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  1. The Ghost

    Your introduction to D&D: what order of books?

    In the fall of 1991 we received the following from a friend's older brother: 1st Edition AD&D (The ones with the orange spines) Player's Handbook Dungeon Master's Guide Legend's & Lore DragonLance Adventures Greyhawk Adventures 1st Edition AD&D Modules A1 Slave Pits of the Undercity A2 Secret...
  2. The Ghost

    Why we like plot: Our Job as DMs

    Oh, I agree! I am just curious as to where Janx sets his. I consider it an important part of my growth as a DM to learn how others do things.
  3. The Ghost

    Why we like plot: Our Job as DMs

    This I agree with. :) However, there one question I am left with; what about a character's goals and ambitions? Take your average first-level fighter. He was conscripted into the army, served in various posts, and is now out to make a name for himself as an adventurer. His goal is to one day...
  4. The Ghost

    Why we like plot: Our Job as DMs

    And in this particular case the rule is on Page 109 of the 3.5 Player's Handbook. "AGE ~ You can choose or randomly generate your character's age." (emphasis mine) With the groups that I have played with it is quite common to create characters who are much older than the minimum. In 3.5 that...
  5. The Ghost

    Why we like plot: Our Job as DMs

    Perhaps "may" is a better word than "would"? :)
  6. The Ghost

    Tools for sandbox style exploration?

    This is exactly something I have been looking for. Xp to you!
  7. The Ghost

    Why we like plot: Our Job as DMs

    What, exactly, is wrong with having long-term goals? It is one thing for a first level character to state "I want to be a powerful necromancer" it is another to state "I am a powerful necromancer." I have no problem with the first but I would with the second. Are all PCs 18 years old when a...
  8. The Ghost

    Why we like plot: Our Job as DMs

    Yes. This comes about by the very nature of playing the game. Over time I will develop relationships with NPCs and the actions (or inactions) I take will impact the setting and, ultimately, the story. I wonder how much these words mean to the disagreement you and I have over character depth in...
  9. The Ghost

    What adventure module defines D&D to you?

    That is up there but I think my love for Maure Castle triumphs so I'd go with WG5 Mordenkainen's Fantastic Adventure.
  10. The Ghost

    Why we like plot: Our Job as DMs

    Hussar - The Shaman pretty much said in his reply above what I was thinking. I do agree that what you said is another valid and entertaining way to play. I do think it is important to note that character depth can and often does exist in sandbox play.
  11. The Ghost

    Why we like plot: Our Job as DMs

    What do you mean by depth? IMHO, character depth comes from his/her philosophies, motivations, goals, fears, etc. and how he/she applies those (reacts) to the events that are transpiring around him/her. For eample, my current character's goal is to become a deity. Short of that he is...
  12. The Ghost

    Why aren't RPGs poplular

    Certainly. But neither of these statements disproves my point that people will read and do math for fun.
  13. The Ghost

    Why aren't RPGs poplular

    I disagree (partly). Reading and Math on their own are not the problem. Poker has surged in popularity over the past decade. Lots of the poker players I know, myself included, have spent countless hours reading Super Systems, Card Player magazine, etc. Part of success in poker is understanding...
  14. The Ghost

    Naming places

    Google Maps. I tend to have the same problem in that I also have a difficult time thinking of place names. So what I do is use google maps and scroll around the world looking at different real place names until I find the ones that sound right.
  15. The Ghost

    Basic Fantasy RPG - Paladin Question

    Huh! I've always read it as being for each paladin level you gain a once per day ability to heal 2 plus charisma modifier damage. Thus, in juboke's situation it would be heal 4 points 5 times per day.
  16. The Ghost

    Do you need more dice?

    I am kind of with your wife on this one as I have never understood the desire to buy more and more dice. I have one set. I have had that same set now for almost twenty years. It serves me well.
  17. The Ghost

    Ressurection and Drama "Don't worry, we'll rez you after this"

    Maybe. I think the trick with Resurrection/Raise Dead/etc. is in how it is used in game. If it is common and easily accessible then I agree that it cheapens the experience. However, if used rarely and only for good cause it can add to the dramatic moments of the game. As a DM and player I like...
  18. The Ghost

    What's your Fifth?

    Same here.
  19. The Ghost

    Low ability scores -- more fun?

    It's more about creating a character concept that fits the ability scores you rolled - that can be fun. :)
  20. The Ghost

    Which hardcovers do you own/plan to own?

    I own the Player's Handbook I, Dungeon Master's Guide I, and the Monster Manual I. That's probably all I will buy until they release something for Greyhawk.
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