Search results

  1. G

    D&D General Should D&D feature fearsome critters and other Americana?

    I am aware that pseudo means false. I'm uncertain why you'd feel the need to ask. And I think that most folk or mythological monsters can be used in most settings..as long as the setting has no specific ties to specific human cultures or history.
  2. G

    D&D General Should D&D feature fearsome critters and other Americana?

    Sure. I think that's a different question though than "do these creatures fit in pseudo-medieval European setting?" I think the answer to that question is "yes".. unless you are making a special effort to make that outside context obvious..both for good and for ill. Either way though it isn't...
  3. G

    D&D General Should D&D feature fearsome critters and other Americana?

    Are the mystery creatures below..more..or less American? Why or why not? 1. It is usually depicted as a lion, with the head of a goat protruding from its back, occasionally depicted with dragon's wings, and a tail that might end with a snake's head. 2. Creature with the head of a human, the...
  4. G

    D&D General Should D&D feature fearsome critters and other Americana?

    From the wikipedia for Jersey Devil: The common description is that of a bipedal kangaroo-like or wyvern-like creature with a horse- or goat-like head, leathery bat-like wings, horns, small arms with clawed hands, legs with cloven hooves, and a forked or pointed tail. It is also said that it...
  5. G

    D&D General Should D&D feature fearsome critters and other Americana?

    I kinda feel like as long as you can code a monster's appearance, behaviors, and abilities as sufficiently fantastical, you can get away with most anything. If there's a risk, I think it mainly comes down to the names you use for things. Edit: For example, does this sound like a D&D monster...
  6. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Enhh. For most any biological feature, from a verisimilitude perspective, it's fairly straightforward to say the feature matures with experience to unlock expanded capabilities over time.
  7. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Fair enough. I suspect it'd be clearer if some of your opinions were described as such. Then you won't have to respond to things like.. 'who says a soul is natural??' or 'who says magic is psychosensitive??' ..since your statements will be more easily identified as your individual...
  8. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Maybe I agree with your conclusion, maybe I don't.. But your premises are all opinions presented as facts.
  9. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    So I was (mostly) joking about elves being winked out of existence in an anti-magic zone, but it would create a really interesting relationship between that species and magic, if things like "dispell" or anti-magic had mortal consequences.
  10. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Enhh. I don't really see "the laws of physics" as something which could or should be defined readily enough within a fantasy-world context. I think someone could at least formally tag effects (and maybe some creatures) as magic, and those effects (or creatures) could not exist in an anti-magic...
  11. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    The Sea Elf and the Astral Elf belong together.. ..in the bin.
  12. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    And thus, it should not function in an anti-magic zone. A man can dream.
  13. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    And I would be fine with holding the astral elf hostage until those other species actually get them. Like it's actually pretty stupid the way these subraces happen.. It's like someone pulls the name of an environment out of a hat, and it's a race to design the elves that simply must live there.
  14. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    No more elven cultures until other races/species/ whatever have cultures. An astral elf is no more flavorful than an astral halfling/dwarf/dragon born/ or orc would be. Like the proposal is..let's make 5 races into monocultures with no distinct mechanics and then separately split out 6...6...
  15. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    This sounds like the worst of all possible worlds to me. Let's spend more design effort on alllllll the existing elves, give them moooorrrre unique mechanics.. take take away zeeeero of the meta advantages to being an elf... And.. Collapse most any potentially useful distinction elsewhere.
  16. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    I think that's a semantic argument that relies on the specific use of the word 'subrace', which I personally do not need. I don't need these fantasy people to be born Mountain Dwarves or High Elves, but I think it's reasonable that, by the time they start adventuring, their circumstances have...
  17. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Cool. So to clarify your position, since you don't appear to want to do so. High Elves and Wood elves aren't any more biologically distinct than my proposed divisions of Halflings and Dwarves.. And to you game-encoded cultural/geographic differences are problematic...for reasons. therefore...
  18. G

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Ok. So you acknowledge that the narrative heft of the elven subraces is even with the potential narrative heft of halfling and dwarven subraces. Cool.. that was kinda my point. And of course, you are correct that humans live in different environments and don't have different subspecies. That...
Top