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    What's in a (Spell) Name? - Poll

    For iconic spells it is ok, but don't invent anything new that's not universally applicable. Someone called "Blackstaff" can probably be found anywhere with mages, but Emerikol not so much.
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    Opposed Rolls?

    Basically "no", but I answered "maybe" because I don't mind if some powerful and rare abilities use them. As long as 90% of stuff doesn't need more than 1-2 rolls (attack/save and damage), it's fine.
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    D&D 5E (2014) D&D Next Blog - Wizards Like to Roll Dice Too

    Area effects are the situation where it is significantly easier for the DM to roll. Otherwise the player needs to indicate which opponent he is rolling for - easy on a grid, but no so easy without one. For extra problems, suppose there's an invisible opponent somewhere that the player may or may...
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    D&D 5E (2014) [Very Long Indeed] Reconciling Combat as War and Combat as Sports in 5ed

    Consistent use of terms and mechanics makes system mastery easier. Confusing jargon makes it harder. If you compare 4e to AD&D it is more consistent but uses more jargon, so I think which is easier to pick up depends on the person. I think the exact opposite is true. For CAS to be enjoyable...
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    How many roles should there be?

    If you mandate that one class (build*) = one role, you limit the design space of classes. Should the bard - traditionally a jack of all trades - really be shoehorned into one combat role? Classes have traditionally represented any kind of character concepts, not just those that excel at a single...
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    SoD, how can we accommodate everyone?

    People seem to be conflating SoD and SoSomething. Petrification is not death if it is reasonably easy to reverse the effect with no side effects. I find spell effects that remove such conditions are much less annoying than those that remove death. I agree. Death effects should alter...
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    D&D 5E (2014) [Very Long Indeed] Reconciling Combat as War and Combat as Sports in 5ed

    This is very much what I've been trying to say earlier in the thread: 4e was designed so that regardless of the resources you have going into an encounter, the chance of coming out alive isn't significantly different. That limit on attrition makes easy encounters (whether because you are...
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    Casters and Multiclassing

    The main problem with 3e multi-classing is that character growth is exponential. The flatter power curve of 5e should go a long way toward fixing the issue.
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    D&D 5E (2014) [Very Long Indeed] Reconciling Combat as War and Combat as Sports in 5ed

    That's one version of my solution number 3: daily powers aren't more powerful, if they fulfill a completely different niche. However, it's only a partial solution unless Wizards have At-Wills as well. That is, it still doesn't balance a Vancian wizard with the fighter in combat, which is what at...
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    Spoilers: Some guy in Friends & Family playtest apparently violates his NDA

    IMO, martial encounter powers should be rare. I don't think it's the best mechanic for something like feint, which your example resembles (instead maybe penalties for repeated use). Encounter powers do make sense for things like barbarian rage that cause the character to become fatigued. In...
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    Retraining?

    Like 4e, where retraining is an inherent part of leveling up, and not doing it leaves you with a weaker character? No, I don't like it. I think some guidelines for non-retcon retraining are a good idea. For example, every time you get a new X you can also swap one one X for something of...
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    Measurements for ranges and grids

    I don't really care if it's feet, yards or meters, but please keep "squares" out of the general rules and make sure the units translate easily from X/round to Y/minute or Z/hour.
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    Spells: The Essentials

    Charm Person, Invisibility, Fly are all such classics that they need to be there. Level, duration, etc. can be thought through so that they aren't too disruptive. Instead of Protection from Arrows/Normal Missiles, I'd like to see some variation of Wind Wall to fill the same niche - i.e. protect...
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    Spoilers: Some guy in Friends & Family playtest apparently violates his NDA

    I'll try a more positive approach to it, ignoring everything I don't like. Lower spells per day for the other wizard is something I hope to see in some form. Evasion that works on a 20 or when you save with a large margin is something I want to try as well. The thief/rogue has a lot more...
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    D&D 5E (2014) Considering the D&D Next Playtest in Light of the WotC Seminars

    I thought the NDA said they couldn't discuss any mechanics (that weren't mentioned elsewhere)? Edit: Oh, I didn't notice the thread about it.
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    D&D 5E (2014) [Very Long Indeed] Reconciling Combat as War and Combat as Sports in 5ed

    The problem isn't just the metagame feel - I think this solution suffers from the same problem as a level-scaling world: you can feel your growth and choices mean nothing, since the world will just shift to counter your move. Of course, I haven't tried it and it would depend on the specifics...
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    D&D 5E (2014) How should 5E handle healing?

    Some of the options are good, but I'd like to add a special snowflake: in combat healing is rare. I don't really like temporary hit points as a mechanic either. The barbarian type extra hp that's lost (so that damage total stays the same) is better in my opinion. Losing only temporary hit...
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    Skeletons and the Need for Bludgeoning Weapons

    Let me add my proposal: half damage from piercing, double damage from bludgeoning.
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    So what does highly CAS, highly CAW play look like? I think pretty much all players prefer something between the two extremes, but I don't really see how you can have a lot of both.
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    Morale

    There are also some who'd like to see shorter rulebooks, but think morale is a lot more important than than many other things the rules do cover. Morale rules should take half a page to explain in the DMG. If that means they must take out a few example traps or magic items, fine. In the 4e MM...
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