Yes. Exactly this! If viewed as trying to differentiate narrativism from every other style of play it makes a lot of sense.
Essentially it’s saying these games we want to play don’t rely on ‘beating the scenario (gamism) or ‘simulating the world (simulationist)’.
That we can achieve this...
What I’m saying is that simulation isn’t the primary goal of simulationist play, it’s just a necessary component.
You can reframe simulation as one of the agendas of the playstyle if you wish, but it rather misses the point.
I don’t think I’m suggesting anything incompatible with him. I don’t agree that only narrativist and gamist are the only agendas for example.
But I don’t think the agendas of what traditionally gets lumped as simulationist play is as singular in focus as ‘player authored rising conflict across...
That doesn’t seem like the critical response to that observation. The critical response would be that we have mislabeled something innocuous like games/play that supports multiple simultaneous goals that sometimes may conflict (but not typically) as incoherence.
I think it’s very clear when used that way it refers to people who prefer the one creative agenda over the other.
I guess I could see come confusion if one didn’t understand simulationist and narrativist is primarily meant to refer to play instead of people and maybe there’s been some of that...
1) There’s no common language to share play experiences in, nor 2) have I ever seen any shared play experiences of any style really capture much more than the narrative of what happened in the fiction.
Current update I’m now at 187 lbs. Though, the last week or 2 I’m definitely seeing much slower progress.
Just as a reminder, started at 240 back near the start of February.
The pharmaceutical company makes far different types of claims about the drug than the ai company is making about the ai.
My guess is that Ai's built/trained specifically for a limited domain don't typically do such things.
There's also the question of inferring user intent. Sometimes users...
Well so far we've established for certain that D&D players handle conflicts across moral lines.
I'm fairly certain d&d players/characters typically encounter rising action.
There's a bit of an open question about what the phrase 'rising action across a moral line' actually entails. I think my...
This example (2nd example) sounds very much like something that could occur in one of my d&d games. It’s a great illustration of what conflict across a moral line is, which is what the example was an answer to.
Though I’m not really seeing any rising conflict here. There’s certainly...