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  1. K

    Dwarven Weapon Training and Adventurer's Vault Weapons

    Nope. Per the rules, if a weapon has multiple types, you get the full benefit of any effect that works with any of those types. There's nothing in the description of double weapons on p. 10 of Adventurer's Vault to contradict that, so if you're proficient with spears you're proficient with an...
  2. K

    Sneak attack/Curse/Quarry damage on a crit?

    Correct. Only extra damage that comes from a critical hit has to be rolled.
  3. K

    Minions and hps

    If they were provoking OAs, they certainly got somewhere near you. :P
  4. K

    boots in the Adventurer's Vault

    Are you talking about the flanker's boots, which let you teleport into any square adjacent to an adjacent creature? That's extremely useful--it's an instant flank without provoking OAs, or alternately it's a great "get the fighter between me and the enemy" power. EDIT: Oh, no, you're talking...
  5. K

    Showing Maps

    Unless of course the PCs have a reason to know what the dungeon layout is like before entering, I usually just layout the parts they can see on the battlemap and leave the responsibility of mapping to them.
  6. K

    boots in the Adventurer's Vault

    The fireburst boots hit all creatures adjacent to you with fire damage. That means you can't be adjacent to an ally unless you want to scorch them--that's the only drawback I can see.
  7. K

    Armor

    See the "Enchant Magic Item" ritual on p. 304 of the PHB, and "Armor," under the Magic Items heading on p. 227. :)
  8. K

    Swordmages and Spellscarred, and their nasty implement woes.

    All of the [W]-damage implement powers are ranged or blast attacks, so you can't give them the weapon keyword without making them unusable with a sword. I'll agree that they should probably have fixed damage as implement powers, or at the very least there should be a note at the beginning of the...
  9. K

    Swordmages and Spellscarred, and their nasty implement woes.

    1) You get exactly what it says you get in the swordmage's Implement writeup: Enhancement bonus to attack and damage, and any extra damage granted by a property. No feats, class features, racial abilities, or anything else. Whether the damage is [W] or fixed doesn't matter, only the power's...
  10. K

    Teleport foes over a cliff - Forked Thread: Push+Wall=save

    I never said you wouldn't be. My point was simply that the logic "if you can't teleport into midair because a square in midair can't be occupied, then you can't jump off a cliff" elecgraystone posited is an invalid argument, because jumping does not require that you end in a square you can...
  11. K

    Anemic Horses

    Might I direct you all to the first paragraph of the "carrying, lifting, and dragging" rules on p. 222 of the PHB? I see no reason not to extend that rule to mounts. In other words, when a mount is just carrying a rider and his or her gear, don't worry about weight limits. If the rider starts...
  12. K

    Teleport foes over a cliff - Forked Thread: Push+Wall=save

    Jumping doesn't have the requirement "you must end up in a square you can occupy." Teleporting does.
  13. K

    Dwarven Weapon Training and Adventurer's Vault Weapons

    Umm...yes it does. Check out the feat on p. 194 of the PHB.
  14. K

    Quandary! Can I do a “Pirate” campaign with 4th Ed as it is?

    Right, but the problem is that in order for light armor + Int/Dex to be "not -that-much different," fighters and paladins now have to add Int or Dex as a required attribute, whereas before they could afford to leave those scores considerably lower. More MAD = less-effective characters, which is...
  15. K

    Paladin and Armor

    Sorry, but that's incorrect. Unless the enemy in question is a gelatinous cube or similar square-filling critter, you can shift diagonally past it.
  16. K

    Dwarven Weapon Training and Adventurer's Vault Weapons

    The feat says you gain proficiency and +2 to damage "with axes and hammers," so yes, it applies to the axes and hammers in AV as well. Nothing in the feat excludes superior weapons.
  17. K

    Eternal Seeker Epic Destiny question

    It doesn't work. You only get to choose any class's powers when you gain a power by gaining a level, not when you retrain a power.
  18. K

    Night Hag... Give Me a Break...

    Not unless the unconscious condition was caused by being below 0 hp. The "unconscious" condition on its own does not include any way to automatically wake up--you have to rely on the rules of whatever caused the unconscious condition to determine how to end it. For example, if you're asleep, you...
  19. K

    Night Hag... Give Me a Break...

    (no save) is clearly a relic of an older iteration of the game, like the drow warrior having (X2) instead of the language of a secondary attack. Check out the Oni night haunter; it also has (no save) on one of its powers, which was errata'd to (save ends). They almost certainly just didn't...
  20. K

    Using Sleep against constructs

    Well, almost. There are additional options for waking someone up from sleep that aren't available if the person is unconscious, for example.
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