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  1. Ashtagon

    Language skill with ranks [Forked from: Perform skills = Languages?]

    I'm not sure this passes the real-world test. It's unusual, but far from impossible, for a human to be fluent in half a dozen languages, if they specialise their school and university education along those lines. I personally have met someone fully fluent and literate in six different languages...
  2. Ashtagon

    High-Epic rules and feats

    Ok, Deities and Demigods is probably broken as I said, but the core concept is sound. Checking my copy of Planar Handbook for the athar class (aka defiers or defiants), they see the gods merely as "very powerful mortals running a confidence scam of sort". There's nothing that says an athar...
  3. Ashtagon

    High-Epic rules and feats

    +1 Deities and Demigods is the rulebook you need. It is arguably a broken rulebook, but past a certain point, characters should be aspiring toward godhood, not merely more of the same stronger faster smarter.
  4. Ashtagon

    Perform skills = Languages?

    (this post was so good, the server made me post it twice)
  5. Ashtagon

    Perform skills = Languages?

    Thread is moving a bit fast, so I'll pick one item that I am personally familiar with. The longbow. D&D longbow can reach 100 feet per range increment, or 1500 feet maximum (10 increments, x1.5 for that feat which gives extra range). Archery - Wikipedia, the free encyclopedia That's...
  6. Ashtagon

    Perform skills = Languages?

    Personally, when someone says that it would make a 10th level D&D character a demigod I smile, nod, and agree wholeheartedly. Level 1-5: Realistic Level 6-10: Heroic Level 7-15: Wu-Xia (matrix-like stuff) Level 16-20: Stepping on the toes of the gods And it's not just comparing real life to...
  7. Ashtagon

    Perform skills = Languages?

    You appear to be suffering from level inflation, a common disease :( There is an oft-quoted article by a game designer which shows that Einstein (unarguably one of the greatest, if not the greatest, physicists ever) can believably be written as a 5th level character. Analysis of the various...
  8. Ashtagon

    Multiclass Saves Fix!

    Well, yes, there is strong motivation to collect that +2 on each save. But you can only do that one time for each save. That is still miles better than RAW, which allows you to collect that +2 each and every time you take a first level in a class that has a good save. It's just reducing the...
  9. Ashtagon

    Multiclass Saves Fix!

    I thought most people just houseruled that the initial +2 for a good save can only be applied one time for each save.
  10. Ashtagon

    Retro-Conversions of the Warlock?

    The Piazza • View topic - OD&D 4th ed classes has the warlock and warlord in a playable form for BECMI rules D&D.
  11. Ashtagon

    Cleric Spellbook

    If you have prayer books... Any prayer the character should normally be able to cast spontaneously should be memorised as if the character had the Spell Mastery feat (no need to study a book to place the spell in a spell slot). Depending on whether you choose the spontaneous domains option in...
  12. Ashtagon

    Removing 3.X Iterative Attacks (Suggestions)

    Last week, i did some maths on iterative attacks, calculating probabilities (see my thread on brilliant gameologists). If you replace iterative attacks with re-rolls, the probabilities work out almost exactly the same. Basically, instead of making X attack rolls at varying penalties, you roll X...
  13. Ashtagon

    Area of a medieval town?

    A typical unwalled market town would be Watford, Hertfordshire. It consisted essentially of a crossroads, and another half-dozen side-streets. The main core "business district" was a single road about half a mile long. There was a church to one side, and the market would be held in an adjacent...
  14. Ashtagon

    Cleric Spellbook

    For druids, rather than have books (which doesn't make too much sense considering the class concept), perhaps they could carry around a series of spell tokens which they meditate upon? Certain herbal plants and trees could also be used to meditate, as if they were a natural spell book (obviously...
  15. Ashtagon

    strength affect on range

    *sigh* The D&D rules on composite bows and strength have messed up so many people's ideas on archery it isn't funny. Every bow, composite, simple, short, long, compound (well, maybe not compound, they are kind funky, but not relevant to fantasy games), whatever, has a "draw weight", which...
  16. Ashtagon

    strength affect on range

    I definitely wouldn't allow Str to affect the range of a bow, ever. A high Str might let you draw the string back farther than the bow is desigend for, but all that would do is cause excessive vibration and strain in the bow itself, which would actually hurt the accuracy of teh weapon, as well...
  17. Ashtagon

    Help me with my rules revisions - Part 1 - Jumping

    If you want less randomness, you could replace the 1d20 roll with a 3d6 roll or a 2d10 roll. 3.5e increased the average distance a character could jump by 5 feet (compared to 3e), which made jumps incredibly unrealistic. You can get more sensible jump distances by rolling back this change...
  18. Ashtagon

    Unarmed Strike as Weapon Group Feat?

    I'd be inclined to say no, because the feats that the Weapon Group feats are designed to replace (namely Weapon Proficiency (simple/martial/named martial weapon/named exotic weapon) just don't work the same way. Under vanilla rules, all characters are considered to be proficient with unarmed...
  19. Ashtagon

    Advanced Initiative feat - Please Critique

    This feat is weak. It has no effective value at all until you have your second feat (L1 for humans, L3 for everyone else), and even then, you are specialising to a ridiculous degree in initiative, when there are so many other things that need doing. Requiring this feat to be taken at 1st level...
  20. Ashtagon

    Forked Thread: Maximum lifting capacity for multiple lifters?

    I only went back to lifting because that was the specific example the previous guy used. But the points stands for any task. For any arbitrarily-difficult task, there must logically be a point where the limited knowledge that an apprentice has to offer is of no use in assisting a grand master.
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