Search results

  1. TheSword

    D&D 5E (2024) Multiclassing and ability score drain?

    Create a new Character and/or Find a new DM. I’m not really interested in playing with a masochist. I think permanently impinging on a class’s ability to do its job should be handled with extreme caution if performed at all. I can’t think why I would do it as a DM unless the player was pushing...
  2. TheSword

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    This is such a setting dependent conversation. I think you have to separate D&D the game system from the Greyhawk, Forgotten Realms, Eberron or your own setting. A game system packages magical effects into discreet parcels called spells that do specific things for balance reasons and simplicity...
  3. TheSword

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Yeah, just pointing out that there is a solution to the tension you described. I totally appreciate that solution doesn’t go far enough for you, but some of us feel it did the job.
  4. TheSword

    What is your favorite RPG book of all time?

    Read and liked! Lost and the Damned - I had that when I was about 14 - before I had even heard of the game it applied to! Cool books too, adding cross system mechanics and lore.
  5. TheSword

    D&D 5E (2024) Multiclassing and ability score drain?

    Interesting approach. Sounds like he’s running his own version of Freedom. Also sounds debilitating. Particularly at level four. Not sure the virtue of not having it return on long rest is, but that’s one hell of a doom clock. Thanks for explaining.
  6. TheSword

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    I have no issue with mechanical rules which allow people to represent foresight or planning. In WFRP4e the party’s halfling has a talent that lets him add a non-encumbering item to his inventory and deduct the cost of it from cash on the fly. It represents always having that useful item tucked...
  7. TheSword

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    I think whether magic was shared/published or not is kind of irrelevant to why science won out over superstition. Science works, Magic doesn’t. Probably had more impact. In a world where magic does work, and can be used reliably it absolutely can be used as a stand in for technology - that is...
  8. TheSword

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Or you do what 5e has done. Allowing it to be both powerful a limited amount of time (reduced high level slots) and accessible in less powerful ways (cantrips) While finding other ways to place limitations.(concentration, action economy)
  9. TheSword

    Today I learned +

    Today I learned that you can’t use a reaction to cast a spell on your turn and cast another if both use a spell slot. For instance if you move and provoke an attack of opportunity, using shield to deflect that attack, you can’t then cast a leveled spell.
  10. TheSword

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    1) the whole party can contribute to the questions for spells like divination, augury, speak with dead etc. They can all contribute to solving riddle like answers. I don’t believe divinations need to steal spotlight - that’s a positioning issue. 2) Most characters can’t get through a wall of...
  11. TheSword

    D&D General Favorite Iconic D&D Metropolis

    The published support for Waterdeep is huge. 4-5 large products for Undermountain with a really solid 5e updated version which is probably the best yet. A cool adventure for 5e set in the city above. Lots of supplement information for every edition supporting adventures there. Loads of dungeon...
  12. TheSword

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    To some extent yes. A character should be able to research in a library instead of cast legend lore. I also think magic items or locations can give access to things like scrying or divination. I don’t really want to see martial’s applying area damage much, or physically changing the battlefield.
  13. TheSword

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    It might vary based on the approach to the game. I love seen Haste, Bless, Mirror image, Aid, Protection fro Agis/Evil, Sanctuary, Guidance and several others used in our last few sessions. I think the heady days of 3e/Pathfinder have seen less buffing but it’s definitely still a thing for us.
  14. TheSword

    What is/are your most recent TTRPG purchase(s)?

    I just got the 2024 modules for Foundry… and wow. Just wow! The monster builder, the Magic item creator, character design, aesthetic, the mods - the sheer number of beautiful mods available six months in. The foundry system for 2024 is now so powerful it’s made me want to run a game in it...
  15. TheSword

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    I can’t get into Supers games. They seem so incredibly arbitrary.
  16. TheSword

    D&D 5E (2024) Multiclassing and ability score drain?

    To the OPs question I would say permanent ability drain is extremely rare within the rules of the game as written. You normally get ability damage back after a long rest. For a primary stat it seems particularly debilitating. Can you elaborate on the circumstances of how you lost it? If the DM...
  17. TheSword

    D&D 5E (2024) Multiclassing and ability score drain?

    Silvery Barbs should definitely be added to the GM watchlist and have its picture posted around every bar in town with “warning do not approach” written in red ink. That spell alone is a good reason to upgrade to 2024.
  18. TheSword

    The Greatest Literary Villains of All Time

    Presumably a discussion was had in a bar somewhere. It doesn’t feel there are two many esoteric figures on there though? For me Dracula tops the list. He is the most villainous villain of all time not just all literature. and D&Ds greatest villain is an homage to him. I’m surprised Cersai...
  19. TheSword

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    1. Single person damage (limited to less than a competent martial) 2. Area damage 3. Buff - limited largely by concentration 4. Debuff - limited largely by concentration 5. Utility - lightly limited but able to fill gaps in a party. 6. Battlefield control - usually limited by concentration 7...
  20. TheSword

    Shadowdark Setting Looks Set To Be 2025's First Million Dollar TTRPG Crowdfunder

    Is that because it’s room description and monster name.
Top