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  1. K

    Ammunition Woes

    Nthing the "as long as the player has a quiver, he has all the mundane ammo he needs." Wizards don't need to worry about running out of bat poo, fighters don't have to worry about mending nicks in their sword blades, and rogues don't have to worry about their lockpicks breaking, so there's no...
  2. K

    D&D 4E Does 4E have disarm?

    Actually, if you go by the kind of cinematic fight scenes D&D is trying to emulate, Disarm almost invariably falls into one of either of those categories. 1) If it's a temporary setback for the hero, or villain, it almost never happens more than once per fight. 2) If it's a dramatic "flip the...
  3. K

    Raw-ambiguity of feats and what you can do

    To say nothing of the fact that shurikens are light blades. Anyways, what everyone has said here is correct. Weapon attack and damage bonuses apply to weapon attacks. A weapon attack is not an implement attack, even if the implement can double as a weapon--just like a ranged attack isn't a...
  4. K

    XP: Shouldn't the whole be more than the sum of its parts?

    You're right, I somehow misread "a party of 5 1st-level PCs" as "a party of 5th level PCs." The point still stands though. One 1st-level non-solo monster is not a challenge for 5 1st-level PCs, therefore you don't get XP or progress toward a milestone.
  5. K

    Starleather Costs

    This is one of the many weird little hiccups I've handily solved in my games by replacing item enhancement bonuses with an inherent +1 "awesome bonus" to attack and Defense (along with +1d6 crit damage) at third level, increasing by +1/+1d6 every 5 levels thereafter. I can just hand out...
  6. K

    XP: Shouldn't the whole be more than the sum of its parts?

    You've missed the fact that a single level 1 monster is not in any way, shape or form a challenge for five 5th level PCs (for that matter, neither is a single non-solo 5th-level monster), and therefore a) should never be put into the game in the first place and b) wouldn't grant any XP at all if...
  7. K

    The Videogame comparison

    The vehicle rules are in Adventurer's Vault, but I don't have that book handy to verify if that's correct or not. Of course, depending on the size and weight of the cart, it might not matter much how fast it's going--getting run over by a semi truck going one mile an hour will kill you just as...
  8. K

    Acrobatics

    This. Acrobatics could let you move through an opponent's square, I think (which is really only useful if he's in a 1-square wide corridor), but it would still provoke an OA. I wouldn't do anything as complicated as raise the DC or make him auto-fail if the OA hits, because that's not how OAs in...
  9. K

    Wasn't each campaign setting supposed to get three books?

    They have. I'm saying I don't remember a time when the "each campaign setting will have three books" statement ever left undefined what the third book might be--in other words, as far as I recall, from the very first time they announced that plan it's been "CG, PG, adventure."
  10. K

    Wasn't each campaign setting supposed to get three books?

    The plan from WotC has always been three products per setting: Campaign Guide, Player's Guide, adventure, with more if the initial books sold well. I've never heard them say the third book would or even might be anything other than a big adventure.
  11. K

    Begging to be errata'd: Archer Ranger At-Wills

    I think I'll be going for two different fixes in my game: - Sure Strike: +2 to hit till the end of your next turn. This makes it attractive to fighters as it means you can (effectively) OA with it without being an HBO monkey. For OAs it's pretty nice when you really need to stop that ogre from...
  12. K

    The Videogame comparison

    When people complain about realism, they're rarely complaining about real-world realism (unless they're advocating that all PCs should be likely to die of dysentery before the game even starts or the like), but about realism within the D&D world. We accept fireballs and dragons because that's...
  13. K

    Designating enemies as "allies"

    Except that it's entirely the DM's perogative to decide which enemies are assumed dead at 0 hp and which go to negatives like PCs, so there's nothing stopping Colmarr's DM from deciding that, by virtue of the PCs wanting to interrogate him, this particular enemy was important enough to warrant...
  14. K

    Quick Draw for Rogue

    Quick Draw is extremely useful for acting in the surprise round, which keys nicely with First Strike. Also, the following rogue powers are minor actions: - Quick Fingers - Garrote Grip - Fell the Lock - Hide in Plain Sight - Raise the Stakes - Sustaining Feinting Flurry - Hide from the Light...
  15. K

    The Videogame comparison

    Nothing in the fighter template requires you to give the monster Come And Get It. If you have a problem with CAGI being used on PCs, don't give it to mmonsters with the fighter template. Point one: NPC villains in 4E are not created using the PC creation rules. See pp. 186-188 of the DMG...
  16. K

    Opportunity Attacks

    This is also why you'll see a lot of ally-buffing powers expressed as "close burst X, Target: one creature in burst" rather than "Ranged X, Target: One creature." Unlike 3.X, 4E has a very small, strictly-defined list of what provokes an OA. If it's not normal movement (i.e, not a shift...
  17. K

    Perception clarification

    This reminds me, I forgot to mention: in 4E you can't do this anyway. Check out the Failure line for Perception: You can't try again until circumstances change. No combing the same five-foot square over and over and over.
  18. K

    The Videogame comparison

    Yes. Because you are the DM, and you have the power to never ever ever create a villain with this ability if it bothers you.
  19. K

    Perception clarification

    Bear in mind two things: 1) This tactic only works if you let it. It's hard to spend ten minutes searching a room when the dark wizard Marzubul is going to complete his ritual to open a portal to the Far Realms, or when the hobgoblins in the next room are bashing down the door. Even if you...
  20. K

    Perception clarification

    Also bear in mind that if you start regularly making traps and secret doors one point higher than the highest passive Perception in the party, you completely obliterate one of the main reasons why there's such a thing as passive Perception in the first place: elimination of the old inchworm...
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