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    Spells to learn a creature's name?

    Legend Lore springs to mind. Contact Other Plane, Commune and other powerful divinations may also be appropriate. If you can get close to the target and use an ESP or similar spell, you might obtain it from his own mind. I like the Mutants and Masterminds rule of using an opposed Bluff check...
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    D&D 3.x problem spells in 3.5

    I agree with this, but only to a limited extent. While the spell does not state whether a preserved piece of tentacle can be used, it does not say it must be fresh either. Do other spells specify either that a component can be preserved, or that it must be fresh? Many spells have components...
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    Fighters vs. Spellcasters (a case for fighters.)

    I'd classify that as a setting book, rather than an adventure module, to avoid the criticism that the actual adventure is not presented, but other than that, I think that is the way to present a more sandboxy environment. That also seems more consistent with Permerton's "the players make the...
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    D&D 3.x problem spells in 3.5

    Even if we're going to force the issue and make the wizard find a giant octopus or squid (not wholly unreasonable given it's a tough item to expect the commoners to harvest), nothing says a large piece of tentacle is needed, and smoking, drying, salting or pickling it does not seem to impede its...
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    Fighters vs. Spellcasters (a case for fighters.)

    As I said, I think modules that allow for that approach are scarce. Why? Because they have to follow multiple possible threads. Let's assume there are four factions, all of whom are incompatible. A module which is written on the expectation the PC's will ally with one and oppose the other...
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    Fighters vs. Spellcasters (a case for fighters.)

    My recollection is a distinction between spell completion and other items, but perhaps the clarification is in Pathfinder rather than in 3.5. There is another difference between spell completion and other items, however. The material components and xp costs must be incurred for spell...
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    Fighters vs. Spellcasters (a case for fighters.)

    So we're just placing heavy handed restrictions on the druid's spellcasting abilities, then. I'm still not seeing this as superior to the accusations leveled against a balanced 3rd Ed D&D game. The lack of monsters in ToH devalues the fighter, whose main ability is bashing the monsters. And...
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    Fighters vs. Spellcasters (a case for fighters.)

    On the one hand, you keep reiterating that 3e can be played in the style you favour. ON the other hand, you keep telling us that 3e is unbalanced between fighters and spellcasters for the style you play, while Ahnehnois and I do not find them unbalanced in our playstyle. Your game element...
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    Fighters vs. Spellcasters (a case for fighters.)

    I don't normally see the party wizard scribing his own scrolls (much more often, I see him purchase scrolls to supplement his own repertoire - he doesn't get a broad, versatile range of utility spells by selecting two spells per level - not with the intention of casting from the scroll). Once...
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    Fighters vs. Spellcasters (a case for fighters.)

    I think the modules themselves do not provide a complete picture of the campaign envisioned by Gygax, Arneson et al. The point of those modules is that they were modular - they were intended to be inserted in the GM's much broader campaign, and be worked into the more complex overall...
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    Fighters vs. Spellcasters (a case for fighters.)

    I think we largely get back to Ahnehnois' common comment. The Wizard can have a bunch of scrolls for special situations, and the fighter uses that magic sword to his advantage in every combat. The drawbacks of consumables are also, I think, dismissed too lightly. The fighter can have the...
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    Fighters vs. Spellcasters (a case for fighters.)

    Let's remove all equipment from both characters and see how they do. Fighter has no armor or weaponry. Wizard has no spell book and no material components. The fact is that the game DOES assume characters have certain equipment. The math of the monsters assumes that warriors enhance their...
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    Fighters vs. Spellcasters (a case for fighters.)

    Perhaps it would be reasonable to say that Ahnehnois and I perceive each player as playing a character within the fiction, where another approach has the player playing an author of the fiction focusing on one character therein. In the former model, the player is restricted to the resources of...
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    Fighters vs. Spellcasters (a case for fighters.)

    Emphasis added. I don’t see how this in any way makes “weather sense” more valuable. The player can choose whenever the choice is irrelevant anyway, and if it is important, the GM will determine the weather and the roll is only to see whether the PC gets to know in advance what weather the GM...
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    Fighters vs. Spellcasters (a case for fighters.)

    There is a clear hangup about spellcasters being overpowered (although your recent posts seem to restrict this to a much smaller subset of spellcasters). That seems to go beyond "making it happen faster without needing help or equipment". Your comments seem much more in line with the theory...
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    What's the CR of a...

    From your description of the GMs style, it seems likely the AMS would have been somehow immune to such tactics had they been available. Your comments seem to indicate he was deternined that the PC's must fight the Giants in their AMS enhanced splendour.
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    Fighters vs. Spellcasters (a case for fighters.)

    He has not indicated that any such variances are needed to balance spellcasters with fighters. Funny...these examples do not seem to suggest the wizard (or some other caster - now, you seem to suggest the problem is simply the spellcasters with broad spell selections) has the exclusive...
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    Fighters vs. Spellcasters (a case for fighters.)

    In my view, the ease with which a wizard can select new spells under the basic rules, and the expectation that magic items will be readily available, presupposes a very high magic setting. In a low magic setting, it would not be possible to locate any desired spell at will as the PC levels up...
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    Poking things to see if they work

    All this is, to me, desirable. The player can decide to incorporate in-game knowledge (for example, that the King is a history buff, that they have evidence of Orcish involvement, or bluffing to create an implication of Orcish involvement) to enhance their in-game chances for success. Where I...
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    Poking things to see if they work

    Is there a perfect balance? No. But if I only get half the benefit from one choice, why would I not choose something that gives me all the benefits. If I can arrange or buy my stats, STR always gives a bonus to hit and damage, but my CHA bonus can be replaced with a well role played * speech...
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