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  1. Edgar Ironpelt

    Worlds of Design: Why We War

    Coming in with a bit of thread necromancy, I'll note that wars can vary in how "big" they are. The Big Wars are wars of conquest or regime change (and can spiral into wars to expunge a culture or even exterminate a people). Other wars are over lesser causes than a complete change of management...
  2. Edgar Ironpelt

    Worlds of Design: What State is Your State?

    Which world? My medievaloid fantasy worlds mostly have some variant of feudalism, usually "cleaned up," plus tribal setups in the outlying 'primitive' areas and with other exotic outlying areas away from the centers of PC action having what in the 19th century was called "Oriental despotism."...
  3. Edgar Ironpelt

    D&D 3.x Still playing 3e? Share your 3.0 and/or 3.5 house rules

    Confirming critical hits is something I consider... critical, as otherwise at the extreme every hit becomes a critical hit. But then I'm anti-critical-hit in general, and would either implement a "confirm" rule if the RAW didn't have one, or more likely just say No. Critical. Hits. As it is...
  4. Edgar Ironpelt

    D&D General Why grognards still matter

    I'm on the cusp between Master and Grandmaster, but I've always considered the "real" grognards to be those who were serious wargamers/miniatures players before D&D. The SPI fans. I don't think I matter anymore, as I haven't bought new stuff since the 3.5e days. A few retro-things, yes, mostly...
  5. Edgar Ironpelt

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Crunchy rules have both advantages and drawbacks. Light rules requiring lots of freeform GM interpretation (or even player decision) have both advantages and drawbacks. Different GMs, players, and groups will prefer different combinations of crunch and freeform as their personal optimum. My...
  6. Edgar Ironpelt

    Don’t reinvent the wheel, being well versed in different RPGs

    Not a paradox. Just because a thing has been done doesn't mean that it has been done well. "I can do better than that" may often be false, but it's sometimes true, you can't tell until you try, and trying is not a paradox.
  7. Edgar Ironpelt

    D&D 5E (2024) Why are you still playing D&D?

    "What is this 'Fifth Edition' of which you speak?" I still run a D&D game because the RPG Police haven't shown up to seize my 3.5e stuff, because I could find players, and because I managed to start a long-running "Brotherhood of Rangers" campaign under 3.5e that has caught fire with the...
  8. Edgar Ironpelt

    D&D 3.x Still playing 3e? Share your 3.0 and/or 3.5 house rules

    I'd do the same in another 3.5e game. In the "Brotherhood of Rangers" game I am trying to keep house rules down to a dull roar, so core feats remain unchanged, while I turn non-core feats into homebrew versions that finesse problems with the prerequisite core feats. E.g. Improved Toughness...
  9. Edgar Ironpelt

    D&D 3.x Still playing 3e? Share your 3.0 and/or 3.5 house rules

    It's not really core-only feats, but rather a removal of the "official" certification from the non-core feats. It happens that I like the concept of feats, if not always the implementations, or the official conception of how feats are supposed to work in general. (E.g. Toughness being a flat...
  10. Edgar Ironpelt

    D&D 3.x Still playing 3e? Share your 3.0 and/or 3.5 house rules

    I run a 3.5e game with every PC being a gestalt-ranger character (fighter-ranger, cleric-ranger, wizard-ranger, etc). No prestige classes, the travel spells are combed out to give a more 'rangerly' feel (so no flight, teleport, etc. And no clerical 'Travel' domain), house rules allowing animal...
  11. Edgar Ironpelt

    Hot take: get rid of the "balanced party" paradigm

    I tried to finesse the issue in my Brotherhood of Rangers game (3.5e) by having all the PCs be gestalt-rangers (fighter-ranger gestalt, wizard-ranger gestalt, cleric-ranger gestalt, etc.) None of the PCs were "the party Ranger" because they all were rangers in the wilderness-heavy setting. But...
  12. Edgar Ironpelt

    D&D General Playing to "Win" - The DM's Dilemma

    I try to play the monsters according to their nature. Within that bound, I do try to have them play to win - against opponents who they believe to be much weaker than the PCs actually are. If the monsters had an accurate understanding of how tough the PCs were, their immediate reaction would be...
  13. Edgar Ironpelt

    Posting problem

    Working now.
  14. Edgar Ironpelt

    Worlds of Design: A Pretty High Price

    Part of that is inflation. Per Inflation Calculator | Find US Dollar's Value From 1913-2025 an item costing $20 in 1980 would be expected to cost $76 today. There's also a distinction to be made between good art and fancy, expensive art. Also between good text layout and attempts at getting...
  15. Edgar Ironpelt

    Posting problem

    The "Worlds of design: A pretty high price" thread isn't accepting replies, possibly because of the date of the post being "tomorrow" I get a "We have a server error" message.
  16. Edgar Ironpelt

    How do you define character "weakness?"

    The usual 'fix' to a <70% chance for a 'competent skill' was "In routine circumstances, the character gets a big (>30%) bonus." Except somehow that bonus never got applied in practice. And that's why I glommed onto Take 10 as one of the Genuinely Good Ideas of D&D 3.x It solves this and a...
  17. Edgar Ironpelt

    How important is it to you or your players for characters to feel "overpowered"?

    I'll repost, yet again, an old USENET post - not by me, I just agree with it. ---- Nov 20 2006, 5:48 pm Newsgroups: rec.games.frp.advocacy RPGs and video games differ from most ordinary board games in that there doesn't have to be a loser. I think it's reasonable that they attract mindsets...
  18. Edgar Ironpelt

    D&D General Sandwiches should exist in your fantasy world!

    Yes, maize corn is out of place in settings meant to be strict counterparts to pre-Colombian-Exchange Europe. However, "corn" was, and in some contexts still is, used to refer to wheat and barley (and rye and oats) rather than to maize. Whiskey is a broader term covering American bourbon, Irish...
  19. Edgar Ironpelt

    D&D General Sandwiches should exist in your fantasy world!

    There's an element of how broadly or narrowly one defines "sandwich." Flatbread wraps and food served on top of bread have been around since ancient times. "Trenchers" of bread are a medieval thing that would fit very well into a standard fantasy "knights & castles" game. Sandwiches in the form...
  20. Edgar Ironpelt

    “Monstrous” NPCs

    I was icked out by the concept of "dragonhide" armor in 3.x D&D for a similar reason: Wearing the skin of a talking sapient... So I did a fluff-text change for my D&D games. Same costs and benefits, but a different name, and a source that doesn't rate an [evil] descriptor when one takes...
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