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    D&D 5E (2014) The Case for Inspiration

    Yeah, it is. +2 to your rolls actually only makes a difference to your success/failure against a static DC 2 times out of every 20 rolls (on average, naturally). The 2 times that it makes the difference between meeting the DC and not meeting the DC. Every other time, it was irrelevant. A...
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    D&D 5E (2014) The Case for Inspiration

    From levels 1-4, proficiencies only affect 1/10 rolls. Once you hit 17th level, they're affecting as many as 3/10! Unless the DM is denying non-proficient rolls, auto-succeeding proficient rolls, routinely using passive scores or otherwise deviating from the 'roll and add modifiers' scheme (all...
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    D&D 5E (2014) The Case for Inspiration

    Yeah, yet the rulebook just kind of chucks it out there as a bunch of random rolls with flavour text, while suggesting that the skill system actually matters.
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    Utility of Wizard "dip."

    Dipping wizard for wizard rituals is silly, since you only get level 1 wizard rituals that way. You're way, way, way better off being a tomelock (for every ritual in the entire game) or taking ritual caster (for every wizard ritual). All the spells you listed are ritual spells, so ritual...
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    D&D 5E (2014) The Case for Inspiration

    There's one little fact that players really, really need to know. Having inspiration as much as possible is better than basically any aspect of the skill system. If you spend time deciding what skills you want to be using, matching up stats to them and picking out the highest number when you...
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    D&D 5E (2014) Magic Weapons and who gets the most from them?

    Yeah, but the DMG is stupid. It's way more fun to put those creatures in and have the players adapt to them.
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    Interesting House Rules - Bonus Action for Skills - What are the Problems?

    No, just assuming there's a correlation between the amount of time and thought put into an aspect and the end result. Because frankly the end result is not much better than "roll a d20 and decide how you feel about it".
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    Interesting House Rules - Bonus Action for Skills - What are the Problems?

    The 5e skill rules have so little thought put into them that you're unlikely to make them worse. It's not like you're putting a stick in a finely oiled machine. There's some gears spinning, and sometimes that sprocket is actually putting tension on a chain, but... lets face it, most of the time...
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    Guidance Cleric cantrip is really dumb

    Just don't make the cleric say that he casts guidance. Unless he's doing something else, just assume that he does unless you or the cleric says otherwise. You could make it even less obtrusive and subtract 1d4 from the DC. If time doesn't matter, then quietly assuming that they take their...
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    AD&D 1E Mearls on AD&D 1E

    1e in a nutshell 1. "Characters" are disposable and you can make a new one in a heartbeat. The most difficult bit is making a new name. 2. Flowing on from that, everything is ridiculously deadly, and you'll probably go through several characters until you learn how ridiculously cautious you...
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    How do you handle loot from enemies with mighty or evil weapons?

    As others have said - it's a demon weapon, so it will probably try to corrupt the character, and might withhold abilities contingent on the character doing evil deeds. That said - I would also have a path for the character to redeem the weapon. The idea of a hero breaking a weapon's shackles to...
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    Xanathar's 18 Pages of What??

    On the one hand, 18 pages of random names seems like a waste of space. On the other hand, at least they didn't fill those 18 pages with poor rules.
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    Help in getting a second sneak attack

    So, to paraphrase, the problem is: "I have a player who gets upset when he doesn't do as much damage as the other players, but he wants to do so without putting in any effort, and while in an environment that is being made hostile by the other players, in a game where nothing except combat...
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    Will D&D make strength matter again?

    Remove sharp shooter and suddenly the fact that dex characters have superior ranged attacks stops mattering. It now becomes rare to have a fight happening at ranges outside of melee where the ranged character isn't suffering from cover or concealment. Melee becomes a better solution for most...
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    Worst Purchase Ever?

    Yeah, 3.5e assumed that adventurer classes were relatively common and magic shops are standard faire. Certainly that town (and everything else in the book that assumes that setting) will be a waste of time if you're trying to run a low magic setting, or you want everyone but the PCs to be cannon...
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    Worst Purchase Ever?

    The one that has the city of saltmarsh in it? Mine has been worth it for that alone... I have to say I've been pretty lucky. My worst few purchases are probably my limited edition 3.5e books, mainly because we stopped playing 3.5 shortly after I got them, Weapons of Legacy because the legacy...
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    D&D 5E (2014) Feats: Do they stifle creativity and reduce options?

    So what you're saying is: On the same scale of heroism that runs from "chump who has a 50% chance of dying to a group of 3 rats" to "single handedly kills Godzilla without being injured", you think that only someone at the very top end of that scale, who has spent his career focusing on being an...
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    D&D 5E (2014) Feats: Do they stifle creativity and reduce options?

    Well, that balance can be achieved by removing some of the high performers, namely those that modify attacks. Most of the feats are actually balanced pretty well if you run out the maths and your DM actually plans out stakes without referring to character abilities. For example: if you have...
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