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  1. Jack Daniel

    D&D General Did You "Return" because of some Edition of D&D?

    I've never left the hobby for any length of time, but 3.5 made me return to playing OD&D.
  2. Jack Daniel

    D&D General Why Do People Hate Gnomes?

    OP, have you seen the finale episode of David the Gnome? Holy gutpunching tearjerkers, Batman, I did not ask for these feels — not now, and certainly not as a Nick Jr watching tyke.
  3. Jack Daniel

    All Star Wars Movies Delayed Until 2025?

    I started to lose interest when Chewie died at Sernpidal, and finally lost interest completely when Anakin Solo bought it fighting the Vong.
  4. Jack Daniel

    Anything other than the Monk that you think could have made it in?

    Tinkers, chemists, and inventors. It's an archetype that goes back at least to the ancient world (think Dædalus) but also suits antediluvian sword & sorcery settings. In D&D terms, the first alchemist class appeared in issue #2 of The Dragon, and there was a "techno" class in the Arduin...
  5. Jack Daniel

    D&D General What Constitutes "Old School" D&D

    If we're talking about old-school as a play-style — which, to folks who spend a lot of time discussing the history and categorization of RPGs, is not just some floating term with a definition that rests in the eye of the beholder, but rather a term of art with a pretty clear definition — it's...
  6. Jack Daniel

    D&D General Players who take Excruciatingly long turns: solution?

    Switch to group initiative. It's not like weakening the value of the Dex stat will be bad for game balance overall…
  7. Jack Daniel

    D&D General On simulating things: what, why, and how?

    To me, the whole entire point of an RPG is that it can use something like simulation to subvert the structure of a story. Why do we want the rules of an RPG to help us accurately model "what would happen"? Because sometimes, narrative logic defies logic-logic and harms suspension of disbelief...
  8. Jack Daniel

    Out with the old (Game design traditions we should let go)

    That only makes things more baffling. I can't think of a single mechanic, procedure, or tradition that is so ubiquitous as to constitute a hobby-/industry-wide blind spot. "Playing a character in a fictional milieu," maybe?
  9. Jack Daniel

    Out with the old (Game design traditions we should let go)

    This is where I land. There are no game mechanics that the hobby as a whole should remove from consideration. Some game-designer somewhere could eventually find anything useful. The OP's question is frankly bizarre to me. It's like asking, "what instruments should musicians just not use anymore...
  10. Jack Daniel

    D&D General How Important Is The "Shared Experience" To You?

    Less than zero. I'm actively opposed to the notion of the "shared experience." Chiefly because my opinion of modules — even the vaunted TSR "classics" — is nadir-low and dropping all the time. I ascribe to the aphorism, "Running someone else's dungeon is like wearing someone else's pants."
  11. Jack Daniel

    D&D 5E (2014) Best way to deal with greedy players and magic items in a fun game.

    Oof. I've got one of those in my regular group. Always lays first claim to every single magic item the party finds. Always tries to justify it with the old, "I was brave enough to pick it up / swing it around / put it on / say the command word and risk a curse before casting identify, so of...
  12. Jack Daniel

    D&D General How would YOU do "classless D&D"?

    My fundamental approach is (1) "everyone is a fighter"; so (2) you can let fighters do things they normally can't, like magic and thieving (and add magic items to the game to fill the gaps); and then, radically, (3) nix the ability scores because they're kind of pointless in a classless D&D.
  13. Jack Daniel

    OD&D Level drain recovery houserule

    One fun house rule along these lines that you see floating around the blogosphere: you have to kill the very undead that took your levels in order to get them back.
  14. Jack Daniel

    D&D General The word "Dweomer" by Gygax

    This is actually an enormous pet peeve of mine. Fae, fay, fairy, faery, and faerie are all perfectly fine nouns we can use to describe that particular class of supernatural beings (or in the case of the forms that end in "-ry," the realm that they come from) — all cognates, all Latinate...
  15. Jack Daniel

    OD&D Level drain recovery houserule

    I use a different method. I expanded the efficacy of clerical spells at restoring lost levels (pp 5–6 of my house rules), but at the cost of rendering both the cleric and the healed target bedridden for a number of weeks. Given that my campaigns operate on the "1:1 time" and "PC stable" models...
  16. Jack Daniel

    D&D 5E (2014) [+] Explain RPG theory without using jargon

    I respectfully disagree; OSR games are fundamentally about procedure (counting dungeon turns, wandering monster checks, resource management, etc.) and calculated risk. Dispensing with all of that proceduralism and focusing in on the creative "MacGyver" solutions, the feeling of being in a...
  17. Jack Daniel

    D&D 5E (2014) [+] Explain RPG theory without using jargon

    So essentially, what I'm gathering from this thread, is that the GNS terminology isn't just mildly misleading, it's an outright detriment to understanding the theory. If I understand this correctly… 1. "Narrativism" has nothing to do with producing narratives and everything to do with putting...
  18. Jack Daniel

    D&D General Essential supplements for each edition

    OD&D1: This game is sparse enough that all of the supplements feel core, but The Strategic Review contains vital clarifications on combat and magic as well as three whole classes (rangers, bards, illusionists). I also consider the blue-cover Basic Set to be the indispensable introduction to this...
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