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  1. Ashtagon

    removing size modifier for attack

    I have played this, and it works quite well. It speeds up play, and has the added advantage that, because larger creatures are also hitting more often than before, compensating for their artificially-low damage per hit. I still use size modifiers for grappling and other special attacks. Those...
  2. Ashtagon

    removing size modifier for attack

    The size modifiers to AC and attack are meant to directly counteract each other, so that the net result is zero if attacker and defender are the same size. What bugs me about this is this. Let's suppose I'm a human with a sword. According to RAW, things get progressively easier to hit as they...
  3. Ashtagon

    Charisma rooted feats

    This is getting saved to my hard drive. This stuff is just plain awesome :)
  4. Ashtagon

    D&D 3.x 3.5 HR – Codex Gigas

    Seeing as how Dark Sun came out long after 1e AD&D (which had psionic rules), that can't be the case. The origin of AD&D psionics probably has more to do with science-fiction than anything else, especially considering the very sciencey nature of the original powers given. The presence of psionic...
  5. Ashtagon

    Enlightened Grognard: Reducing the Skill List

    My main problem with the skills system is that it doesn't cover a broad enough field of human expertise. There are vast areas which simply have no appropriate skill defined. Sure, the skills that are defined are fine for combat uses. But I think skills should really be defining what your...
  6. Ashtagon

    D&D 3.x 3.5 HR – Codex Gigas

    If you want to share it, congratulations. You succeeded. If you want constructive criticism, you got that too - edit it to an easily-parsable format or hire an editor to do it for you. If you have "too much to do" to bother with editing, why do you assume I have a ton of free time?
  7. Ashtagon

    D&D 3.x 3.5 HR – Codex Gigas

    It's normally the duty of a writer, in any field, to make his writing clear to his intended audience. If forum threads with spoiler blocks was genuinely and objectively the easiest to read format, I am sure academia, business, and literation critics would have long ago adopted that style. I...
  8. Ashtagon

    Spell Evaluation

    When "Small" is being used in that context, it has been invariably written with a capotal S in the rules. The original wording of this spell was "a small amount of", which doesn't really suggest that the word is being used in the specific rules terminology sense, which is why I asked for...
  9. Ashtagon

    Spell Evaluation

    Rather than say a small boulder or a campfire, you might want to specify how big a volume it will affect in more objective terms. My "small boulder" probably isn't the same size as your "small boulder".
  10. Ashtagon

    Mobs/Mooks and Whirlwind Attack

    Not really. Mob hp are not individual creature hp, but rather a mechanic to represent the morale of the mob. And if you see the barbarian as getting cleave when he does 16 hp, what does the barbarian who does that much damage and ALSO has the Cleave feat get? fwiw, I think the mob rules are...
  11. Ashtagon

    Mobs/Mooks and Whirlwind Attack

    Sanity check time... Cleave/great cleave/whirlwind attack - none of these allow you to take a step between attacks, so unless the target was in reach at the start of your attack sequence, you can't hit it. Someone point me to the rulebook that has the mob template definition? Found it... DMG2...
  12. Ashtagon

    Mobs/Mooks and Whirlwind Attack

    Simple solution (and I'm surprised its neither a common solution nor the official rule): If the damage you dealt would have been enough to drop an "average" individual (assume 1/3 maximum possible hp, to take into account averaged injuries from previous attacks and sub-par individuals), your...
  13. Ashtagon

    Making helmets have an in-game purpose...

    The standard 3e rule on helmets is that they are an integral component of the various "suits" of armour. In other words, you get an appropriately styled helmet with full plate, and if for some reason you decide to go hatless, you'd take an AC penalty. I like the idea of helmets providing...
  14. Ashtagon

    D&D 3.x Any good Homebrew Monk Variants? [3.5e]

    Monk - Fax Encyclopedicus Best monk variant I've seen yet.
  15. Ashtagon

    Eliminate the Confirmation Roll with the CritAC

    Simpler version: * Any roll inside the threat range is always a hit, regardless of AC. * Any roll inside the threat range that beats the base AC by 5 or more is a critical hit. This eliminates the confirmation roll, while also preventing the glass jaw problem, where all hits would be criticals.
  16. Ashtagon

    (Yet another) Try at fixing the Fighter

    If you momentarily lose your footing on a flight of steps, you can easily put your foot down on the next step. if you momentarily lose your footing on a narrow plank of wood bridging a chasm, there's no handy piece of wood next to it.
  17. Ashtagon

    (Yet another) Try at fixing the Fighter

    A single step, yes. An entire flight of them laid end on end, no.
  18. Ashtagon

    (Yet another) Try at fixing the Fighter

    The SRD doesn't identify stairs as an example of a precarious surface. Precarious in D&D terms generally means a Balance check is required to walk across it.
  19. Ashtagon

    Falling Damage

    bump someone say this is good or bad. please? So far, my main issue is the number of saving throws involved. I'm not sure what's the best way to fix this.
  20. Ashtagon

    (Yet another) Try at fixing the Fighter

    Since there is a specific negative consequence for failing those skill checks, you can't take 10 or 20 on them (barring certain class features which I'd hazard a guess that a heavily armoured knight is unlikely to have without some odd multi-classing). On the other hand, RAW doesn't call for...
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