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  1. Ashtagon

    Undead with a ring of sustenance?

    "life-sustaining" is the key word here. Undead are not alive. Therefore, there is nothing for the ring to sustain.
  2. Ashtagon

    Alternative Environmental Damage

    I'm toying with the idea of Con damage that can't be healed until a condition is met, but once the condition is met, it heals naturally at a high rate. eg. (numbers drawn from a hat): Drowning inflicts 1d6 Con damage per round once you are no longer able to hold your breath. Once you have...
  3. Ashtagon

    Composite Bow Crafting Questions

    Given that there are non-lethal weapons that do threaten (sap in SRD), I'd say that whether or not a weapon does lethal damage is not relevant to determining whether or not it threatens an AoO.
  4. Ashtagon

    Revised cleric (take two)

    Actually, the cleric was specifically created to be a counter to a vampire PC that one of the original Gygax/Arneson group of players was playing at the time. It's a common misconception that it was written to be a Christian archetype.
  5. Ashtagon

    Composite Bow Crafting Questions

    Ship of Theseus - Wikipedia, the free encyclopedia Personally, I'd say it's no longer the same item at this point.
  6. Ashtagon

    Experience Table Award for Epic PCs?

    Table 2-6 in DMG p38 has a footnote explaining how to handle this case.
  7. Ashtagon

    Experience Table Award for Epic PCs?

    The XP required per level is on a reasonably simple formula... The total XP needed to attain a given level can be described by the formula: L x (L-1) x 500 Where L is the new level to be attained. Level 1 is a special case, in that it is always fixed at zero XP.
  8. Ashtagon

    fire/cold subtype at the same time!?

    Under RAW, both of these would stack. It's kind of undefined how they stack though. Personally, I'd count the number of times vulnerability is gained from spells/templates/whotnots, and the number of times immunity is gained from spells/templates/whotnots, and if one is greater than teh other...
  9. Ashtagon

    What can you shoot with a ballista?

    Even if that monster were doing flyby attacks, there is a considerable space in which it would be a significant horizontal distance from the ballista. I'd allow it to fire at any distance greater than, say, 30 feet, at an airbourne target doing flyby attacks. That's still inside range band one...
  10. Ashtagon

    Damage from Falling Object: Gelatinous Cube

    Interestingly, the gelatinous cube has a density of about 15 lb/cf (comapred to 65-70 lb/cf for water). Fly :: d20srd.org Fly allows movement at 60 feet per round. This is nowhere near falling speed, and using the fly spell's speed to fly straight down will do no meaningful hp damage. I'd...
  11. Ashtagon

    Death & Dying - a better (and simple!) system.

    The approach I've been considering until recently has been to have a greatly expanded negative hp buffer, up to as much as 20% of max hp (or Con, whichever is greater). This didn't remove the hp timer meta-gaming, and even my idea of making the hp loss a random number couldn't remove that. If...
  12. Ashtagon

    fixing feint

    @Hawken: As I said, my view of what a feint manoeuvre involves is ALSO based on personal experience of sword-fighting. I am reasonably experienced at fighting with sabre and epeé. Six seconds is an incredibly long time when someone is trying to hit you with a pointy stick. Since we disagree so...
  13. Ashtagon

    fixing feint

    Not a mistake. It was explicitly stated that this was going on as part of a normal attack action in !e and 2E. Personal experience of fencing suggests that this must be going on even in the six-second rounds of 3E. To do otherwise would be tantamount to leaving yourself defenceless. I don't...
  14. Ashtagon

    fixing feint

    @Hawken I think the fundamental area where we disagree is that you see feinting as something that anyone should be able to do well as a manoeuvre. I see routine feinting as something that happens automatically as a normal part of an attack action, and the feint manoeuvre itself indicates a very...
  15. Ashtagon

    fixing feint

    My current houserule set allows for a feint to be Bluff vs either Bluff or BAB (choose one). I'm not overly satisfied with this either. I assume that normal swordplay or other melee weapon combat incorporates a certain amount of feinting anyway, and that an actual feint manoeuvre involves a...
  16. Ashtagon

    Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits

    That actually really really puts me off the whole game concept. I don't like the idea of having to do advanced study to figure out my dice rolls. Throwing dice oughtn't be that complicated, seeing as it is a fundamental aspect of just about everything in the game (I'd assume it is fundamental...
  17. Ashtagon

    D20 modern homebrew ballistics rules

    The Reflex save concept for autofire is fundamentally broken, since it makes armour essentially useless. No amount of houserules will fix the basic flaw. Dex bonus to AC: Not quite sure what you are houserulling here. You seem to be unsure yourself, with the question marks in your document...
  18. Ashtagon

    The Piazza back online after short hiatus

    Hi, This is just a quick notice to let everyone know that the malware issues which had forced The Piazza down for a few days have now been fixed. I have also fixed the possible entrances through which they may have got in, so this should not happen again. (to the site admin here: Please accept...
  19. Ashtagon

    My House Rules

    This strikes me as something that only a bad GM would normally say. D&D is not a competition of players vs. GM.
  20. Ashtagon

    My House Rules

    This leaves you, with a 5% chance of having an essentially unplayable character (one or more ability scores at a level of 4 or lower). It would have been 22%, but you generously let players make two sets of rolls.
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