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  1. Corinth

    D&D 4E What D&D 4e Should Learn From World of Warcraft

    WOW is easy all right, until you reach the level cap and hit the endgame. Then WOW turns into a hardcore game, because there are only two things to do to keep character refinement and progression going: organized PVP (premade Battleground groups as well as Arena teams) and raiding. Both of...
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    Mike Mearls on Combat vs Non-Combat roles

    No, it won't. Every other game that leaves optimization open soon develops a culture that requires it.
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    D&D 4E Hitting "reset": A counterpoint to "gritty" 4e

    There are no corpse runs in D&D. You stay dead unless and until someone decides to raise you from death. If that can't be done, then roll a new character and get on with it.
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    What should WOTC do about Golden Wyvern Adept? (Keep Friendly)

    No fluff in the Core. Crunch Only.
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    D&D 4E This is why there are no Gnomes in 4e..

    There's room enough for only one race of midgets, and Halflings have seniority in D&D. If you really need your Gnome fix, World of Warcraft is right over there in both MMO & TRPG flavors. Knock yourselves out.
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    D&D 4E 4e and teamwork...will it support it or not?

    In actual play, there is no difference between "encourage" and "require" because players that have a clue will insist on maximizing performance. If Clerics are still the best healers in the game, then they shall remain heal-bots and groups will insist on having one in the party- especially in...
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    WoTC_krg posts on game design theory

    In theory, RPGs are not things with a confined space of gameplay. In practice, they are- the scenario delineates the borders of gameplay, and to do anything useful you must stay within those boundaries. So yes, you can apply concepts and principles to RPGs; the fact that there is now a full...
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    Will you laugh or cry at the gnomes' good-bye party?

    There's room for only one race of midgets, and gnomes were always second-rate, so good riddance.
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    Social Mobility in a Game

    No. Autonomy is entirely decided by personal power and might; the ability to do as one wishes, which includes defending against attempts by others to impose their will upon you, facilitates social mobility- it doesn't require it, and it doesn't make it inevitable, as autonomy merely has to be...
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    D&D 4E A Change I'd Like to see in 4E Campaign Guides

    Planets are wasted on players. Planets are wasted on GMs. Planets are just plain wasted; their best use is as a design bible, referenced when making setting materials for players and GMs that are actually useful to them. The majority of campaigns are set in a small area, at most a region, and...
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    Design & Development: Magic Item Levels

    Groups can get all the time they need. All they have to do is turn to the GM and say "We're doing this now.", and that time is now available. As money has to be in hand to make items, that is a non-issue. Components will not be an issue unless the GM attempts to be a jerk, or he attempts to...
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    Social Mobility in a Game

    It's not about mobility. It's about autonomy.
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    Design & Development: Magic Item Levels

    No, I'm stating that if PCs can make magic items then no amount of GM miserliness will stop the PCs from getting what they want because they can just mark off the costs to make the stuff, write it on their sheets and thumb their noses as the killjoy behind the GM screen.
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    Design & Development: Magic Item Levels

    So long as PCs can make magic items, the Christmas Tree Effect shall persist because the ability to make and upgrade gear will be in the hands of the people that will want to do it early, often and repeatedly. Expect the final version to be de facto, if not de jure, universal rules expected to...
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    More about wizards by kunadam

    In combat, we have a wizard that operates much like the Mage class does in World of Warcraft: one or more readily accessible, but not overwhelming, standard ranged attacks that may have varying secondary effects (at-will abilities, akin to WOW Mage Frostbolts, Fireballs and Arcane Missiles)...
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    Unintended(?) Consequence of No More X-Mas Tree?

    I would not be worried. So long as creation of magical items remains within the hands of the players, the X-Mas Tree Effect will persist. Why? Because gear is a force multiplier; regardless of the user's innate quality, superior gear always makes him more effective in all relevant ways...
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    Favorite Fantasy Race: Dwarves, Hobbits or Elves?

    Dwarves are what most men aspire to be in real life, and what American culture tells boys that men ought to be, hence their popularity.
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    Can we please stop calling D&D Insider an MMORPG

    The Insider will become as optional as car ownership in most of the United States (i.e. not), but it won't be by the intention of Mearls & company. No, their bosses will push it because the shareholders of WOTC and Hasbro will demand it because they want MMO-level profits to maximize the value...
  19. Corinth

    D&D 4E How Will 4e Encourage Role Playing?

    The white elephant in the room is that the majority of gamers aren't there to role-play; they're there to play the game, and the role-playing gets in the way of actually playing the game. Furthermore, there is a minority of gamers that actively hate role-playing; it's rare to see them speak up...
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    Gno more gnomes?

    Out with the half-breeds and the gnomes; the Tolkien Quartet is sufficient for the core.
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