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    Will Specialist Mages be listed as separate classes?

    I think kits would be the perfect way to make specialists work. Depending on how themes look like they might work as well.
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    Identifying Magic Items

    Which items you consider classic affects it, of course, but there are a lot of items in AD&D with both advantages and disadvantages, including "cursed" items like ring of clumsiness with a beneficial secondary power. Most 3e curses also work this way, leaving you with a potentially useful item...
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    L&L: Putting the Vance in Vancian

    I have only two concerns with giving Vancian wizards at-will abilities from feats. Firstly, there must be a reason wizards mostly use spells to channel their magic. It could be that at-will magic is weaker, or that it has some sort of disadvantage (my preference), but there should be some...
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    Why do we really need HP to represent things other than physical injuries?

    Oh, and this is no problem with a pure "damage percentage" interpretation. The divisor is slowly eroded away, as an X damage hit can be described as a worse wound the fewer hp you have left. Only the total hp matters, since that determines how long your injuries take to heal. (Two graze wounds...
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    Why do we really need HP to represent things other than physical injuries?

    Another way to explain it is that physical damage is a percentage. A 10th level fighter and a T-Rex have both been wounded to the same degree if they've taken 50% of their hit points as damage. How that happened is different - the tyrannosaurus is huge and probably took many deep wounds, while...
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    Balance Meter - allowing flavorful imbalance in a balanced game

    It matters whether players feel there is a substantial difference between the two. Having different subsystems is one way to enforce that feeling.
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    Melee, Ranged, Magic Attack Rolls & Powers

    1. I hope they get rid of X or Y as ability modifier for everything by default. Your reflexes depend on your dexterity. (Class features for changing the default are fine.) 2. I hope single-target spells like rays use an attack roll and area spells a saving throw. That's the best of both worlds...
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    Fighter vs. Wizard - what's your preferred balance of power?

    A slight change over the levels from fighter to wizard as more powerful would be fine. 3e was not that bad for levels 1-10 in this sense, but earlier editions may have nailed it better. A more significant problem in 3e is that the cleric doesn't work that way. Clerics start about equal to...
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    Why do we really need HP to represent things other than physical injuries?

    Or maybe it works like illusions? You take damage because your mind is forced to believe you do.
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    D&D Blog - Kings and Castles

    Any or all, depending on the game. I'd like to see a dedicated subgame for those that want it, where you get to manage what happens to the domain and make it thrive. It should also be a setting/background feature the DM can use to generate plots and rewards. Finally, it should have an effect of...
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    Kings and Castles - Poll

    When asking players what they want I usually get two kinds of answers: 1) vague and general, probably subjective ("no railroading"); 2) very specific, but meaningless for the big picture ("no orcs").
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    Identifying Magic Items

    That's what I mean by experimentation - using the item. If you just spend five minutes of trying stuff, you'll probably find the main function, which may have been obvious all along (it's a sword... it's used to kill people). If there are quirks you may never find out about them or find out...
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    Identifying Magic Items

    Isn't it basically the reason wish and divination spells are (sometimes) fun?
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    D&D Blog - Just Bigger Numbers

    +1: The polls are also as close to "duh" as they've yet managed.
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    Identifying Magic Items

    My guess is that "I want experimentation" is strongly correlated with "I want low magic". I know I wouldn't want to get rid of identify without getting rid of 3e/4e level magic item proliferation. Optimally, I'd like to see the PCs find a magic item only every 1-4 sessions, and have those be...
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    How Important is OBQ in an RPG like D&D?

    BTW, how about errata and a second printing? I wouldn't want to have two PHBs in the same table that say different things about rules. That's why Errata=spelling fixes only is best, IMO.
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    Bloodied and why it is cool.

    I think bloodied is fine, but I wouldn't want more states. Maybe the effects of bloodied should be more significant and the negative consequences more long term. For example: +2 attack, +2 damage, -1 AC and saves, half healing from spells. All of these effects would tend to make combat end more...
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    Identifying Magic Items

    Remove identify so that only detect magic gives low level parties hints about magic items (school, approximate power level). Let some higher level spells like arcane sight and divinations reveal more. Casting cost for such spells is boring. Chance of missing a curse or side effect is more...
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    Kings and Castles - Poll

    They aren't opposites IMO. If the DM says the option is available then it is. If the DM has planned a long campaign where kingdom rules don't fit, he should of course be able to say no (and vice versa for campaigns that depend of those rules). The group needs to decide whether they want to...
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    Swords. More swords.

    Japanese Katana VS European Longsword - Samurai sword VS Knight Broadsword - YouTube
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