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    D&D Cartoon

    One difficult aspect is that good fiction needs plot, setting and characters. A D&D game provides bits of setting. A module or specific game world provides more. Older modules tended to provide less plot than newer ones. Your Dragonlance example brings that home. To me, a Dragonlance...
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    Pathfinder 1E Did something change? Didn't most monsters not have feats?

    I don't disagree with any of the T Rex build, but I find it funny to see reference to "wasting a feat" on Toughness or Improved Natural Attack when many would refer to the feats the T Rex already has as "wasted". Tacking on Toughness and Improved Natural Attack seems like a decent take in...
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    The new DM's mistake

    While true in context, I think 3e effectively commoditized magic, and is designed largely around the expectation that the PC's wealth by level will largely be in the form of magic (and other) items which enhance their effectiveness. That doesn't mean the assumption can't be overridden , of...
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    Favourite Adventure Modules

    This started life as a tournament scenario, with the poison gas imposing an in game time limit to match the real life time limit, I believe. IIRC, there was a point where they got out of the bad air, so a section of the dungeon lacking this constraint. In a campaign game, it could be expanded...
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    D&D Cartoon

    Treating mature subjects in a childish manner doesn`t make it good for the entire family? ‘nuff said on that topic! To the animation comments, it has become accepted as an artistic medium, not just for the kiddies, and has grown as a consequence. I think a lot of the things you would do are...
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    D&D Cartoon

    Which does make the question, however valid, a tough one to answer. What is the “feel” of D&D. And the answer, at least in part, is that it is many different things to many people. To me, D&D is not a bunch of kids transported to a quasi-fantasy world and given superhero-style magic items...
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    D&D Cartoon

    On the topic of "who knows where things will develop to", is there an award for "most thread drift"? Moral panic on RPG's in the '80's, on comics in the '50s, the development of animation as an adult niche, to mainstream, to children's, back to mainstream, medium - who would have guessed that's...
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    The new DM's mistake

    I'm also interested in how it turns out - we all face similar issues from time to time, and it's unfortunate yours has reached this point. It's a lot more fun when the conflict and drama stays in the game.
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    D&D Cartoon

    As to the side discussion on comics, I agree with the "moral panic" issue. The innocent get sucked in with the guilty. I don't think DC or Atlas (Marvel's precursor) were caught up in the more lurid publishing, but Batman was tagged by Wertham as selling homosexual pedophilia nevertheless...
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    D&D Cartoon

    I think it's more telling of licensing than anything else. Pick something loosely connected, then license a recognized property in the hopes of a marketing boost. File off the occasional D&D-specific IP (like, say, Tiamat - I think there was quite a bit, but "Orc", "Goblin", "Acrobat" and...
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    D&D Cartoon

    In any case, whatever its merits as an example of animation as a medium, or the sub-genre of the Saturday Morning Cartoon, the D&D cartoon was about as representative of the game as the Intellivision licensed D&D cartridges, in my opinion. The comic book ads probably came much closer, but then...
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    D&D Cartoon

    Comic books came in all shapes and sizes much more than RPG's did or do, but the comparison of Wertham's Seduction of the Innocent to the D&D Occult Hysteria is pretty spot on. A few comments, though. The Supers peaked, then waned, in the mid and late '40s and publishers looked for new topics...
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    D&D Cartoon

    Not how the gamers here viewed it, but in fairness a Saturday morning cartoon had a big hurdle to appeal to the gamer crowd where I was (last year of high school into university). It would have been judged on its merits as a portrayal of the game, not its merits as a Saturday morning cartoon...
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    Pathfinder 1E Did something change? Didn't most monsters not have feats?

    To add to the above, Pathfinder T Rex (18 HD) has Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception) Not sure about Run, Endurance/Diehard and Skill Focus (does it really need the +37 PER roll?) being...
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    Critical Hits - why, and why not?

    In my view, criticals don't really favour PC's. They may get lucky and take out an opponent very easily. So what? There will be lots more opponents. Were they in combat with an enemy they were not expected to defeat? Even if they were, I suspect a new Big Bad will emerge, rather than...
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    Critical Hits - why, and why not?

    That's what I'm looking for - some growth that maybe some elves, this one at least, is OK. Not "My character disrespects Elves. It was on my quirks when we started, and he can never grow beyond it." Well of course he can't - it's the only shred of personality he has! I get back to the down...
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    The new DM's mistake

    The option left out is "talk after the game", whether in person or by email, whether to DM alone, group in its entirety or a subset thereof. Confrontation in any form can be painful, but it seems like there will be a confrontation at some point, unless no vote is taken, or reluctance to engage...
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    Critical Hits - why, and why not?

    It wasn't - not really germane to the initial point that players often look for the spell or magic item that will resolve the problem, without considering more mundane solutions that use brain power and are not specifically written up in the rule books. If character lifespans are short, it...
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    Critical Hits - why, and why not?

    It's made funnier by the experienced team of gamers repeatedly trying and failing for hours, only to have a pre-schooler player get the gem in a minute, because she didn't confine her thinking to game mechanics. I don't know your players, so can't say whether this is a discussion of...
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    Critical Hits - why, and why not?

    20/20 hindsight, 3e was the last one I should have picked as you clearly had to add criticals. Round after round after round. Since NOTHING affects initiative rolls in 1e, outside ties the kobolds will win half the time. I think the "1 attack per level per round" suggests that the 1e...
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