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    WotC: "Why We Aren’t Funny"

    Forcing the scene through to a humorous outcome seems like a form of railroading. I also recall a lot of humor in games which was at the expense of one of the characters, or players, which is not always table-wide fun.
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    You learn funny things when you read what the rules actually say.

    Without looking a lot of stuff up, I'd suggest: Expeditious Retreat enhances base move, so all the multiples apply; Cloak of Charisma occupy an item slot, so the possessor must have it occupy that slot or it does not work; "An unarmed strike is always considered a light weapon.", so I'd apply...
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    Need Magic Item

    If the goal is to improve that MU's survival odds, the magic item needs to either reduce the chances he is hit, reduce the damage he takes or (best option, IMO) give him the ability to attack from range. But he can get the last by throwing daggers, which is the tried and true means of Old...
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    Need Magic Item

    I've never liked the "1 hp hale and hearty/0 hp dead" paradigm. 1st Ed AD&D introduced the optional "unconscious and bleeding at or below 0; dead at -10" rule, which works pretty well at 1st level for keeping characters alive. The model varied a bit over the editions, but "a teammate can bind...
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    The old LG vs CN problem….

    My OoTS aspiration comment has little to do with alignment. I've seen far too many players who build their character, have him pop in from nowhere with no history and a couple of personality quirks, and that's the character. He does not grow, change or evolve. The scrap of paper he was...
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    The old LG vs CN problem….

    First off, if alignment were actually "simplified ethics and morality which allows us to get on with gameplay", we would not have huge discussions on alignment. Second, alignment is not a point. There are not 9 possible world views, with no others are acceptable in the game. The old 1e page...
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    Need Magic Item

    The "one spell wonder" aspect of a 1st level wizard has been mitigated a lot in later editions with bonus spells, cantrips/0 level spells, etc. One possibility is to adapt one of those elements. That said, at 1st level the fighter has the superior AC and hit points, but typically is only +1...
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    The old LG vs CN problem….

    Yes, I see the irony...
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    The old LG vs CN problem….

    I feel your pain! I often copy quotes to a word processor and write my response there, copying it back.
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    The old LG vs CN problem….

    Let's talk about this issue. Like lying, it seems a broad issue (plus, I hate to risk leaving Celebrim out of any ethics discussion!). Paladins have been barred from having evil associates. "We are judged by the company we keep", and he certainly should not condone evil or chaotic activity...
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    D&D 3.x [3E/C&C] What level would you make this spell? Destruction of the Prepared Mind

    I assume we're moving to an "inspired by" spell, as anything this effective is too high level for the Mouser (a talented apprentice) to cast anyway. It's been a long time since I read the stories, but I seem to recall the spell acted pretty slowly (maybe I am misrecalling). Maybe the damage...
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    The old LG vs CN problem….

    Circumstances. From the original post: Now, if that's just "the victim is tied to a chair behind a trapped door, safe and sound", I also question the "let's make a deal" approach. But I wasn't there, so I don't know the situation. "While you fight the Brigands, the Beast kills and eats the...
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    Paladin behavior question

    @Herobizkit: As this is the "older editions" board, I think most of us are assuming the Paladin is, and is required to be, LG. Still a fair point - 4e is now an "older edition", and a lot of variants no doubt have Paladins of other alignments.
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    Critical Hits - why, and why not?

    @Cleon, while I agree with your points, I think the argument most often advanced for lethal critical hits is that "combat is very random, and a single bolt from a crossbow accidentally fired by a toddler might hit right between the eyes, killing the most powerful of beings". Assuming we accept...
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    Paladin behavior question

    But she IS Evil. Can we make a deal with Evil? Can we untie her if she promises not to attack? Or is it only OK if the Paladin unilaterally unties her with no commitments/deals? The answer, I suspect, is that your “No deals with Evil” position is not as restrictive as saying the words...
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    Paladin behavior question

    My hypothetical situation removes the sword, the deal and the previous meeting. They have never been to the town before - they just come across the same destroyed town and, investigating, find the staked-out half ogress. Detection of Evil reveals she is Evil. Can the Paladin choose to kill...
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    Advice on a Feint Situation

    I agree we are largely on the same page. That was not my intent, so I apologize for any perceived slight. My comments were more directed at Bluff also having defined game effects, but Bluff does have room for tactical bonuses, as a skill rather than as a bonus in its own right. Typically...
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    Paladin behavior question

    So let's ignore the deal - let's assume they came across first the town, then the staked-out witch. She is evil, and he can detect evil. is it OK to cut her down? Is it mandatory? No deals with evil beings. How does one accomplish that when there may be perfectly law-abiding, but evil...
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    Paladin behavior question

    Is the deal still valid? She may have tried to prevent it, but the town was sacked. Sounds like she did not succeed in delivering on her end of the deal. I’m not clear what “past crimes” are referred to in the first post. Killing her for something she might do in future seems less...
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    Advice on a Feint Situation

    Seems like using that fancy signet ring is beyond the basics required for Bluff. Why is this a de minimis requirement, rather than a bonus for cleverness (akin to attacking from higher ground)? Bluff includes modifiers for the believability of the lie, of course. But why "trouble at the south...
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