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    D&D 5E (2014) How would YOU nerf the wizard? +

    The whole most recent Spiderman movie is predicated on Dr. Strange botching a spell and ripping holes (plural) in the multiverse. Edit: And he wasn't even in combat..just in close proximity to a chatty teenager.
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    D&D 5E (2014) How would YOU nerf the wizard? +

    Yeah, could be something like that, or, if you're using a large consolidated tables, you make sure that the larger spell slots will generally roll larger numbers with more impactful consequences. Something like for each spell level you roll an additional die when determining the consequences...
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    D&D 5E (2014) How would YOU nerf the wizard? +

    Another way to approach it would be to find a way to link the potential magic surges to spell level and/or spell school.
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    D&D 5E (2014) The Magical Martial

    In either case..it is not just a mundane character. It is also a fantasy character. And that means that they could have just eaten their mundane fantasy Wheaties and did their mundane fantasy martial arts training.. And that was sufficient to best the T-Rex.. That.. Or it was a boxing match...
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    D&D 5E (2014) The Magical Martial

    Where were humans mentioned?
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    D&D 5E (2014) The Magical Martial

    Mundane fantasy guy.. Otherwise..where the heck did that T-Rex come from?
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    D&D 5E (2014) How would YOU nerf the wizard? +

    It certainly seems like a good way to differentiate different classes/subclasses. It's also the kind of thing that can be granted through leveling. Maybe in the later levels, spells you once needed to succeed on a check on to even perform become automatic. Or you can choose between automatic...
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    D&D 5E (2014) The Magical Martial

    In fairness.. what Micah Sweet wants is explicit license for such fighters to be fantastic before giving them fantastic abilities. It does not appear that they care overmuch whether those abilities are provided if that license is given. Do I think this is a needlessly litigious way to go...
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    D&D 5E (2014) How would YOU nerf the wizard? +

    There are loads of things that cost a resource to potentially do nothing. Indomitable rolls, luck dice, basically any limited source of advantage on anything, action surge attacks that miss, etc. I think if you asked which subclass, out of all the subclasses feels the most "magical", the Wild...
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    D&D 5E (2014) How would YOU nerf the wizard? +

    Partially agreed. Spells fizzling isn't very interesting. That said. I think "Yes but consequences" or "No and consequences" can both be fun in their own ways. It'd require tuning to make the juice worth the squeeze of course, and there'd need to be some guardrails to ensure some level of...
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    D&D 5E (2014) How would YOU nerf the wizard? +

    A reasonable question. But it's not like these are the only options. Do we think that it is impossible to have fun spellcasting that is anything less than 100% reliable? Like, we roll dice for all kinds of things in D&D, where the result of the dieroll governs whether we succeed or fail. I'm...
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    D&D 5E (2014) How would YOU nerf the wizard? +

    By the logic you are using, Summoning a creature from heaven, hell, or another plane of existence is directly equivalent in difficulty to... ..Drinking? To each their own and all, but that is an interesting worldbuilding assumption.
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    D&D 5E (2014) The Magical Martial

    Enhh. There's a fair amount of sketchy justification outside of those classes. Power sources for Barbs, Paladins, and Rangers aren't that well defined narratively. The 2024 Monk appears to veering away from eastern mysticism to have more flexible thematics as well. The more flexibility the...
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    D&D 5E (2014) The Magical Martial

    I mean.. I disagree about it mattering. But at least if it's in the powers rather than the class, then players have the freedom to headcanon whatever narrative justification they deem appropriate at the character level.
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    D&D 5E (2014) The Magical Martial

    Fair enough. Neither of them contained any kind of justification. It's pure effect description. If this is adequate for you, I expect there is a middle ground available. A similarly worded ability might be.. "You stride with such supernatural grace that even the air itself can be...
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    D&D 5E (2014) The Magical Martial

    So if the ability was worded: "At x level, you can leap supernaturally far. Your jump distance is increased to y (really far) feet" You'd be good? What if we cut off the first part and just had an evocative title..something like.. HERCULEAN HANGTIME "Your jump distance is increased to y...
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    D&D 5E (2014) The Magical Martial

    Nonspecific mumbojumbo as narrative problem solution is not simulating anything. It is just a delayed-effect disengagement of critical thinking. Instead of disengaging on the front-end, you've forced people to wait until the word "magic" is used. No additional causal links have been...
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    D&D 5E (2014) The Magical Martial

    There are "simulationist" distinctions that could be made. A sword blessed by a celestial could be magically effective against fiends or vice versa. Exposure to certain poisons or energies, construction from certain materials, crafting by certain creatures, etc. could also function against...
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    D&D 5E (2014) The Magical Martial

    Lol. This is one of my pet peeves. Simultaneously having generic magical weapons that can damage anything and everything, and nonmagical weapons that in some cases can't do any damage at all. For all the detail we get, the only difference between a magic weapon and a nonmagic one is that the...
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    D&D 5E (2014) The Magical Martial

    On the one hand, having a skill that specifically calls out these kinds of activities..good.. On the other hand, requiring it to be a separate skill from athletics..less good.
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