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  1. J

    Free Free Minstrels PDF from Island of Bees

    Become a Minstrel! Island of Bees has released a free PDF for becoming a Minstrel! Minstrels are musicians who play magic songs which allow them to communicate to the souls within all living things. They are able to establish connections, and even curry favor with these spirits. This module...
  2. J

    Stop and See the Sights - Campaign Advice

    I think you're in a good spot. There's a lot to work with here and just a change in perspective from you and your PC's point of view could make all the difference. It sounds like you just need to give them quests that they want to do. In this case, quests that are directly related to finding...
  3. J

    I made an NPC generator

    Might need to make some of the strings excluded to one another, i just tried it and got: "He has a presence about him that can be quite scary. He cares deeply for his loved ones and is devoted to the gods. He believes people should just try to get along. He pays lipservice to the god of the...
  4. J

    Do you design worlds according to fantastical physics?

    In my world, Azurath, the god of Magic, Knowledge, and Mystery, purposefully designed magic so that its rules are always changing and it can never be understood. As the god of mystery, he wanted magic to be a "Endless frontier." That's not to disagree with your main point. I think the world...
  5. J

    Location Name Ideas For Homebrew Setting?

    My first thought would be to name it after streets in London and France. Both cities tend to sound gothic by nature, and considering you are setting yourself in the Victorian Era, it would stand to reason. The French streets are, as you might assume, written in french. As long as no one in your...
  6. J

    Do you design worlds according to fantastical physics?

    You hit the nail on the head Box, as that's exactly how I do it. The sun is a fire elemental that is thrown by a Giant every day, and it rotates around the earth. You can meet him, hes actually a cool guy, and one of the nicest elementals you'll ever meet. The stars are angels who watch you and...
  7. J

    Role-Players vs. Actors

    I'm a pretty fair Role player, so when I think I'm about to do a stirring speech, threaten, or lie to someone, i generally ask to do the roll first so that I can role play off of it. I'm as comfortable giving a stirring sonnet to inspire the kings men, as i am rambling nonsensically and...
  8. J

    Decapitation and lethality in your game

    I used to have some house rules when I played 5e, where every time you went to 0 Hitpounts you crippled a random part of your body, that way you couldn't go down and up and down and up and down with only healing a little bit at a time. If you crippled the same part twice, it would be...
  9. J

    Designing my own system looking for help

    I'll see if I can give a nudge in the right direction. Similarly, i made an RPG that i tried to make as different as possible from traditional RPGs. One of the key decisions was to make the main game mechanic based on a deck of 52 cards rather than dice. This helped, as I couldn't rely on any...
  10. J

    Handling behind the scenes events in your RPG game.

    I might suggest making a check list of events, as well as their ramifications. This way you can keep the important events near the characters. I generally prefer to use these events as obstacles for my players. They would get to understand the effects, so rather than hearing about the event, I...
  11. IoiF[1].jpg

    IoiF[1].jpg

  12. J

    Help with city-based campaign

    It might be easiest to think of a plot on the highest tier and work your way down to its lowest levels. I'm imagining this being a plot by someone very powerful and influential, which the players cannot touch at their current level, but as they gain more power they'll eventually be able to take...
  13. J

    As a GM, how do you manage your time?

    I'm fortunate enough to have been GMing long enough to have become a fast improviser. The only time I couldn't improv a scenario faster than my players could experience it was when we we're in the Elemental Plane of Fire and all the elementals had clever names, which i couldn't make up on the...
  14. J

    What Game Did You Leave D&D For?

    I had to make my own. I wanted Low-HP, firearms, more chaotic magic, a more interesting leveling system, a larger inclusion of social abilities, a dissolution of feats into skills, A leveling system that focused on width (Difference & Utility) rather than height (Power), shorter combat...
  15. J

    Observations on matching "One vs. Many" combat mechanics to cinematic combat

    What I did in Westbound was make enemies either Coordinated or Uncoordinated. Uncoordinated meant that a team of creatures under the control of one player or DM could not attack the same target twice in one round. Players could attack the same creature, but a player with a pet would have to...
  16. J

    Tinker's Equation: Making Math Fun Again

    Okay, the numbers are getting really exciting. The problem I have now, if you can call it a problem, is that regardless of the weight of the Contraption, it can move a maximum of 15ft per round. The current equation is: ( Unit Size ) x (1 + Distance/5) = Unit Requirement The problem is that...
  17. J

    Tinker's Equation: Making Math Fun Again

    Hey There, I recently made rules for the Tinkering craft, where players can make mundane contraptions. Contraptions like Automatic Crossbows and Grapple Guns, not sentient spinning tops of doom or iron golems that obey your verbal commands. You can see the whole craft here. As part of my...
  18. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    With some help from you guys I cut some of the fat from the Artificing system. You can see it here. I did this shortening by adding in a half-page that let me remove a large chunk from every school of magic, and allow them to create their own powers. I posted the half-page below, and I would...
  19. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    Hey 5ekyu, I too am excited about the Anti-Artifice feature, especially in how it differentiates Artificing as a craft from other crafts. I like to relate it to going on a Reverse-Quest, where you get the reward first and then have to fight the monster later, except the monster is hunting...
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