Search results

  1. D

    AoO, Moving, and _haste_

    Yeah, yeah... :) I finally got hasted and the guy I was fighting was too. This was the first time that haste has come into play in 18 mos. of playing 3e. Strange that... :eek: /ds
  2. D

    AoO, Moving, and _haste_

    I guess I'm reading to much in to it. I can rationalize it the other way. A round is the various 6-second actions. haste doesn't grant an extra round, but it does give a partial action. :) /ds
  3. D

    AoO, Moving, and _haste_

    Thanks. Although the comment in the FAQ: The question immediately preceeding this answer about movement and haste answers attacks while hasted: In other words, if you have a BAB +6/+1 and hasted you can either a) attack as a full-round action +6/+1; or b) +6/+6 as a standard action and...
  4. D

    AoO, Moving, and _haste_

    The rules for AoO say that if all you do is move for your turn then you don't draw an attack of opportunity. When hasted you gain a partial action. Does the "turn" as noted above include the standard and partial action? For example, could you move as a partial action (from haste) and then cast a...
  5. D

    Bluff and then Hide (and then Search)

    And... And I just learned that to do this, an AoO would be drawn... even though James Wyatt makes it seem like you can double move and Bluff/Hide non-hasted in Speaker of Dreams. /ds
  6. D

    Bluff and then Hide (and then Search)

    The Bluff skill states that if a successful Bluff check is made as a diversion, then a Hide check can be made to Hide. Is this Hide made as a free action? For example, two hasted mortal foes are standing adjacent to each other. The battle has turned and the Rogue uses his partial action to...
  7. D

    ECL of a Vampire

    That's fine, too. I was pointing out information from the SRD. Cheers, /ds
  8. D

    Two-Handed Weapons and 1.5 x STR Mod...Too Much?

    Wow. I'm surprised that so many people think that x1.5 damage is a lot. I guess a feat to increase the damage to x2 is outta the question!? /ds
  9. D

    ECL of a Vampire

    Actually, 3e vampires do not need to feed. /ds
  10. D

    Two-Handed Weapons and 1.5 x STR Mod...Too Much?

    Isn't it actually K.E. = 1/2 * m * v^2? The velocity has much more impact in the energy transfered to the opponent than the mass. I suppose the question would be does the velocity squared of weapon speed overcome that of its mass? Probably. /ds
  11. D

    Quicker than the Eye and AoO

    From my reading of the DMG, pg. 78, it seems that the visible creature must make a Listen check as a free action to make an AoO against an invisible creature. Based on that result, the visible creature a) does not think the invisible creature is nearby; b) knows it is "over there" without...
  12. D

    Experience and treasure

    It seems, to me, that players rocket through levels in DND 3e. That being said, after three months of playing our average party level is 4.5. The design goal, whether achieved or not, is to make sure the characters have the wealth in equipment so they are balanced with tougher encounters. A...
  13. D

    Drow Tactics w/ Innate Abilities

    The tactics tend to focus more on subterfuge than in-combat abilities. It is a bit annoying though that drow have faerie fire which only seems to be useful at distances greater than 120-ft. That is a catch-22. Drow have difficulties beyond that distance just as normal creatures; they won't be...
  14. D

    Drow Tactics w/ Innate Abilities

    I'm sorry. When I said latter, I was referring to darkness; it has a range of "touch". I also thought that faerie fire worked in darkness, but several of my DND buddies disagreed. faerie fire doesn't have the light descriptor, but it notes that it is "light" in the text of the spell. Does...
  15. D

    Drow Tactics w/ Innate Abilities

    Drow's innate abilities allow them to cast darkness, faerie fire, and dancing lights 1/day. They have SR and darkvision. Bowmen will have poisoned arrows. What tactics do drow use with their abilities? Drow can't see in their own magical darkness. On a related note, does darkness supress...
  16. D

    Knock-down Feat - Which is Correct?

    Howdy. The S&F notes that the Knock-down feat does not allow an extra attack as per the Improved Trip feat. D&Dg has the Knock-down feat, too, but it does not note that a follow-up attack on a successful trip is prohibited. Which is the correct ruling? D&Dg is a later publication. /ds
  17. D

    How fast is my Mummy Barbarian/Monk?

    Apply the -10 to the base speed (meaning non- magical/supernatural). The Barbarian speed is applied to base speed by race. It won't stack with Monk speed (and if it did, it could not increase the creature's speed to the supernatural speed barrier, cf. Monk in PHB). /ds
  18. D

    Rules forum "Book Club": PH spells A-O

    What does "familiar" mean wrt locations with the scry spells? Can you walk clairvoyance? By that I mean can you use the spell, gander the surroundings becoming "familiar" with then, and then cast it again with a new point of origin. After a few days (esp. with a Sor), an entire domicile can...
  19. D

    Harm Against Negative Hitpoints

    What does harm do to characters that have hitpoints below the 1d4 roll from the spell (e.g., PC has 1 hp and a 4 is rolled for the spell; or PC has -5 hp and a 2 is rolled for the spell)? /ds
  20. D

    Necklace of Adaptation

    Does the necklace of adaptation protect against diseases and poisons that are inhaled? The text of the item says it makes the wearer immune to gases due to a pocket of fresh air around him. Thanks. /ds
Top