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  1. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Noted. Those are precisely the same type of RPGs as OD&D. In both, the narrative emerges from the unfolding events of the campaign.
  2. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You’re taking the word narrative too literally. Yes, every campaign results in a sequence of events connected through time, so a narrative can always be constructed after the fact. However, some play styles aim to create a specific kind of narrative. In those games, the players and the referee...
  3. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, pacing matters in every play style, but that’s not the issue here. What matters is how pacing is handled, and that’s one of several elements that distinguishes different play styles in the first place. Likewise, saying “every roll should have meaning” is too broad a statement. It flattens...
  4. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Because you're overlooking the fact that the settings I use were developed across multiple systems. They may have started with AD&D 1e in the early '80s, but I then ran several years of Fantasy Hero, followed by two decades of GURPS, and only returned to classic D&D about 15 years ago. This...
  5. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This brings to mind something that happened in one of my GURPS campaigns in the 1990s. At the time, we were trying out different ways to start off the campaign in my Majestic Wilderlands and exploring different aspects of life in the setting. We had just gotten done with a campaign where every...
  6. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Your take that Blackmarsh is built around a level progression system doesn’t hold up. The core of your claim is that Castle Blackmarsh is a “starting area,” and that threats get worse the farther you move out, but it’s not how Blackmarsh is designed. I should know, I wrote it. Breaking it down...
  7. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The terms I used, like “Mother May I” or “skip to the good parts”, are common stereotypes that have been unfairly applied to different styles of play. For example "we can get to the good bits" "mother may I" (Same post) "twenty questions" If you’re interested in the context behind those, I’d...
  8. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The City State of the Invincible Overlord is not a “safer” area. It has its own dangers, political, criminal, and otherwise, every bit as perilous as Dearthwood. Players often choose to start there because they understand how to operate within civilization, not because it’s less dangerous...
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  10. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You're reading level as a mechanism for gating content. That’s not how I use it. In my Majestic Fantasy RPG, level is a shorthand for life experience, not a script. The world doesn’t scale to the party. Some places are inherently dangerous and remain so. Others are more manageable. The players...
  11. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That’s not relevant to my point about levels or how they function in a living world sandbox. The section was there to show that gaining experience, and therefore levels, doesn’t reduce play to a procedural grind. It supports the idea that level can serve as a shorthand for a character’s life...
  12. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No. No more than what a party of 50-point GURPS characters can do. In my Majestic Fantasy RPG, here’s how I handle this, from page 67 of the Basic Rules: A better comparison is a group starting in the City State of the Invincible Overlord, who are aware of the Forest of Dearthwood, once the...
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  16. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No, I don’t follow the AP’s timeline. That said, the NPCs in an Adventure Path typically have goals, plans, and motivations, and good AP authors structure events to follow logically from those elements. So if the players don’t interfere, things might unfold similarly to how the author...
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  18. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The issue isn’t the source of the content but how that content is used. Sandbox campaigns and published adventures both need characters, locations, and underlying events. In most cases, NPC goals produce a larger chain of events. However, in Adventure Paths, the playstyle assumes players will...
  19. R

    OSR Does "Old School" in OSR only apply to D&D?

    My thoughts on the matter. Debates about what the OSR is have been going on since at least the late 2000s. What sets the OSR apart, from the beginning, is that, unlike most corners of the hobby, it hasn’t been driven by a single author, company, or creative vision. While it grew from interest...
  20. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This trilemma only applies if the referee’s primary role is to prompt, to steer players toward specific options through suggestion. If, instead, the referee reports the world as it stands, like a battlefield scout relaying conditions, the trilemma becomes irrelevant. Players aren’t choosing from...
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