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  1. K

    Why can't you have more than one multi-class feat?

    Umm...pretty sure it's not.
  2. K

    Can one of the lead designers of D&D please stand up and clarify "Rain of Blows"?

    No, it's "okay" (or at least not as non-okay as some people think) because there are other options at that level that are better at performing the fighter's actual job as opposed to giving him a single attack once per encounter that dishes out striker-scale damage. If you want to build a...
  3. K

    Fighter Power doubts

    Except that the extra damage from cleave is the result of an attack roll, because it's part of the Hit effect of the power, and the critical hit rules don't distinguish between the target of the attack roll and any other targets damaged by that attack.
  4. K

    Can Warlocks Select Powers from Other Pacts?

    And there's nothing that says you can't retrain one of your at-wills at a later level.
  5. K

    dual wielding

    Err...because rangers have a ton of exploits that allow them to attack with the weapon in their main hand and the weapon in their off-hand? Would you rather be twin striking with a d10 bastard sword and a d6 short sword, or with two d10 bastard swords?
  6. K

    Magical Staff Weapons as Implements

    This. Note, however, that this is a one-way street. Magic staffs can be used as magic quarterstaves, but magic quarterstaves cannot be used as staffs.
  7. K

    Stealth in Combat Question (my players please do not read)

    When they attack, you reveal their location at the end of the attack action. They remain visible until they make a successful Stealth check at the end of their next move action. So, barring any special powers that allow them to remain hidden after making an attack or take an action that involves...
  8. K

    Effects - do they require a successful hit to work?

    No, because magic missile isn't an area attack. :) It is, however, possible to attack the darkness with thunderwave.
  9. K

    does the MM include PC race choices?

    The RPGA has additional restrictions on what can and cannot be played in RPGA games, which has little or nothing to do with what's "legal" in the sense of "official rules from D&D rulebooks." Basically, the RPGA has universally applied the "DM's discretion" part about using the racial write-ups...
  10. K

    Experience Q's

    [W] means your weapon's damage die. Your short sword's damage die is d6, not d6+5, so it's the second option. 2d6 + 8.
  11. K

    Implement usage

    Tale is correct. See PHB p. 236.
  12. K

    Odd question on converting characters to 4th ed :)

    Lord no, +4 Str +2 Con is way too good for a 4E race. Use the minotaur PC race stats, either the ones from the back of the MM or the more full-featured ones from Dragon 369, and reflavor accordingly. Change the skill bonuses to something more appropriate and describe Goring Charge as a headbutt...
  13. K

    Tempest Technique

    According to an unofficial clarification post by Mike Mearls a while back, each head of a double weapon was supposed to have its own entry and its own distinct weapon types and properties (e.g. no using Spear Push with the axe-head end of an urgrosh). Two-bladed swords were supposed to only have...
  14. K

    Dying and Temp HP

    No. As described on pp. 292-293 of the PHB, temp hp are not real hit points and do not add to your hit point total. In your example, the fighter is at -5 hp with 8 temporary hp. She's still dying, because her hit points are at 0 or less. If she is attacked, any damage will be knocked off of her...
  15. K

    Dwarven Weapon Training and Superior Weapons

    It's a very limited subset of "unlimited number of additional feats," though, isn't it? Consider that the most you'll ever actually get out of it is four bonus feats at any one time (Weapon Prof and quasi Weapon Focus for two different dual-wielded weapons). And unless your battlefields are...
  16. K

    Pushing Question

    Yes, you can try to push the kobold off of the ledge. The kobold gets a save to fall prone in the last "safe" square before it's pushed over the ledge (in this case, the square it was already in) as described on p. 44 of the DMG. If it fails, then you can shift into the space it just occupied.
  17. K

    Shield Push Question

    The issue, though, is this: is the entire attack invalidated because the chosen blast area is no longer adjacent to the origin square after the creature is pushed, or does the origin square of the blast "update" itself to the monster's new position after the push? In the former case, the blast...
  18. K

    Heal to grant saving throw to self?

    You're in house-rule territory; the PHB clearly defines "ally" as a creature other than you. Allowing creatures to use Heal checks to make immediate saves on themselves is going to make "save ends" conditions significantly weaker--especially in cases of conditions like immobilized, where giving...
  19. K

    Iron Armbands of Power and Item Bonus Stacking?

    And there are no exceptions, like dodge bonuses (dodge boni?). 100% correct. Moreover, if anyone still finds the rules vague, the example of damage calculation on the same page clearly spells it out: Valenae has a +7 bonus to damage (+3 Str, +2 feat, +2 enhancement). When she uses a longsword...
  20. K

    Tank Theory

    The key point you're overlooking is that the defender can take a heck of a lot more hits than the striker. It's pretty much always beneficial for a blow to land on the tank (barring extreme cases like a completely-uninjured striker and a tank down to 5 hp and no healing surges) because the hit...
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