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    Monster Manual: What details?

    Pictures are so easy to remember that anyone who's paged through the MM will know most of them from the image. Also, it doesn't really work when you have e.g. female vs. male monster, ancient vs. young dragon, 5 vs. 12-headed hydra etc.
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    D&D 5E (2014) What Races for the 5E PHB

    In order of importance: human, elf, dwarf, halfling, gnome, half-elf, half-orc. (The last two could be themes or templates.) Drow is an elven subrace, so it shouldn't take much space. I wouldn't mind aasimar or tiefling, but if the latter is there the former should be as well. (Omitting evil...
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    D&D 5E (2014) What should be in the 5e Monster Manual?

    I'd like to see the Banshee. Only, it should be a more authentic bean sidhe, i.e. fey, and not the undead in e.g. 3.5 MM2.
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    Balance Meter - allowing flavorful imbalance in a balanced game

    Unbalanced doesn't have to mean totally useless. If I deal half the damage you do, without having any significant advantage in other combat aspects, am I useless? Of course not, there's goblin butt enough to be kicked by all. Similarly, even if I am much better at searching traps or diplomacy...
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    The Importance of Randomness

    I agree that at least the 3e random encounter tables are all but useless. Instead, I would like to have tables for environment types, where all appropriate monsters would be weighted by rarity. You could use this to populate areas and generate your own encounter tables. If it's also sorted by...
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    D&D 3.x 5e Forgotten Realms - should it be closer to 3e or 4e?

    I would prefer no alternative timelines. The FRCS could detail three main points of time: before ToT, after ToT but before SP, and after SP. Concentrate description on locations relatively unchanged by the events and clearly mark changes. There is still a lot of freedom to develop the timeline...
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    I was thinking more like the witch king in LoTR, who could be killed by no man, or an immortal enemy that can only be trapped or bound in some way - maybe by dropping a mountain on top of it or tricking it into another plane. But as I wrote, there are ways to make it work in CaS.
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    L&L: The Challenges of High Level Play

    The Kingmaker AP (man, I'm using it as an example a lot) is a good example of this: In the beginning a nice part of your XP comes from exploration. Later you also get XP from expanding your kingdom. Then from mass army combat. All the while there are short and long term quests that give you...
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    That's an example of handling one encounter in CaS and one in (sort of) CaW manner, IMO. Also depends how easy those fights are, of course. Challenging someone to a duel you know you will win is a good CaW strategy.
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    They can definitely exist in the same campaign. For example, I usually handle BBEGs in a more CaS manner, unless the players have done something exceedingly stupid/smart. However, I think they are inherently at odds and any move in the direction of CaS is a move away from CaW, and vice versa...
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    The sides don't need to be *exactly* evenly matched. The PC side just has to be able to win on their own merits, through tactical choices, regardless of how they found themselves in the situation. At least that's my interpretation. I don't see how an "unbeatable" foe works in CaS, though...
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    D&D Blog. Should Fighters get multiple attacks?

    The point was to compare the effect of multiple attacks vs. damage increases, without having to know what the progression would look like. It was just to show that multiple attacks result is more consistent damage. Combat styles have to be balanced with any level increases, but are mostly...
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    L&L: The Challenges of High Level Play

    The campaign is what the PCs do, the setting is where they do it. The question is whether NPCs, who may or may not cast e.g. teleport or resurrection, are part or the former or the latter. I think they are a part of the setting (e.g. Manshoon in the Forgotten Realms). That implies the choice of...
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    Stances

    The description of fireball *does* matter for resolution. For example, if there is a glass wall between you and the orcs that you failed to notice, the "glowing bead" that you shoot from your finger explodes on your side of the wall. You can probably come up with examples of how something...
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    Tiefling and half-orc should not be in the PHB

    It is not at all ridiculous to suggest that there is a practical limit. Where the sweet spot of choice & inclusiveness vs. pages that can't be used for something else lies is debatable.
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    L&L: The Challenges of High Level Play

    Ok, so they added the full poll results. Do I remember wrong or was the original phrasing "I want to see in core" and "I want to see as an option"? Seems they changed "core" => in core set and "option" => in supplements, so does that mean no modularity in the core set?
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    L&L: The Challenges of High Level Play

    Spell rarity would be one possible solution. Segregate spells into common (anything that replicates a low level effect, just with more juice), uncommon (short term/range game altering effects) and rare (long term/range game "breaking"). Anyone can pick common spells as they level up or create a...
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    Tiefling and half-orc should not be in the PHB

    They shouldn't remove races for that reason, but I don't think they should have >10 races in the PHB either (seven is a nice number...). I don't want a 500+ page book and even 300 pages is in my opinion a bit much. In any case, racial fluff is something that should be expanded in race and...
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    L&L: The Challenges of High Level Play

    I would prefer a hybrid 3e/4e/BD&D model, where the group/DM could choose if and when their campaign changes its nature. Low level kingdom building and high level (planar) dungeoneering should both be possible depending on which options you use. There have to be *some* changes that always...
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    Tiefling and half-orc should not be in the PHB

    Simple: Make full entries short enough that you can fit one for each MM race. Do you mean the fluff or the crunch? I think whoever absolutely needs his gnome or dragonborn can live with low fluff, because they already know it. OTOH new players are likely to be OK with whatever they find in the...
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