Shrug. As I said, most people haven't even had time to read the full book once. I certainly don't have it memorized yet.
That's my point. It's not explicitly stated anywhere (that I've found) that these are possible GM moves. It's implied in the stat block breakdown. So if you don't read that...
Yeah. The book's been out what...5 days. Most people haven't finished their first pass, much less dug deep on repeated readings.
There are some inconsistencies in the monsters and definitely places things could be explained better. Daggerheart falls into the typical RPG writing trap of...
I gotta say I was surprised by the encounter-building math. That seems rather precise. I'd like to see a breakdown of the math behind all that. Not just the monsters but the PCs, too. Don't know why but that's always interesting to me.
For me it's a breath of fresh air. Not having to have...
That's the key, I think. Instead of loading in a bunch of stuff to ignore or rewrite, they kept it simple. Seems like a waste of space to include it considering a lot of that info would just have to change based on the world played in or the campaign frame used.
Hard disagree. It's a great...
They’ll take more wear and tear than most RPG players are used to but not nearly as much as MTG cards. The quality is good. Apparently the regular and premium boxes have slightly different-sized cards.
There are heaps of reddit threads about taking care of the cards and sleeve sizes. You just...
Yeah. There’s a whole lot more than just monsters based on 4E. But those are definitely 4E inspired. They even say as much in the book, as noted.
Class design looks like refined 4E design. Power sources expanded to domains. Instead of one power source classes get two domains. The class and...
Exactly. The OSR is still growing like mad. Spectacular games, designs, modules, supplements, etc coming out daily. Too many to keep track of, honestly. Lots of great indie games. Lots of great D&D-like games. 5E clones if that’s your thing.
GM moves are not that new or weird. It's just naming and codifying what most referees were doing anyway as a means to talk about it and therefore teach newer GMs how to run games.
When the PCs do something in the fiction, that's a PC move. When the GM responds, that's a GM move.
When a PC roll...
It all depends on what the thing is trained on. The Microsoft version of DALL-E seems to default you young and petite white women, but you can push it off that default fairly easily.