Mearls needs to know what a true Storytelling Game is all about
From the recent Escapist Magazine article about the future of RPGs:
"I have a theory about RPGs," Mearls said. "When 2nd edition really got focused on story [in 1989], we had what I call the first era of RPG decadence and it was...
And actually with Intelligence if you are going to match the IQ bellcurve to the 3d6 die bellcurve it is more like your 10.5 + (IQ - 100)/15, but rounded up just to be nice.
Actually all the D&D classes fit well into Ytarria. Druids and rangers represent the old faith, Sahud and the Far East Towns in Tredoy and other cities give excuses for monks, and clerics and paladins can be found in Islam and Christianity. And the presence of magic allows for Bards...
Why is it when I am navigating from EnWorld to the Escapist Magazine, neither of which are Facebook sites, I am getting a security warning from Facebook before I can proceed? Something sounds wrong and invasive here.
Also, not quite a return but I bought a bunch of White Wolf modules for less than a dollar a piece and took them to the used book store and sold them for 25% cover. Made enough money to eat that week (don't miss that level of poverty).
I've not seen that problem. I know at least seven women who GM. Two who specialize in 3.5e, one in d20 Modern, one Pendragon, two who ST White Wolf, and one very good Dread ref.
The city of Mhegadon in Alternity: Tangents comes close. But I always have problems in mixing high technology and high magic with players. I mean what is wrong with having +5 Blasters of Distance aimed at them by guards wearing Fortified +5 Overland Body Tanks? Really...
Dragon #116 "High Seas" The stats for the ships are so well done, I use them all the time.
Otherwise it depends on what I'm doing. The most recent was when I wanted the Alternity, Star Frontiers, and Planescape articles (not for the same projects).