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  1. Jack Daniel

    D&D General What is an RPG and is D&D an RPG?

    The latter, of necessity. When talking about RPGs, we can a priori exclude contextually inappropriate definitions of roleplaying — the CRPG sense or the pop-psych therapy sense or the adult bedroom sense or any other everyday use of the word — and limit ourselves to just the contextually...
  2. Jack Daniel

    AD&D 2E Which optional rules did your group use?

    To be fair, that table in the 2e DMG called it "Elven steel." :)
  3. Jack Daniel

    D&D General What is an RPG and is D&D an RPG?

    Here's the problem with that. If you use a cribbage board to play a horserace RPG, you're not playing cribbage, you're playing a cribbage-adjacent RPG that you've invented. It's the old "Monopoly insurance fraud" chestnut. What makes Monopoly "not an RPG" isn't the fact that there's no...
  4. Jack Daniel

    AD&D 2E Which optional rules did your group use?

    Thinking back to my 2e days, we used the "points plus dice" method of stat gen (stats start at 8, roll 7d6 and assign whole dice to each stat), critical hits, hovering at death's door, WPs and NWPs (including the Ninja's Handbook martial arts), psionics, and kits; and we largely ignored racial...
  5. Jack Daniel

    D&D General What is an RPG and is D&D an RPG?

    I don't think I can agree that the player is the avatar in a LARP. Even if the player is portraying a version of themselves in a LARP, it's going to be a fictionalized self interacting with a fictional world. And to my knowledge, most LARPs don't even work like that — most LARPs have the players...
  6. Jack Daniel

    D&D General What is an RPG and is D&D an RPG?

    I define a roleplaying game as any game where (1) players control personal avatars existing in a fictional milieu and (2) said avatars enjoy some degree of tactical infinity, which is in turn defined as the capacity to attempt any conceivable action, constrained only by the fictional positioning...
  7. Jack Daniel

    AD&D 2E Infinite Elf Generator/Xp mill

    Druids didn't really solidify into the "generic hippy-dippy nature-caster" niche until 3e. In 2e, the text of the DMG was explicit about only humans and half-elves being druids because druidry was a human religion. Halflings actually lost the ability to be druids between 1e and 2e to conform to...
  8. Jack Daniel

    OSR How do you run your combat? (B/X, BECMI, OSR)

    1e and 2e did it differently. In both cases, the multiple attacks were supposed to be staggered through the initiative count rather than all happening at once like in BECMI or 3e. I don't remember ever seeing anyone actually follow that rule, so I'm fuzzy on the particulars, but the idea was...
  9. Jack Daniel

    What Hill Will You Die On?

    Whataboutism is just a false dichotomy with extra steps.
  10. Jack Daniel

    What Hill Will You Die On?

    What we do when we gather with friends around a table and play a game together is difficult to characterize as an "inanimate thing" — but it's also beside the point. The point is: "It's just elfgames, bro" is emphatically not the same thing as "remember the person" or "don't tolerate bad...
  11. Jack Daniel

    What Hill Will You Die On?

    Prosaic observations of online discussion are the least interesting aspect of online discussion, especially when they're repeated ad nauseam. I'm always viscerally repulsed by the "elfgames" angle. It never comes off as a neutral reminder to stay chill. Instead, it always reads as trivializing...
  12. Jack Daniel

    D&D General Does D&D Have an Identity Crisis?

    BG3 is just following in the footsteps established by Mass Effect and especially Dragon Age. It needs to be both D&D and a "mature" BioWare-style heavy-dialog-tree third-person CRPG.
  13. Jack Daniel

    What Hill Will You Die On?

    Oh, I've got a few hills. Perhaps I'll just keep it to the extra spicy for today. My top two: 2) Rules engines are always separable from game settings, and it's only the setting that does any real work emulating a genre of fiction. Rules engines do modes of gameplay. In the same way that you...
  14. Jack Daniel

    OSR How do you run your combat? (B/X, BECMI, OSR)

    Side-based group initiative; by-the-book combat sequence (Declarations, Morale, Movement, Missiles, Magic, Melee, Miscellaneous — first one side and then the other goes through the whole sequence when initiative is normal; both sides go phase-by-phase when it's simultaneous, breaking ties with...
  15. Jack Daniel

    D&D General Why is "OSR style" D&D Fun For You?

    Not "despised," just "disliked relative to fighters." I don't have the timestamp to find the exact quote, but Tim Kask (does he still post here to ask?) mentions at one point in this interview how, at least up through the time when the DMG was being written, Gary thought it was weird that...
  16. Jack Daniel

    D&D General Why is "OSR style" D&D Fun For You?

    Most of us who began with classic D&D, I think, naturally transfer our familiarity with the 2-for-1 buy-up from BXCMIRC&c. (or the more complicated and closer-to-original rules from Holmes) to the original text from Men & Magic (and Greyhawk), and read that into the text without ever dreaming...
  17. Jack Daniel

    D&D General Why is "OSR style" D&D Fun For You?

    I don't see how mechanical diversity within the OSR (rules light vs. rules heavy, low-powered vs. high-powered) has all that much to do with its more solid, defining characteristics (sandbox exploration, impartial refereeing, pawn-stance RP, etc.).
  18. Jack Daniel

    D&D General Why is "OSR style" D&D Fun For You?

    This reminds me of yet another viral/semi-foundational statement of what the OSR is about: Five Things That Needed Saying. It cuts right to the matter of the OSR being about one specific play-style, part reconstruction and part innovation, and largely uninterested in what people who weren't...
  19. Jack Daniel

    Your Go To Tropes

    For pretty much any fantasy setting I create, it's a given that the deities are von Däniken type Ancient Aliens and magic is some form of (misunderstood or deliberately obfuscated) Sufficiently Advanced technology.
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