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    The old LG vs CN problem….

    "I am altering the deal. Pray I do not alter it further." "We said we would give you some of the treasure - we never said that we wouldn't lock you in a room with it and leave you to starve." Why not just give them the treasure, then kill them and take it back - "we said we would give it to...
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    D&D 3.x 3.5 Rules Cheat Sheets, other questions

    hmmm...wonder what I screwed up when I edited it the first time. Thanks
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    Paladin behavior question

    You have not given us any background on the campaign's culture. Would the law of the land have required the villainess be taken alive and stand trial for her crimes? If convicted, would she face imprisonment or death? If executing her as a helpless captive contravenes the laws of the land...
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    Advice on a Feint Situation

    By that logic, we get back to Tubby the Couch Potato being required to role play his Kirk Shoulder Roll. I don't even want to think of the consequences of players role playing their combat maneuvers in physical fashion! Tubby invested in DEX and Acrobatics/Tumbling skill ranks, so his...
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    Advice on a Feint Situation

    I always find these terms tough to apply. For example, if "not even trying" for a good pitch for Bluff or Diplomacy gives a big penalty, would the same penalty to hit apply to not even trying to describe your character's attack? More effort is already required for Bluff or Diplomacy (I have to...
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    Critical Hits - why, and why not?

    I am reminded of a player who tried to avoid speaking in GameTerms. His character was suffering from three critical and two light wounds (as he worked the damage back through averages for cure spells) and that quickly went away.
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    Critical Hits - why, and why not?

    I don't disagree, but my post is less focused on arguing for the addition of critical hits and fumbles than on the assumption we will have them and, if so, why is there no result between "add a few more hp damage" and "consult limb loss subtable". We played with a model of varying severity of...
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    Advice on a Feint Situation

    I’m not sure we are as far apart as you may perceive us to be. I wonder what the players would think if, each time they rolled a successful Bluff check, the NPC’s were played on the basis that they think the PC is perfectly sincere in his insanity. “A successful Bluff check indicates that the...
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    Advice on a Feint Situation

    Celebrim - it's not an easy issue. On the one hand, "player agency" sums it up. On the other hand, if I envision my character to be a mighty warrior, I should not build a character with an 8 STR and take 1/2 BAB class levels, then complain that my player agency has been compromised because my...
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    Advice on a Feint Situation

    First, it is the only Sense Motive check in the game which is modified by BAB, so it is not a typical Sense Motive check. To me, that opens up the possibility it differs in other ways. I can't speak for Celebrim, but to me the "rules lawyering" is the absolute insistence that your...
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    D&D 3.x 3.5 Rules Cheat Sheets, other questions

    I never noticed we don't have "careful exploration and mapping" movement any more. We always allowed that you could move faster than "dungeon movement" if you did not slow down to carefully explore and map. Now, we allow that, at a walk, you can maintain a rough map (assumed, not with a player...
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    D&D 3.x 3.5 Rules Cheat Sheets, other questions

    Rather than separate the group to separate rooms, moving to communication by notes (we always have a dollar store notebook for every player in each campaign for note passing thanks, Aaron Allston and the Strike Force book published many years ago!). This reminds me of a 1e/2e war story (before...
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    Advice on a Feint Situation

    One more comment: let us assume a player distrusts an NPC. He makes a Sense Motive check, and it fails. Is he now required to trust the NPC, or is the player still permitted his distrust? Does the answer differ depending on whether: (a) the Sense Motive roll was secret and he does not know...
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    Advice on a Feint Situation

    Celebrim – that post got way too long, and I was distracted in the middle of it. Apologies to those getting eyestrain reading it. I like the “fiction” term, but terminology seems to be a lot of the argument. The statement that “metagaming is cheating”, for example, suggests a correlation...
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    Advice on a Feint Situation

    The theory is very true. But your interpretation of Z is not the sole valid interpretation. Like you, I started with the viewpoint that the Sense Motive check detected whether a Feint was attempted. Under that model, Barlo has no reason to withdraw. The player is (or strongly appears to be)...
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    Advice on a Feint Situation

    This is a result of that interpretation. Whether it "negates the feint" is a question of interpretation. Barlo could have attacked, and perhaps taken Abel down. Instead, he has chosen to withdraw. By rolling the results of the check after Barlo's action, the Feint may have that result even...
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    Advice on a Feint Situation

    Too late for this time, but now that we have a sense of player integrity (or lack thereof), perhaps the feint rolls (Bluff and Sense Motive) should be rolled out of sight (behind a GM screen, for example). This could be simplified a bit by setting the Bluff DC at a "take 10" Sense Motive...
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    The new DM's mistake

    If I read Greenfield's posts correctly, all they would need to do is archive the sheet when DM's switch (but maybe they would need all updates in between as well). At some point, I assume, "rewind" is no longer an option.
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    Pathfinder 1E Did something change? Didn't most monsters not have feats?

    Definitely agree. If I want to "optimize" the monster, it just gets tougher, which means its CR rises, which means it's now not appropriate for the CR I wanted to use it for. The GM can always overpower the PC's. Erring on the side of fun, rather than eking out every last bit of...
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