Search results

  1. Ashtagon

    Let's rant! When house rules get stoopid...

    On the third hand, "them" had a venerable traditiojn as the gender-unknown third person singular pronoun. "It" is frankly, insulting when used to refer to a human.;
  2. Ashtagon

    OD&D Is the OD&D Rules Cyclopedia worth it?

    The RC is well worth it. That said, if you want a free alternative that covers the same rules as closely as possible, search for Dark Dungeons (no, not the Chick tract).
  3. Ashtagon

    Death and familiars/animal companions/special mounts

    Actually, targeting the familiar does make sense. Since enemies remain fully capable of delivering an "alpha strike" any time they are not on the floor, it makes sense to always go for the biggest thing you can be sure of downing in a single attack sequence. While for the BBEG, that is likely to...
  4. Ashtagon

    Death and familiars/animal companions/special mounts

    Actually, one of my ideas for making your basic familiar more useful is to turn them into spell batteries. A wizard can choose to 'cast' a 1st level spell into his familiar, storing it for later use. Provided the familiar in in line of sight, he can later (even weeks later) cast that same spell...
  5. Ashtagon

    Death and familiars/animal companions/special mounts

    It's fair enough saying the DM won't by fiat target a familiar that isn't being actively risked. And that even makes some sense for unintelligent enemies, since a raven or toad isn't an obvious threat (not unless the monsters are sufficiently genre-savvy anyway). But for an intelligent enemy, a...
  6. Ashtagon

    Death and familiars/animal companions/special mounts

    ok, some justifications: Familiars: At low levels, there is no real way to stop a determined enemy from attacking your familiar if it is anywhere at all on the battle map. All it takes is a single enemy archer and *pow* - no familiar for the rest of the campaign (that's effectively what a year...
  7. Ashtagon

    Death and familiars/animal companions/special mounts

    Core rules: So, costs 100 gp and a 24-hour ritual to acquire a familiar, regardless of previous circumstances. Losing a familiar costs 200 xp per class level (DC Fort save halves)., and you cannot replace it for a year and a day. Considering that core rules assume you can (potentially) gain a...
  8. Ashtagon

    Loss of an Eye

    Ashtagon's Law of Real World Comparisons: All comparisons fail when considering characters above 6th level.
  9. Ashtagon

    Loss of an Eye

    Nope, max 10 range increments, no matter what. That's 1100 feet for a "composite longbow" - slightly more than a quarter of what can be achieved with traditional archery equipment. The range limits using RAW are pretty acceptable if you assume no significant arching (within the space of a...
  10. Ashtagon

    Loss of an Eye

    :eek:
  11. Ashtagon

    Loss of an Eye

    That's only really true for modern bullets which have relatively high velocities. Traditional bows and crossbows have such low velocities that you have to angle the weapon upwards ("arching") in order to be accurate at distances. Being able to judge the distance accurately is far more important...
  12. Ashtagon

    Loss of an Eye

    I'd go with: * -4 on Spot checks (contrast with blind: -4 on Search, -999 on Spot). * Loss of peripheral vision: The character is considered flanked any time three enemies are adjacent to him. Unlike for characters with full vision, these flankers do not have to be on opposite sides of the...
  13. Ashtagon

    just getting into 3rd edtion

    Within the three core books, the only "non-optional" rule that absolutely must be changed is to ban the Natural Spell feat. Also, be aware of the fact that full caster classes (wizard, sorcerer, druid, cleric) are far more powerful than the other classes - the difference between a 3rd edition...
  14. Ashtagon

    Burrowing Rogue Build (up to 30d6 sneak attack damage and near-impossible to hit!)

    +9 bab on a mainline melee character is weaksauce. Sure, you get +4 from your Dex, but any frontliner who isn't getting +4 (at least) from an ability score at 20th level is weak. And statistically, more than a -10 from your main bab modifier and it's barely worth your time to pick up the die to...
  15. Ashtagon

    Action Point-granting Template?

    Since it was an intentional design decision that NPCs should not generally get action points, I doubt you'd find anything in core. If you really want an NPC to have APs, just give them. They are basically just a formalised mechanic for fudging dice rolls anyway.
  16. Ashtagon

    Could Fox's Cunning Make an informant Out of Someone Dumb?

    I'd say the higher Intelligence would let him sensibly recall anything that he would ordinarily have remembered from past events. However, since the drug addiction was active back then, that would probably have clouded his perception of things, making it hard for him to recall clearly. Specifics...
  17. Ashtagon

    Good cleric summoning evil?

    The planar binding spells only summon a generic individual of the creature type specified. It can't be used to summon a specific individual of that creature type.
  18. Ashtagon

    Cure/inflict wounds spells revision

    First, I'd say renaming the cure spell chain to I, I, III, and Iv instead of the more prosaic (and increasingly hard to rationalise) current names. I ran a little spreadsheet, comparing a cleric casting each of his available cure spells (assumption: all rolls result in averages) on a fighter of...
  19. Ashtagon

    Undead with a ring of sustenance?

    An external combustion engine (aka steam engine) can be fed with human flesh as easily as it can be fed with coal. That doesn't make it alive. Don't confuse the consumables with what the consumables are powering.
  20. Ashtagon

    Undead with a ring of sustenance?

    unlife-sustaining nourishment is not life-sustaining nourishment. In a sci-fi campaign, a robot might require electrical power and fuel as "nourishment". That doesn't make a robot alive either.
Top