Search results

  1. N

    Improvisation vs "code-breaking" in D&D

    I, and several others, are using the word "game" as it is defined in the English language. It seems you wish to redefine the words, which makes communication quite difficult. Like, in a D&D game, deciding that whether an attack hits or misses will be resolved by opposed percentile rolls...
  2. N

    Improvisation vs "code-breaking" in D&D

    I don't see too many chess players getting emotional about "Check". I suppose if there were a 7 figure price at stake, though. In most RPG's, your character dies and you make a new one. In a "pure game" model, there is no reason for those pawns to become characters (rounded or not, well or...
  3. N

    Day of Discovery (Problem child)

    I would suggest that it was only the deliberations of the jury which were undertaken without the accused present.
  4. N

    Improvisation vs "code-breaking" in D&D

    Actually, I see a lot of players, who I will suggest view the game much like howandwhy99, who have no intention of playing a "real person" making difficult decisions in a difficult situation. Rather, they are playing a cipher, a plastic playing pawn which attempts to adopt the most tactically...
  5. N

    Day of Discovery (Problem child)

    I doubt it's absorbent enough to be useful in that capacity, and it's probably scratchy. Plus, it's so full of that now, I suspect it's at or beyond capacity already. Or were you thinking of something else? [Maybe he prints one-sided, in which case the back could be used as scrap paper, at...
  6. N

    Day of Discovery (Problem child)

    Closer, but never quite there... Pretty clear he's not really making any effort to fix it, although this still compares well to "emailed just before the game". "Exceeds expectations but still needs significant improvement". It's a fair question. "I'm sorry I assumed you were cheating. I...
  7. N

    Day of Discovery (Problem child)

    The whole issue came up in lay, so no aspect of his design was based on the leader role. It was the natural outgrowth of his personality. His name, which I really should have thought to add, was N'raac Tzanthalos...
  8. N

    How Do You Get Your Players To Stay On An Adventure Path?

    This seems to be another example of “if it is not bad, it is not a railroad”. Railroading is neither good nor bad. At an extreme, the characters could make the decision to seek out potent magic to allow them to travel to a different plane of existence, thus avoiding the campaign world (after...
  9. N

    Day of Discovery (Problem child)

    Is it possible his character SW is set on "Pathfinder"? Pathfinder made the even numbers the point breaks. But then, it also changed the pricing overall. Or 5 levels of Rogue effectively; L1 is 4 levels of skill points) = 5x8 = 40. 7 levels of SS x 2 = 14. So that's 54 9 levels + 3 more...
  10. N

    How Do You Get Your Players To Stay On An Adventure Path?

    This was the "you are supposed to fight the bandits, not surrender your money or flee" example. The GM clearly expected the players to fight the bandits. Having the bandits take the wizard's money and leave, or shake their fists and curse the fleeing PC's cowardice, would be improvising...
  11. N

    How Do You Get Your Players To Stay On An Adventure Path?

    A concise and accurate statement of the issue (way more concise than my post!). Very true. Typically the Heroes are reactive - the Bad Guys do something, and the Heroes become aware of it and work to prevent it, stop it or rectify it. A problem often noted with a "sandbox" is that the...
  12. N

    Day of Discovery (Problem child)

    Math is hard! Does he note his boosts from level bumps, or are you assuming the most expensive two stat points and he's still over? I suspect the latter, which might be due to a screwup when he corrected the DEX issue. Well, he wasn't going to get the PrC next level anyway, I suppose :)...
  13. N

    Selfish playstyles and other newer issues with the game

    It's the players' mentality. I see players who never consider synergy, and I see sorcerers selecting Improved Invisibility because watch that Rogue sneak attack now! Out group has always gravitated to a teamwork mentality. First 3e game, I went with a Fighter with a lot of combat maneuvers...
  14. N

    How Do You Get Your Players To Stay On An Adventure Path?

    Actually, I had similar thoughts as Celebrim when I read your initial post. A plot that follows the players around meets many gamers' definition of a railroad. "We do not want to play out the plotline of two nations heading to war which will culminate in a massive naval battle, but whenever we...
  15. N

    Day of Discovery (Problem child)

    Simple enough example of "no one is perfect". Where the difference lies is where I've added emphasis above. As opposed to "deny, deny, deny". The "no one is perfect" model justifies the audit without the accusation of deliberately trying to slip a few "errors" past the DM. If the pdf shows...
  16. N

    Day of Discovery (Problem child)

    I think there are three key discussions that need to be had with this player (though whether they will stick is anyone's guess). First, read the whole ability. Honestly, haven't you been crushed back down enough yet? Talk to someone while building your character to make sure that ability does...
  17. N

    Day of Discovery (Problem child)

    I thought you could take the Feat first, but the order provided (reference noted was PHB 3.5 p 58) is: 1.Choose Class 2.Adjust base attack bonus 3.Adjust base save bonus 4.Adjust ability score 5.Adjust skill points 6.Select feats 7.Select spells 8.Add class features The feat comes very late...
  18. N

    Character Death

    -4 to hit when you are a 2 HD creature in a L8 - 10 party seems like it makes little difference from where I sit. That's also another reason that being aquatic isn't really a power gamer choice. That Small water elemental can put out fires up to Large size, which will be more useful than any...
  19. N

    Questions about Improved Familiar

    To me, part of the problem (at least as I read it) is that there is not agreement around the table that the player is a big enough problem to merit booting him. If everyone felt the same way Greenfield does, I can't imagine the player would still be in the game. Rather, the sense I get is that...
  20. N

    Character Death

    100% agreed - this doesn't have to be phrased as "you cheat so your character gets a detailed audit". It's as simple as "we all remember past errors causing problems when discovered some time into play - let's do a review up front to ensure any issues are addressed before the character enters...
Top