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  1. Edgar Ironpelt

    D&D General How much control do DMs need?

    Yes and no, in my case. Many of those other systems have elements that I absolutely detest, so it can be less work to hack D&D than to hack one of those other systems. (I dislike "critical hit" systems and utterly detest "fumbles," so if I ever ran Rolemaster (after hell froze over, thawed out...
  2. Edgar Ironpelt

    D&D 3.x Arrow of spraying

    OK thoughts: Your "loony" side is showing. (see "Real Men, Thespians, Brains, Loonies, & Munchkins") Why the 2.5 day (an odd time period) saturation requirement? Does saturating the arrow consume the (un)holy water the arrow soaks in? Does the archer have to make a regular ranged attack or a...
  3. Edgar Ironpelt

    Some house rules for weapon breakage in RPGs ...

    Rules for weapons breaking is something I house-rule removed from my TFT game. My view is that game and house-rule designers tend to set the breakage probabilities too high, and that weapon-breaking rules should be limited to cases where a figure is using a weapon that's noteworthy for being...
  4. Edgar Ironpelt

    D&D General Magitech and Science Fantasy are Fundamental to D&D

    A variant is wanting relatively low powered magic that alters the setting in a measured way, mostly to justify that idealized pastoral / Hollywood vision and avoid a "dung ages" version of a pseudo-medieval setting (or a pseudo-pre-modern setting more generally). An extreme case would be...
  5. Edgar Ironpelt

    D&D General Hot Take: Uncertainty Makes D&D Better

    Mileage varies. As a DM this is often a chore. As a player, I like these sorts of encounters. I don't have to 'pretend' they're fun; they actually are fun. Of course a monotonous diet of this sort of encounter and nothing else would be boring and undesirable - but a monotonous diet of any one...
  6. Edgar Ironpelt

    D&D General Hot Take: Uncertainty Makes D&D Better

    My experience is that increased randomness generally appeals more to DMs than to players.
  7. Edgar Ironpelt

    D&D General Hot Take: Uncertainty Makes D&D Better

    <Raises hand> This old USENET post isn't by me, but I unreservedly endorse it. RPGs and video games differ from most ordinary board games in that there doesn't have to be a loser. I think it's reasonable that they attract mindsets which aren't very interested in losing; and a lot of RPG...
  8. Edgar Ironpelt

    D&D General Hot Take: Uncertainty Makes D&D Better

    I'm for a happy medium on this point. Some uncertainty is good, and both too much and too little can be bad. There's temptation in both directions. "If some uncertainty is good, then lots and lots of uncertainty must be better!" and "If limiting uncertainty is good then eliminating uncertainty...
  9. Edgar Ironpelt

    OD&D A 15 year old Baron had A 17 month old half Sister that despite being his half sister wasn't of noble birth, yet he provided for her, why?

    Brides traditionally join their husband's family while still retaining a link to their old family. That makes a half sister's illegitimacy in her old family less important when she marries into her new one. Of course, as Cobalt Meridian pointed out above, you can have a different, fictional...
  10. Edgar Ironpelt

    OSR Are There Any OSR (or OSR-adjacent) Games With Modern Sensibilities?

    One house rule I apply to replace any "bleeding out from negative hit points" rules in whatever system I may run is to to have dying be a pure players option (or GM option for NPCs) when a character is reduced to negative hit points in the still-alive-but-bleeding-out range. The player may...
  11. Edgar Ironpelt

    OD&D A 15 year old Baron had A 17 month old half Sister that despite being his half sister wasn't of noble birth, yet he provided for her, why?

    From a "humanity" point of view, even an illegitimate half-sibling can still be Family. From an "aristocratic politics" point of view, even an illegitimate half-sibling - especially a half-sister - still has some value as a marriage-and-alliance token. This sort of thing happened often enough...
  12. Edgar Ironpelt

    OSR Are There Any OSR (or OSR-adjacent) Games With Modern Sensibilities?

    And I'm the opposite. I'm an old-school dissident who has embraced that "social contract" and who will kit-bash like hell to eliminate elements that cut against that social contract in any of the old or old-style rule sets I've run. Only they were often bright shiny new systems when I first ran...
  13. Edgar Ironpelt

    How do you pronunce "grognard"?

    Me too. Piggybacking rather than creating a post to explain my "some other way" choice.
  14. Edgar Ironpelt

    Pathfinder 1E Over-Optimized

    I've encountered problems with insufficiently-optimized characters more often than with over-optimized ones, on both sides of the GM screen. But I may be unusually tolerant of highly-capable PCs when I GM. One of my touchstones is "Would I introduce an NPC like that? Or would it be unfair to the...
  15. Edgar Ironpelt

    Pathfinder 1E Are you obligated to trigger the trap?

    If the character is one who would go ahead despite knowing (or suspecting) that there is a trap, then that's the easy version to play. Playing a character who is ignorant or trusting when I am not is the hard version. My character exists in a world where traps are a thing; why wouldn't he...
  16. Edgar Ironpelt

    D&D General Why are we fighting?

    My experience is that players are willing to accept rules for "disengage without a last attack to avoid the opponents' last attacks" and "fleeing combat is faster than pursuit, at least in the short to medium turn," as a convention of the game. The hard part is retreating when comrades are...
  17. Edgar Ironpelt

    D&D General Why are we fighting?

    There's a distinction between NPC enemies who become prisoners because they've been non-lethally rendered hors de combat and those who become prisoners because they throw down their weapons and cry "I surrender!" In the first case, of course the NPCs are going to attempt to escape and/or strike...
  18. Edgar Ironpelt

    D&D General Why are we fighting?

    I believe it was. I didn't remember the name, but I recognize it now that I see it. But I do remember asking how one can tell when a party conducting a "hit and run" raid has broken contact after the "run" part, and getting that answer.
  19. Edgar Ironpelt

    D&D General Why are we fighting?

    It's an old issue. I'm reminded of some of the discussions I participated in, ~25 years ago in the USENET newsgroups, particularly rec.games.frp.advocacy. The problems of both PCs and NPCs fighting to the death and never trying to surrender or flee, problems with GMs trying to set up scenarios...
  20. Edgar Ironpelt

    D&D General Was your first experience with D&D as a player or as a DM?

    It was a long time ago: Fall of 1978, I arrived at Michigan State as a freshman and discovered the Tolkien Society and a bunch of geek-stuff, including D&D. I think I played before I did any actual DMing, but I did start DMing very early on. I do remember buying the AD&D (1e) Players Handbook...
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