game-design philosophy, I'm not comprehending how this design choice fits into the stated goals for why other choices were also made. There are/were...
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