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    D&D 5E (2014) Are you smarter than an AI? Spell creation thread!

    Commune - summons a group of hippies. Wall of loosely piled stones Armor of meat Emoluation Power word shout
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    D&D 5E (2014) Dying House Rule

    Yeah, but what else is there going to be in a houserule thread? A bunch of people saying "ok"? If I were to post a house rule here, I really do want people to try to poke holes in it. If I were to implement a house rule that someone in my group dislikes, would they necessarily notice straight...
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    D&D 5E (2014) Dying House Rule

    Your point seems to be "everything is opinion so we shouldn't discuss it"?
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    D&D 5E (2014) Dying House Rule

    And none of them are attempts to 'fix' things. They're mechanics intended to reflect a world. I can respect that. Perhaps more importantly is that none of your changes make a player have to sit out during the game.
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    D&D 5E (2014) Dying House Rule

    I think you got me backwards there: I was saying that if people aren't bad at tactics, they will realize that dropping to 0 is a bad idea. If they DO care about the story, you don't need to 'punish' them extra for falling to 0. I don't think players can abuse this... I just don't think it's in...
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    D&D 5E (2014) Dying House Rule

    Mostly it's tedious. 5e's combat has been tuned such that it's not too hard to get knocked down to 0, and there's not a lot that you can do about the possibility. Making people sit out the game when it happens seems like a poor response to players who are tactically deficient (and think that...
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    D&D 5E (2014) Dying House Rule

    So your DM never has: - NPCs who have some goal that you are trying to interfere with other than "kill the PCs"? - Time pressures - Fights that need to be retreated from - NPCs who take advantage of your unconscious/dead state - NPCs who imprison you I mean really - it kind of seems like the...
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    D&D 5E (2014) Skills Redux

    Yep, fair enough. I just personally don't like the way the skill system and combat interact. My plan would probably be to leave the lists as is, but add might to anyone appropriate. If a player chooses both athletics and acrobatics, I'll tell them that having both is unnecessary. Also, my...
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    D&D 5E (2014) Skills Redux

    I much prefer just a (cha) roll, and then the player can suggest what proficiency they'd like to apply and how. Hang out in the temple district? (cha) religion might work. Or (cha) persuasion. Or (cha) intimidate. My takeaways from this thread? I like might. It's a definite gap in the current...
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    D&D 5E (2014) Dying House Rule

    Then you're playing in a campaign where all monsters either TPK you or you win, where the only win condition is killing the monster? That would seem to me to be the problem. Then your DM is playing softball. I mean, don't get me wrong, I do it in my own game to an extent. The problem seems to...
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    D&D 5E (2014) The Dying Conundrum

    In general, I wouldn't have one player continue to play both characters simultaneously. They would need to make a choice, and the character they don't play becomes an NPC. They may even stick around with the party for a while, but I would probably make it a priority to whip up some story to...
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    D&D 5E (2014) Dying House Rule

    Except it doesn't. You already don't want to fall unconscious, and when you do, it's not typically your fault. It's usually random chance with the occasional contribution of other character's self-interest or DM miscommunication thrown in. Firstly, it's not really much of an incentive: 'losing...
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    D&D 5E (2014) Dying House Rule

    The problem there is that once you're knocked out, you just go home for the night. Glad I made time in a busy schedule so I can be unconscious for the entire game. Well actually I think that AD&D was dead at 0 as well. But every edition since has had 0 = unconscious or incapacitated. And...
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    D&D 5E (2014) Feats Redux

    "Attack with a melee weapon" = any attack made with a weapon from the 'melee' section, including attacks that involve throwing said weapon "Melee weapon attack" = only melee attacks made with a weapon
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    D&D 5E (2014) Feats Redux

    Watch out for wording between "attack with a melee weapon" and "melee weapon attack". By my reading savage attacker can be triggered with most thrown weapons... but can in return only trigger a melee attack. Personally I think that's a good thing, but I realise it might be inadvertant.
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    D&D 5E (2014) The Shield Spell and Spell Points

    No, I was talking about character level 5. At level 5, the warlock has 30 spell points per day while the wizard has 27 (assuming 2 short rests and no odd shenanigans). At level 6, the wizard jumps to 35, while the warlock stays the same. As they level, the wizard keeps gaining faster than the...
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    D&D 5E (2014) Grab a creature and throw it?

    Well if a monster throws you straight up (or if, as a player, you use something to fling a monster upwards), then falling damage will happen as a separate thing... or maybe not? I mean any throw is going to have an arc: if you're not going to break out the ballistics calculations if you're...
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    D&D 5E (2014) Grab a creature and throw it?

    To me, it makes sense that the attack requires 2 rolls to succeed - first roll to pick someone up. If you fail at this, no biggie: just try again next turn. A grapple check seems like a good candidate: there's already rules for that. Second one is a thrown weapon attack roll. PCs should probably...
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    D&D 5E (2014) Is Wizard/Cleric Melee possible?

    From an optimization standpoint, every character has hit dice that are an expendable resource. If all the damage for a day goes on one character, you have to stop adventuring earlier than if that damage is appropriately spread around. So yes: you should be looking to take an appropriate...
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    D&D 5E (2014) Polymorph....wut?

    Yeah, they should really cast comprehend languages first...
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