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    Infernal pacts - appropriate for player characters?

    Oh, certainly it is viable. A good idea? Only if the particular character is prepared for it. One thing that has bugged me (in many games....not at all only D&D) is that some people seem to assume, "Hey..i'm evil or morally ambiguous or shady....therefore, this infernal being that hates...
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    D&D 4E What's Wrong With 4e Simply Put

    Regarding rules and unequal multiclassing...I never meant to say or imply that the rules encourage unequal levelling. I meant that the rules assume it will happen because the designers probably already knew what we figured out 3 days after the PHB came out: having a main class and adding on a...
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    D&D 4E What's Wrong With 4e Simply Put

    There may be someone with the No-Talking tagline. Don't know. I wouldn't buy that product, either. And regarding 1e...you are right. I don't like 1e, either. And a very good point about the majority of feats and spells being about killing the opponent. But, not all of them. My point here...
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    D&D 4E What's Wrong With 4e Simply Put

    You are right. Spellcaster 10/Nonspellcaster 10 isn't a good mix. It's like trying to train for two vastly different careers and expecting to keep up with the veteran specialists. Even the rules, when they talk about multi-classing, seem to assume that there is more of a difference between...
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    D&D 4E What's Wrong With 4e Simply Put

    Well, I certainly did not intend to challenge your authority, there, especially as I was not singling out a particular MMO. I was referring to the style of play. In an MMO, the game is about killing things, powering up, reapeat. It really is fun, and I'm not knocking it. RPGs include that...
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    Repositioning the "Wizards Presents:" books

    I really like the idea of the "previews" being more like coffee table books. There are more of us out there than what's represented on internet message boards. Crunch is crunch. No matter what the game, no matter what the edition....houserules and personal changes are going to happen. The...
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    D&D 4E What's Wrong With 4e Simply Put

    I'll preface this post with my usual disclaimer: I don't like the ideas of 4e yet, but I keep an open mind and I really do take part in these 4e discussions because I hope that my opinion turns around and I get interested in the new edition. The MMO influences that are there to attract that...
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    D&D 4E 4e, minis... and some of my thoughts

    Others here already beat me to the punch...I have the same feelings: especially with the push towards encounters including larger numbers of weaker opponents, how is this to be avoided? Well, maybe to some people's games....others have always played games that include many weaker opponents...
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    Wizards Presents: Inside the making of 4th edition, plus new art

    I have very little interest in 4e, based on the crunch and rules they've hinted at or released through blogs and such. But these preview books seem to be the opposite of all of what has already been leaked out. Essays, discussions, hints, reveals...this is the stuff of a game that is really...
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    How Would 3.75 Impact Your 4.0 Decision

    Well, we already have 3.75 in a way. With the releases of the Rules Compendium, Magic Item Compendium, Tome of Battle, and Spell Compendium...3.5 has changed and evolved a bit. But that is just a personal observation/opinion. More house ruling and 3rd party alterations would seem a bit...
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    Dragonlance trailer at Youtube at last!

    Animation quality....eh...so, it's not all that amazing. As someone said, you get what you pay for...and they knew they were not going to get a huge return from a project like this. What DOES irritate me, however is that a few details were way off. As anal as Hasbro-WotC is about licensing...
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    15 Minute Workday Myth?

    Fortunately, I've never lived through the horror of a 15-minute Adventuring Day...or more accurately, the horror of a game that produces 15-minute adventuring days as a side effect of how the game is set up. Traps would not at all enter into the solution of this problem if it popped up in one...
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    Encounter lay-out software

    I've recently started to look into doing something new. I kind of like the relatively new format in modules and published adventures that shows and details an encounter layout. Complete with starting placement of antagonists, terrain features, and all that. Much like the set-up of a...
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    D&D 4E The 4e Economy

    Only the DM of a particular game can answer that, based on the setting he is using.
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    D&D 4E The 4e Economy

    Well-known objects are a DC 12. Rare or exotic items would be a higher DC. First, the DM has to determine what items are rare and exotic in his/her game. Then, the DM needs to slap a DC on the item when it comes up. DMs need backbones and just need to make the call. This is not a situation...
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    So what's gold gonna be for?

    Ohhh...well, D&D has that right now. Spells and items can increase your ability scores or provide bonuses to skills. Other spells and items provide situational modifiers to social skills. Numerous examples are all over the game. However, the more recently printed a book is, the harder it...
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    D&D 4E The 4e Economy

    I actually found that the limited detail on the economic systems worked just fine for me, but I absolutely agree that things were far too generous in regards of PCs selling things. This is one of the big reasons that I like to hear about the decline in magical item dependancy in 4E. Given the...
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    So what's gold gonna be for?

    That sounds like an awesome game! However, I totally disagree with your statement that it cannot be run under 3E rules. I've run games of a similar theme, and I've played in some. The D&D minis game is a wargame. Dungeons and Dragons, however, really is a role-playing game. I would be an...
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    So what's gold gonna be for?

    Speaking of not wanting to have a game that forces you to play in a certain manner....I'd have to toss my cookies out of extreme boredom if I was forced to play or run a game where the only motivation of any of my characters was, ".....umm....Adventure!!" Then again, the same would have to be...
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    Traps up to level 30 ?

    I haven't agreed with a sentiment more than this one in a long time. We will see some serious quality if the designers don't treat the experience as 30+ levels of dungeon-crawling. High level traps should start to really mess around with the PCs' heads. Illusions that trick them or misdirect...
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