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    D&D 5E (2014) [Homebrew] Greater Produce Flame

    You missed "produce flame/produce flame - druid", which is really the thing that makes your spell obsolete. Just cast produce flame once for light and once when you want to attack...
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    D&D 5E (2014) Tossing an opponent

    Another approach is to let the barbarian roll all of his attacks at once as normal for his weapon, then describe them any way he wants to. Hit twice while nominally wielding a greataxe? The combined effect can be narrated as "grab a skeleton and throw him into the other skeleton". Hit once...
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    D&D 5E (2014) Involving players whose PCs have been killed/sidelined

    Make a new character, play the ghost of the dead character, play npcs (not just combat, full control, so they might end up as a new party member).
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    D&D 5E (2014) So Why Can't 5E Get a Video Game?

    http://dnd.wizards.com/articles/news/codename-entertainment Sounds like junk. Just like that stupid "D&D arena of war" mobile game.
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    D&D 5E (2014) The most Powerful out of Combat Characters

    And if two players do those things? Or if all players do those things? Or if a player does those things but feels hamstrung by a character? As a somewhat strawman argument, one could easily create a character that is unable to engage scenes, and one can certainly create characters that engage...
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    D&D 5E (2014) The most Powerful out of Combat Characters

    Similar to "how do I kill my players" threads, you're confusing character and player. Otherwise I'd say the most powerful character is the one being run as a DMPC...
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    D&D 5E (2014) Magic Items You'll Never Give Out

    I dislike bog-standard +x weapons. Even an interesting history can't save them from being bland. +x armor is even worse. I much prefer weapons and armor that do interesting things, even if they're minor or slightly disadvantageous. Characters will remember a sword that glows in the presence of...
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    D&D 5E (2014) How to engage a "poke the bear" player?

    https://www.reddit.com/r/rpg/comments/3avp57/resolving_basic_behavioral_problems_in_your/ Note step 1
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    D&D 5E (2014) Cantrips and Components

    All good! We all started out knowing nothing. I remember bribing my first dm to let my cleric learn raise dead... When clerics automatically knew every spell they could cast.
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    D&D 5E (2014) Cantrips and Components

    If you think that cantrips don't require components, then why do some cantrips list components?
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    D&D 5E (2014) Is This Magic Item Overpowered for 5e?

    Remember that if this is a one-shot powerful item, Fzoul may not want to waste it. It's only likely to be used on something that's ridiculously powerful, or on something that repeatedly thwarts him. After all, he expects to survive the conflict. Unless the PCs are repeatedly using some magic...
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    D&D 5E (2014) Fleeing

    It's the DMs job to NOT be opaque. The guy hits you with a 25 ac? If he needed a 19, then he 'only just caught you with...' if he rolled a 13, he 'struck you with relative ease'. I also just straight out tell players AC - if that's jarring to you, follow the same scheme above. Hitpoints... I...
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    D&D 5E (2014) Burning doors with firebolt

    1. A firebolt does 1d10 damage, or the same amount of damage that a not-particularly burly guy would do with an axe (ie - battleaxe held in two hands). In my mind, this would take a long time to hack a door down, so straight out blasting the door down would take a comparable amount of time. 2...
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    D&D 5E (2014) Bouncing heroes and healing tweaks

    Just one point: There's a fair few people who propose exhaustion as the 'you got dropped' penalty. Personally I think exhaustion is just an awful rule for a bunch of reasons, but in this case it's because it discourages any action that is not combat as it's first level. So in the given examples...
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    D&D 5E (2014) Keen Weapons in 5th Edition?

    Well, no. It's a problem with ill-designed critical fumble systems. It's pretty easy to say "you can only fumble on your last attack" (because you don't want the fighter to lose more attacks than someone else if he drops his weapon), or make fumbles take higher attack rolls into account, or...
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    D&D 5E (2014) Keen Weapons in 5th Edition?

    Because high level fighters should decapitate themselves more often than low level ones.
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    D&D 5E (2014) Bouncing heroes and healing tweaks

    Your initial argument is "in the situation where initiative goes cleric-giant-rogue, you might be better off readying a healing spell". The argument opposing you is "readying a healing spell comes with risks". You appear to be trying to argue that those risks are zero. Since this is an...
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    D&D 5E (2014) Keen Weapons in 5th Edition?

    Except it's really not, unless you have a champion AND some other kind of fighter in your game, and you give out precisely one magic item useable by fighters, and it's a weapon type that's perfect for the other fighter and it's vicious. If you hand out multiple fighter type items, the champion...
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    D&D 5E (2014) Bouncing heroes and healing tweaks

    Yeah, it can be easy to get blinkered into forgetting anything other than dps . If the problem is just wonky narrative, you could always make zero hitpoints less punitive, or implement some sort of choice. Something like 3e where you can choose to continue acting in a reduced manner, but suffer...
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    D&D 5E (2014) Bouncing heroes and healing tweaks

    The case studies you gave make me think that you're looking at the wrong solution. Your players aren't doing this from a "sensible tactic" avenue. They're doing it because they're selfish idiots. Seriously - I've never ever seen someone bleed out because other players just ignored them and kept...
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