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  1. Traveon Wyvernspur

    Railroading, Yay or Nay?

    I railroad from the shadows as a GM. What I mean by that is that I will have encounters put together ahead of time, but not in a SPECIFIC spot in the storyline. The players will encounter who and what I want, when I want. This way I can still drive the story and keep the campaign on the tracks...
  2. Traveon Wyvernspur

    Pathfinder 1E Paladin Alignments - More than just LG?

    Some very cool stuff in there Matthias I like what you did with your different subclasses of paladins though for purposes of my game I will just keep the current Paladin and Anti-Paladin powers/abilities for each axis whether it is good or evil so they won't be smiting chaos or something like...
  3. Traveon Wyvernspur

    Pathfinder 1E Barbarian Rage and Unconscious

    The adjacent 50% bonus would definitely make it more palatable for me if I was playing in your game. You'll have to let me know how your players react when you try out this new houserule!
  4. Traveon Wyvernspur

    D&D 3.x [3.5/PF] Help with a feat!

    For Pathfinder, there are these feats that might interest you: Prodigy Scholar Skill Focus There are also traits that give you skills in stuff like: Bandit I'm not sure about 3.5 as I'm pretty rusty in that rule set.
  5. Traveon Wyvernspur

    Pathfinder 1E Barbarian Rage and Unconscious

    Oh yeah, 1/2 would be good too. Much simpler than the 3rds thing and then not as harsh either for the cleric, but still enough to make him want to make sure he's not sitting back the max and being the healbot.
  6. Traveon Wyvernspur

    Pathfinder 1E Barbarian Rage and Unconscious

    I was just tossing out a number. Channeling is 30-foot radius centered on the cleric, so it's a 60-foot diameter all the way around and it goes up in power by 1d6 every two levels so by level 20 the cleric is healing/damaging 10d6. If you wanted to go with my idea for distances it'd be...
  7. Traveon Wyvernspur

    Pathfinder 1E Barbarian Rage and Unconscious

    That's a good chuck though, 3.5-4 hours isn't too bad to be able to play per week. We play every 2 weeks, which is why we get in the 6 hour sessions. The group is pretty good about the time it takes now, we don't need a clock to do it, the DM will just look over and say, "better hurry up I'm...
  8. Traveon Wyvernspur

    Pathfinder 1E Barbarian Rage and Unconscious

    There are so many rules to look up that sometimes it does get frustrating when something pops up which isn't used a lot. We use RULE 0 quite often and then go back and look up rules later if there was some kind of debate rather than stopping the game and looking things up. The only time we stop...
  9. Traveon Wyvernspur

    Pathfinder 1E Barbarian Rage and Unconscious

    We play with the 2 traits and usually 1 has to be campaign specific (if we are running an AP). I do like the PF rules for CMB & CMD, but you are right that they are complicated. We ran into a question this past weekend when someone in our party was grappling a wizard in the party and if the...
  10. Traveon Wyvernspur

    Pathfinder 1E Barbarian Rage and Unconscious

    Only a few. 1) We play with Flaws using the 3.5 variant and the 3PP and get one extra feat (flaws need to be approved by DM though and you can only get 1 additional feat even if you take 10 flaws). 2) A free background feat is given out to everyone, but it has to be part of your character...
  11. Traveon Wyvernspur

    Pathfinder 1E Barbarian Rage and Unconscious

    If you are doing a home-brew with your own house rules then you can do whatever you like. I personally like the PF rules on Rage and keep them in my games, but each table is different.
  12. Traveon Wyvernspur

    Pathfinder 1E Barbarian Rage and Unconscious

    No. HD refers to how many levels you are. So if you are 5HD you are level 5, which would mean 2 points per HD * 5HD = 10 temporary hit points.
  13. Traveon Wyvernspur

    Pathfinder 1E Barbarian Rage and Unconscious

    That depends on their Con. If a barbarian has 16 con at 5th level and rages he goes up to 20 con (or 2 hit points per level) = 10 hit points. Barbarian hits 0 hit points and falls unconscious, per RAW he loses his 10 temporary hit points and is reduced to -10 hit points at this time. Barbarian...
  14. Traveon Wyvernspur

    Pathfinder 1E Barbarian Rage and Unconscious

    @Aluvial - I point you at my previous post. If this is Pathfinder you are playing then get the feat Raging Vitality which allows you to continue to rage while you are unconscious. You still expend rage rounds and you keep your temporary hit points. Without Raging Vitality you lose the temporary...
  15. Traveon Wyvernspur

    Pathfinder 1E [Newbie] Creating a Campaign, Resources and Tools for a Mac/PC?

    If you haven't GM'd PF before then I suggest you check out some of the free modules out and get the hang of it beforehand. These are pre-written adventures that are good for 1 or 2 shots and are level appropriate. The other thing I also recommend is that you check out some of the Adventure Paths...
  16. Traveon Wyvernspur

    Pathfinder 1E Barbarian Rage and Unconscious

    Yes, unless he has Raging Vitality (also called the barbarian rage feat tax...), but he has to have enough rage rounds left over to continue to rage or else he loses those temporary hps and can easily die. Note: These are the Pathfinder Rules not 3.5 FAQ, so if you are playing Pathfinder this...
  17. Traveon Wyvernspur

    Pathfinder 1E Paladin Alignments - More than just LG?

    Yep, I agree 100% with how you phrased it. The most important thing at any game table for me is that everyone is having fun. I also think that most tables (with the exceptions of organized play) home-brew and tweak rules they don't like, remove some rules, or add other rules to suit their own...
  18. Traveon Wyvernspur

    Pathfinder 1E Paladin Alignments - More than just LG?

    SirAntoine - Well the reason I posted in the first place was to get feedback from all sides and angles. My main question was in regards to the game balance if I did allow the differing alignments of the paladins in my home-brew game. Don't feel bad for starting any kind of debates as that is the...
  19. Traveon Wyvernspur

    Pathfinder 1E Paladin Alignments - More than just LG?

    delericho - I agree, I like partaking in the occasional paladin alignment thread as well. It's always interesting to see other people's opinions and in the case of the one guy on the other forum it sometimes boggles my mind how people think. I just have to remember that morals/ethics/laws in...
  20. Traveon Wyvernspur

    Pathfinder 1E Paladin Alignments - More than just LG?

    That point has been brought to his attention quite a few times, including quite a few examples of if a Paladin enters Cheliax. It's a legitimate government with legitimate authority, yet it's full of slavery and all sorts of other nasty evil things. Paladins have to follow the laws when they...
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